1.View的事件分发有两个重要的方法:diapatchTouchEvent和touchEvent
|---View
| |---boolean dispatchTouchEvent(MotionEvent event)
| |--- boolean onTouchEvent(MotionEvent event)
1. dispatchTouchEvent
- dispatchTouchEvent中
final int actionMasked = event.getActionMasked(); - ListenerInfo :将
view所有的listener信息封装到一个对象中。 - 在该方法中有两个判断:
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
如果onTouchEvent或者是onTouchListenner是true的话,会消费此事件,同时,在这里也走了onTouchEvent
2. boolean onTouchEvent
MotionEvent.ACTION_UP:调用了PerformClick()
三个问题:
1. 在activity中调用了
mTouchView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("TAG", "onTouch: " + event.getAction());
return false;
}
});
mTouchView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("TAG", "onClick: " );
}
});
/***********TabLayout************/
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("TAG", "onTouchEvent: "+event.getAction());
return super.onTouchEvent(event);
}
执行顺序:
2. 如果是Tablyout中直接return ture呢?
不执行onClick,因为onClick在View.OntouchEvent中的ACTION_UP中,若直接return true 就不会走super中的方法。
3. 如果是dispatchEvent return true呢?
什么都不执行
分发流程
super.dispatchEvent->ListenerInfo->super.onTouchEvent(event)->ACTION_UP->performListener().
ViewGroup的事件分发:
首先是actionDown:
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) { //
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
}
- mFirstTouchTarget: 这个很重要,只有在第一次按下的时候才会调用disallowIntercept,如果之后想要改变效果的时候,这是一个坑。
|---ViewGroup
| |---dispatchTouchEvent
| | |---onInterceptTouchEvent(ev)
有View会消耗时间的情况(比如点击,onTouchListener)
- 第一次按下进来(down)--->ViewGroup.dispatchTouchEvent--->ViewGroup.onInterceptTouchEvent(ev)-->view.dispatchEvent---(view的那一套)
- 第二次进来(move)ViewGroup.dispatchTouchEvent--->ViewGroup.onInterceptTouchEvent(ev)-->view.dispatchEvent---(view的那一套)
- 第三次(up))ViewGroup.dispatchTouchEvent--->ViewGroup.onInterceptTouchEvent(ev)-->view.dispatchEvent---(view的那一套)-->view.onClick
子View中没有消费事件的情况。只走一遍
- 第一次进来(down)ViewGroup.dispatchTouchEvent--->ViewGroup.onInterceptTouchEvent(ev)-->view.dispatchEvent---view.onTouch-->onTouchEvent
viewGroup的源码分析
actionDown
/**
* Clears all touch targets.
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null; //清除target
}
}
<!--------------------------------------------------->
if (!canceled && !intercepted) // intercepted 默认是没有拦截
{
if (newTouchTarget == null && childrenCount != 0) {
for (int i = childrenCount - 1; i >= 0; i--) {//反序列的for循环 先拿最上面的layout
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
}
}
}
}
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}