Handler源码笔记

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曾以为对handler的源码了然于胸,直到在activity启动流程和rxjava的AndroidSchedulers.mainThread中的应用,让我感觉对它很是陌生,做个笔记。

以以下简单例子分析

        Handler handler = new Handler() {
            @Override
            public void handleMessage(@NonNull Message msg) {
                super.handleMessage(msg);
            }
        };
        Message message = new Message();
//        Message message1 = Message.obtain();
//        Message.obtain(handler,callback);
        handler.sendMessage(message);

1, 创建handler对象 handler 的创建,整个过程就是为了初始化mLooper,mQueue,mCallback,mAsynchronous

   public Handler() {
        this(null, false);
    }
  public Handler(@Nullable Callback callback) {
        this(callback, false);
    }
    public Handler(@NonNull Looper looper) {
        this(looper, null, false);
    }
    public Handler(@NonNull Looper looper, @Nullable Callback callback) {
        this(looper, callback, false);
    }
    @UnsupportedAppUsage
    public Handler(boolean async) {
        this(null, async);
    }
    public Handler(@Nullable Callback callback, boolean async) {
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

 
    @UnsupportedAppUsage
    public Handler(@NonNull Looper looper, @Nullable Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

2, 创建Message对象 有2 中方式,1 个是直接new,一个obtain。在obtain的情况下是复用mesage链表中已存在对象。避免重复创建对象。这里需要额外的注意一个变量Runnable callback。

    public Message() {
    }

	    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }
	  public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        m.sendingUid = orig.sendingUid;
        m.workSourceUid = orig.workSourceUid;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;
        return m;
    }
 
    public static Message obtain(Handler h) {
        Message m = obtain();
        m.target = h;
        return m;
    }

    public static Message obtain(Handler h, Runnable callback) {
        Message m = obtain();
        m.target = h;
        m.callback = callback;
        return m;
    }
 
    public static Message obtain(Handler h, int what) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        return m;
    }
 
    public static Message obtain(Handler h, int what, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.obj = obj;
        return m;
    }

 
    public static Message obtain(Handler h, int what, int arg1, int arg2) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;
        return m;
    }

 
    public static Message obtain(Handler h, int what,
            int arg1, int arg2, Object obj) {
        Message m = obtain();
        m.target = h;
        m.what = what;
        m.arg1 = arg1;
        m.arg2 = arg2;
        m.obj = obj;
        return m;
    }

3, 调用handler的sendMessage方法发送message。

  1. 这里要注意一个值uptimeMillis,默认的值为当前的时间戳,如果发送延迟消息,则是在当前的时间戳的基础上做加法。
  2. message的target值为当前发送消息的handler。
  public final boolean sendMessage(@NonNull Message msg) {
        return sendMessageDelayed(msg, 0);
    }
	
 public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
	
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
	
    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();

        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
	

4, 将当前的消息添加到MessageQueue,该对象是在Looper的构造方法中进行初始化。

调用MessageQueue的enqueueMessage方法将当前的消息插入到队列链表中。

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
}
    boolean enqueueMessage(Message msg, long when) {
         synchronized (this) {
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            // 如果当前队列为空,则让当前的消息指向p(null),mMessage(第一个元素)指向当前元素,
            if (p == null || when == 0 || when < p.when) {
                msg.next = p;
                mMessages = msg;
            } else {
            // 如果队列不为空,让prev指向当前元素,p指向下一个元素,使用when来找到当前消息应该在的位置。当前的元素的next指向遍历出来的元素,遍历出来的前一个元素指向当前的元素。
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p;  
                prev.next = msg;
            }
        }
        return true;
    }
	

5, Looper将message进行分发 主线程中的Looper的初始化在 ActivityThread的main方法中。 做了2件事 1,调用prepareMainLooper静态方法 2,调用loop静态方法

    public static void main(String[] args) {
         Looper.prepareMainLooper();
         ActivityThread thread = new ActivityThread();
         thread.attach(false, startSeq);
          Looper.loop();
     }

6, 给主线程创建了looper。其实调用的是myLooper方法。


    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

7, ThreadLocal类,这个类最大的特点,解决线程的同步性。就是在多个线程的情况下,每个线程只能获取自己线程内的对象(值)。

根据当前的线程获取到ThreadLocalMap,在getEntry方法中根据当前的threadLocation的hash值计算得出数组下标,来获取到元素。如果ThreadLocalMap为空创建对象,存入初始化的value并且返回。 到此主线程的Looper存入了主线程中。

    public T get() {
//    获取当前的线程
        Thread t = Thread.currentThread();
// 获取ThreadLocalMap         
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
              T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

    private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }


8, loop进行循环Looper msg.target存放的是发送的handler对象,所以,即使有多个handler发送message,只有1个looper处理分发依然可以找到对应的handler对象。

public static void loop() {
        final Looper me = myLooper();
        final MessageQueue queue = me.mQueue;
        for (;;) {
            Message msg = queue.next();  
            try {
                msg.target.dispatchMessage(msg);
            } catch (Exception exception) {
            } finally {
            }
        }
    }

9, handler接收到message后,首先判断message中的callback是否为空,如果为空,则判断mCallback是否为空,否则调用handler的handleMessage方法,所以有2个callback可以在handleMessage方法之前进行message的拦截。

    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

调用callback对象的run方法。

    private static void handleCallback(Message message) {
        message.callback.run();
    }

时序图