pygame 做游戏之第三天

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这次主要是复现了一下 “Memory Puzzle”,就是选择两个相同的游戏块翻过来则完全暴露出来,选择不相同的游戏块则继续被覆盖,知道所有的游戏块暴露出来。

import random,pygame,sys
from pygame.locals import *

FPS = 100
WINDOWWIDTH = 700
WINDOWHEIGHT = 700
REVEALSPEED = 100
BOXSIZE = 40
GAPSIZE = 10
# 用户可以修改这个值,这是水平方向的方块数
BOARDWIDTH = 6
# 用户可以修改这个值,这是垂直方向的方块数
BOARDHEIGHT = 6
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0,'Board needs to have an even number of boxes for pairs of matches.'
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)

#        (  R,    G,       B)
GRAY    =(100,  100,    100 )
NAVYBLUE=(60,   60,     100 )
WHITE   =(255,  255,    255 )
RED     =(255,  0,      0   )
GREEN   =(0,    255,    0   )
BLUE    =(0,    0,      255 )
YELLOW  =(255,  255,    0   )
ORANGE  =(255,  128,    0   )
PURPLE  =(255,  0,      255 )
CYAN    =(0,    255,    255 )

BGCOLOR = NAVYBLUE
LIGHTBGCOLOR = GRAY
BOXCOLOR = WHITE
HIGHLIGHTCOLOR = BLUE

DONUT = 'donut'
SQUARE = 'squart'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'

ALLCOLORS=(RED,GREEN,BLUE,YELLOW,ORANGE,PURPLE,CYAN)
ALLSHAPES=(DONUT,SQUARE,DIAMOND,LINES,OVAL)
assert  len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT,"color * shape is not enough to set all board"


def main():
    global  FPSCLOCK, DISPLAYSURF
    pygame.init()
    FPSCLOCK = pygame.time.Clock()
    DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))

    mousex = 0
    mousey = 0
    pygame.display.set_caption("Memory Game")

    mainBoard = getRandomizeBoard()
    revealedBoxes = generateRevealedBoxesData(False)
    firstSelection = None
    DISPLAYSURF.fill(BGCOLOR)
    startGameAnimation(mainBoard)

    while True:
        mouseClicked = False
        DISPLAYSURF.fill(BGCOLOR)
        drawBoard(mainBoard, revealedBoxes)
        for event in pygame.event.get():
            if event.type == QUIT or (event.type == KEYUP and event.key == K_ESCAPE):
                pygame.quit()
                sys.exit()
            elif event.type == MOUSEMOTION:
                mousex,mousey = event.pos
            elif event.type == MOUSEBUTTONUP:
                mousex,mousey = event.pos
                mouseClicked = True
        boxx, boxy = getBoxAtPiel(mousex,mousey)
        if boxx != None and boxy != None:
            if not revealedBoxes[boxx][boxy]:
                drawHighlightBox(boxx,boxy)
            if not revealedBoxes[boxx][boxy] and mouseClicked:
                revealBoxesAnimation(mainBoard,[(boxx,boxy)])
                revealedBoxes[boxx][boxy] = True
                if firstSelection == None:
                    firstSelection = (boxx,boxy)
                else:
                    icon1shape, icon1color = getShapeAndColor(mainBoard,firstSelection[0],firstSelection[1])
                    icon2shape, icon2color = getShapeAndColor(mainBoard,boxx,boxy)

                    if icon1shape != icon2shape or icon1color != icon2color:
                        pygame.time.wait(1000)
                        coverBoxesAnimation(mainBoard, [(firstSelection[0],firstSelection[1]), (boxx,boxy)])
                        revealedBoxes[firstSelection[0]][firstSelection[1]] = False
                        revealedBoxes[boxx][boxy] = False

                    elif hasWon(revealedBoxes):
                        gameWonAnimation(mainBoard)
                        pygame.time.wait(2000)
                        mainBoard = getRandomizeBoard()
                        revealedBoxes = generateRevealedBoxesData(False)
                        drawBoard(mainBoard, revealedBoxes)
                        pygame.display.update()
                        pygame.time.wait(1000)
                        startGameAnimation(mainBoard)
                    firstSelection = None

        pygame.display.update()
        FPSCLOCK.tick(FPS)

def generateRevealedBoxesData(val):
    revealedBoxes = []
    for i in range(BOARDWIDTH):
        revealedBoxes.append([val] * BOARDHEIGHT)
    return revealedBoxes

def getRandomizeBoard():
    icons = []
    for color in ALLCOLORS:
        for shape in ALLSHAPES:
            icons.append((shape,color))
    random.shuffle(icons)
    numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2)
    icons = icons[:numIconsUsed] * 2
    random.shuffle(icons)
    board = []
    for x in range(BOARDWIDTH):
        column = []
        for y in range(BOARDHEIGHT):
            column.append(icons[0])
            del icons[0]
        board.append(column)
    return board


def getBoxAtPiel(x,y):
    for boxx in range(BOARDWIDTH):
        for boxy in range(BOARDHEIGHT):
            left,top = leftTopCoordsOfBox(boxx, boxy)
            boxRect = pygame.Rect(left, top ,BOXSIZE, BOXSIZE)
            if boxRect.collidepoint(x,y):
                return (boxx, boxy)
    return (None,None)

def leftTopCoordsOfBox(boxx,boxy):
    left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
    top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
    return (left, top)

def drawIcon(shape, color, boxx, boxy):
    quarter = int(BOXSIZE * 0.25)
    half = int(BOXSIZE * 0.5)
    left,top = leftTopCoordsOfBox(boxx, boxy)
    if shape == DONUT:
        pygame.draw.circle(DISPLAYSURF, color, (left + half, top + half), half - 5)
        pygame.draw.circle(DISPLAYSURF, BGCOLOR, (left + half, top + half),quarter - 5)
    elif shape == SQUARE:
        pygame.draw.rect(DISPLAYSURF, color,(left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
    elif shape == DIAMOND:
        pygame.draw.polygon(DISPLAYSURF, color, ((left + half, top), (left + BOXSIZE - 1, top + half), (left + half, top + BOXSIZE - 1), (left, top + half)))
    elif shape == LINES:
        for i in range(0, BOXSIZE, 4):
            pygame.draw.line(DISPLAYSURF, color, (left, top + i), (left + i, top))
            pygame.draw.line(DISPLAYSURF, color, (left + i, top + BOXSIZE - 1),(left + BOXSIZE -1, top + i))
    elif shape == OVAL:
        pygame.draw.ellipse(DISPLAYSURF, color, (left, top + quarter, BOXSIZE , half))

def getShapeAndColor(board, boxx, boxy):
    return board[boxx][boxy][0], board[boxx][boxy][1]

def drawBoxCovers(board, boxes, coverage):
    for box in boxes :
        left , top = leftTopCoordsOfBox(box[0], box[1])
        pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
        shape, color = getShapeAndColor(board, box[0], box[1])
        drawIcon(shape, color, box[0], box[1])
        if coverage > 0:
            pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top , coverage, BOXSIZE))
    pygame.display.update()
    FPSCLOCK.tick(FPS)

def revealBoxesAnimation(board, boxesToReveal):
    for coverage in range(BOXSIZE, - 1, - REVEALSPEED):
        drawBoxCovers(board, boxesToReveal, coverage)

def coverBoxesAnimation(board, boxesToCover):
    for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
        drawBoxCovers(board, boxesToCover, coverage)

def drawBoard(board, revealed):
    for boxx in range(BOARDWIDTH):
        for boxy in range(BOARDHEIGHT):
            left, top = leftTopCoordsOfBox(boxx, boxy)
            if not revealed[boxx][boxy]:
                pygame.draw.rect(DISPLAYSURF, BOXCOLOR, (left, top, BOXSIZE, BOXSIZE))
            else:
                shape, color = getShapeAndColor(board, boxx, boxy)
                drawIcon(shape, color, boxx, boxy)

def drawHighlightBox(boxx, boxy):
    left, top = leftTopCoordsOfBox(boxx, boxy)
    pygame.draw.rect(DISPLAYSURF, HIGHLIGHTCOLOR, (left - 5, top - 5, BOXSIZE + 10, BOXSIZE + 10),4)

def startGameAnimation(board):
    coveredBoxes = generateRevealedBoxesData(False)
    boxes = []
    for x in range(BOARDWIDTH):
        for y in range(BOARDHEIGHT):
            boxes.append((x,y))
    random.shuffle(boxes)
    drawBoard(board,coveredBoxes)


def gameWonAnimation(board):
    coverBoxes = generateRevealedBoxesData(True)
    color1 = LIGHTBGCOLOR
    color2 = BGCOLOR
    for i in range(13):
        color1, color2 = color2, color1
        DISPLAYSURF.fill(color1)
        drawBoard(board, coverBoxes)
        pygame.display.update()
        pygame.time.wait(300)

def hasWon(revealedBoxes):
    for i in revealedBoxes:
        if False in i:
            return False
    return True


if __name__ == '__main__':
    main()

效果图如下: