OpenGL 的顶点着色器 阿里我的兜 2019-05-15 295 阅读1分钟 attribute vec4 vPosition; attribute vec2 vCoord; unifrom mat4 vMatrix; unifrom mat4 vCoordMatrix; varing vec2 textrueCoordinate; void main() { gl_Position=vMatrixvPosition; textrueCoordinate=(vCoordMatrixvec4(vCoord,0,2)).xy; }