原生JS写鼠标气泡动画(canvas)

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效果如下:
大家可以去以下网址体验:
Document​
www.dh70.top
功能:鼠标移入画布,会随机生成随机个数的随机颜色随机大小的气泡向随机的X方向和随机的Y方向移动随机的距离
思路:
1、为节约时间,用了underscore插件中的随机random方法和遍历each方法
2、创建了Ball类用来设计气泡特征;
3、创建balls列表(数组)来存储鼠标移动时间中生成的Ball类实例对象;
4、用时钟刷新canvas画布实现动画效果;
源代码:
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
    canvas:nth-of-type(1){
        position: relative;
        left: 800px;
        top: -500px;
    }
    </style>
    <script src="tools/underscore.js"></script>
    <script>
        window.onload=function(){
            var huaban2=document.querySelector(".canvas2");
            var bicaso2=huaban2.getContext("2d");
            var timer2=null;
            var inFlag=false;
            var balls=[];
            var speed=0.03;
            huaban2.onmouseover=function(){
                inFlag=true;
            }
            huaban2.onmouseleave=function(){
                inFlag=false;
            }
            huaban2.onmousemove=function(event){
                if(inFlag){              
                    if(_.random(1000)>=500){
                        var ball1=new Ball(event.pageX-800,
                                            event.pageY-17,
                                            _.random(5,25),
                                            "#"+_.random(255).toString(16)+_.random(255).toString(16)+_.random(255).toString(16),
                                            _.random(-150,150),
                                            _.random(-150,150))
                        balls[balls.length]=ball1;
                    }                    
                }
            }
            function Ball(x,y,r,color,endx,endy){
                this.color=color;
                this.size=r;
                this.nowX=x;
                this.nowY=y;
                this.endX=endx;
                this.endY=endy;
            }
            function ballMove(balls){

            }
            timer2=setInterval(function(){
                bicaso2.clearRect(0,0,500,800);
                _.each(balls,function(value,key,list){

                    bicaso2.beginPath();
                    if(value){
                        if(value.endX){
                            value.nowX=value.nowX+value.endX*speed;
                            value.endX=value.endX*(1-speed);
                            if(value.endX<10 && value.endX>-10){value.endX=0} 
                        }
                        if(value.endY){
                            value.nowY=value.nowY+value.endY*speed;
                            value.endY=value.endY*(1-speed);
                            if(value.endY<10 && value.endY>-10){value.endY=0}
                        }
                        bicaso2.fillStyle=value.color;
                        bicaso2.arc(value.nowX,value.nowY,value.size,0,2*Math.PI,false)
                        bicaso2.fill();
                    }
                    bicaso2.closePath();
                });
                for(var i=0;i<balls.length;i++){
                    if(balls[i].endX==0){
                        balls.splice(i,1);
                    }
                }                
            },20)
            function zhengfuhao (){
                var x=_.random(-1,1);
                if(x>=0){
                    return 1;
                }else{
                    return -1;
                }
            }
        }
    </script>
</head>
<body>
    <canvas class="canvas2" width="500" height="800">您的浏览器太旧了,不支持canvas</canvas><br>
</body>
</html>