power += 8;
}else if(i === 'mage' && count[i] === 3) {
power += 3;
}else if(i === 'mage' && count[i] === 6) {
power += 8;
}else if(i === 'summon' && count[i] === 3) {
power += 4;
}else if(i === 'summon' && count[i] === 6) {
power += 8;
}else if(i === 'woodland' && count[i] === 3) {
power += 3;
}else if(i === 'iron' && count[i] === 2) {
power += 3;
}else if(i === 'iron' && count[i] === 3) {
power += 4;
}else if(i === 'iron' && count[i] === 4) {
power += 5;
}else {
power += 0;
}
}
return power;
}