绘制一个满月
示例代码
#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
/**
* @param x 坐标点
* @param size 大小
*/
float fill(float x, float size){
return 1.0 - step(size,x);
}
/**
* @param st 坐标点
*/
float circleSDF(vec2 st){
return length(st-0.5) * 2.0;
}
void main(){
vec2 st = gl_FragCoord.xy / u_resolution;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0);
color +=fill(circleSDF(st), 0.65);
gl_FragColor = vec4(color, 1.0);
}
代码效果

绘制一个半月
示例代码
#ifdef GL_ES
precision mediump float;
#endif
uniform float u_time;
uniform vec2 u_resolution;
uniform vec2 u_mouse;
/**
* @param x 坐标点
* @param size 大小
*/
float fill(float x, float size){
return 1.0 - step(size,x);
}
/**
* @param st 坐标点
*/
float circleSDF(vec2 st){
return length(st-0.5) * 2.0;
}
void main(){
vec2 st = gl_FragCoord.xy / u_resolution;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(0.0);
color +=fill(circleSDF(st), 0.65);
vec2 offset = vec2(0.1, 0.05);
color -=fill(circleSDF(st-offset), 0.5);
gl_FragColor = vec4(color, 1.0);
}
代码效果

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