iOS开发使用UIKeyInput自定义密码输入框

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前言

开发中很多地方都会遇到密码输入,这时候往往需要根据UI设计自定义。这里遵守UIKeyInput,实现协议中的方法,让自定义View可以进行文字输入;再通过func draw(_ rect: CGRect)绘制现自定义UI;使用配置类来统一接口;使用代理来管理各种输入相关的事件。文章末尾有提供OC和Swift双语的CLDemo下载,这里讲解就使用Swift。

1.遵守UIKeyInput协议,实现文字输入

遵守UIKeyInput协议,实现协议中- (BOOL)hasText- (void)insertText:(NSString *)text- (void)deleteBackward这三个方法。这里方便阅读,单独抽离成为一个extension

extension CLPasswordInputView: UIKeyInput {
    var hasText: Bool {
        return text.length > 0
    }
    
    func insertText(_ text: String) {
        if self.text.length < config.passwordNum {
            let cs = NSCharacterSet.init(charactersIn: "0123456789").inverted
            let string = text.components(separatedBy: cs).joined(separator: "")
            let basicTest = text == string
            if basicTest {
                self.text.append(text)
                delegate?.passwordInputViewDidChange(passwordInputView: self)
                if self.text.length == config.passwordNum {
                    delegate?.passwordInputViewCompleteInput(passwordInputView: self)
                }
                setNeedsDisplay()
            }
        }
    }
    
    func deleteBackward() {
        if text.length > 0 {
            text.deleteCharacters(in: NSRange(location: text.length - 1, length: 1))
            delegate?.passwordInputViewDidChange(passwordInputView: self)
        }
        delegate?.passwordInputViewDidDeleteBackward(passwordInputView: self)
        setNeedsDisplay()
    }
}

2.重写override func draw(_ rect: CGRect),绘制自定义UI

根据配置信息,以及当前文字输入,绘制自定义UI,这里讲绘制代码和一些基本代码写在一起,单独抽离成extension

extension CLPasswordInputView {
    override func becomeFirstResponder() -> Bool {
        if !isShow {
            delegate?.passwordInputViewBeginInput(passwordInputView: self)
        }
        isShow = true;
        return super.becomeFirstResponder()
    }
    override func resignFirstResponder() -> Bool {
        if isShow {
            delegate?.passwordInputViewEndInput(passwordInputView: self)
        }
        isShow = false
        return super.resignFirstResponder()
    }
    var keyboardType: UIKeyboardType {
        get {
            return .numberPad
        }
        set {
            
        }
    }
    override var canBecomeFirstResponder: Bool {
        return true
    }
    override var canResignFirstResponder: Bool {
        return true
    }
    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        super.touchesBegan(touches, with: event)
        if !isFirstResponder {
            _ = becomeFirstResponder()
        }
    }
    func updateWithConfig(config: ((CLPasswordInputViewConfigure) -> Void)?) -> Void {
        config?(self.config)
        backgroundColor = self.config.backgroundColor
        setNeedsDisplay()
    }
    override func layoutSubviews() {
        super.layoutSubviews()
        setNeedsDisplay()
    }
    override func draw(_ rect: CGRect) {
        let height = rect.size.height
        let width = rect.size.width
        let squareWidth = min(max(min(height, config.squareWidth), config.pointRadius * 4), height)
        let pointRadius = min(config.pointRadius, squareWidth * 0.5) * 0.8
        let middleSpace = CGFloat(width - CGFloat(config.passwordNum) * squareWidth) / CGFloat(CGFloat(config.passwordNum - 1) + config.spaceMultiple * 2)
        let leftSpace = middleSpace * config.spaceMultiple
        let y = (height - squareWidth) * 0.5
        
        let context = UIGraphicsGetCurrentContext()
        
        for i in 0 ..< config.passwordNum {
            context?.addRect(CGRect(x: leftSpace + CGFloat(i) * squareWidth + CGFloat(i) * middleSpace, y: y, width: squareWidth, height: squareWidth))
            context?.setLineWidth(1)
            context?.setStrokeColor(config.rectColor.cgColor)
            context?.setFillColor(config.rectBackgroundColor.cgColor)
        }
        context?.drawPath(using: .fillStroke)
        context?.setFillColor(config.pointColor.cgColor)
        
        for i in 0 ..< text.length {
            context?.addArc(center: CGPoint(x: leftSpace + CGFloat(i + 1) * squareWidth + CGFloat(i) * middleSpace - squareWidth * 0.5, y: y + squareWidth * 0.5), radius: pointRadius, startAngle: 0, endAngle: .pi * 2, clockwise: true)
            context?.drawPath(using: .fill)
        }
    }
}

3.使用配置类,来统一接口,生成基本配置信息

自定义UI过程中,对于颜色,间隙,原点大小等,都需要留出接口,方便外部修改。一大堆属性,对于使用者而言,并不友好,因为他并不知道哪些属性是必须的,哪些是非必须的,为了让使用者方便使用,这里单独抽离出一个配置信息类,在内部实现基础配置,同时给出方法,让外部可以修改某些属性。

class CLPasswordInputViewConfigure: NSObject {
    ///密码的位数
    var passwordNum: UInt = 6
    ///边框正方形的大小
    var squareWidth: CGFloat = 50
    ///黑点的半径
    var pointRadius: CGFloat = 18 * 0.5
    ///边距相对中间间隙倍数
    var spaceMultiple: CGFloat = 5;
    ///黑点颜色
    var pointColor: UIColor = UIColor.black
    ///边框颜色
    var rectColor: UIColor = UIColor.lightGray
    ///输入框背景颜色
    var rectBackgroundColor: UIColor = UIColor.white
    ///控件背景颜色
    var backgroundColor: UIColor = UIColor.white
    
    class func defaultConfig() -> CLPasswordInputViewConfigure {
        let configure = CLPasswordInputViewConfigure()
        return configure
    }
}

外部修改配置的方法,使用闭包,将基本配置回调到外部,同时在外部修改这些属性后,对内部UI进行刷新,这里block是局部变量,不会循环引用。

func updateWithConfig(config: ((CLPasswordInputViewConfigure) -> Void)?) -> Void {
        config?(self.config)
        backgroundColor = self.config.backgroundColor
        setNeedsDisplay()
    }

4.使用代理来管理各种输入相关的事件

这里单独创建一个协议,管理各种输入事件,同时通过extension实现这些协议,这样外部就可以选择性的实现这些协议,而不是必须实现。

protocol CLPasswordInputViewDelegate: class {
    ///输入改变
    func passwordInputViewDidChange(passwordInputView:CLPasswordInputView) -> Void
    ///点击删除
    func passwordInputViewDidDeleteBackward(passwordInputView:CLPasswordInputView) -> Void
    ///输入完成
    func passwordInputViewCompleteInput(passwordInputView:CLPasswordInputView) -> Void
    ///开始输入
    func passwordInputViewBeginInput(passwordInputView:CLPasswordInputView) -> Void
    ///结束输入
    func passwordInputViewEndInput(passwordInputView:CLPasswordInputView) -> Void
}

extension CLPasswordInputViewDelegate {
    ///输入改变
    func passwordInputViewDidChange(passwordInputView:CLPasswordInputView) -> Void {
        
    }
    ///点击删除
    func passwordInputViewDidDeleteBackward(passwordInputView:CLPasswordInputView) -> Void {
        
    }
    ///输入完成
    func passwordInputViewCompleteInput(passwordInputView:CLPasswordInputView) -> Void {
        
    }
    ///开始输入
    func passwordInputViewBeginInput(passwordInputView:CLPasswordInputView) -> Void {
        
    }
    ///结束输入
    func passwordInputViewEndInput(passwordInputView:CLPasswordInputView) -> Void {
        
    }
}

5.效果图

这里简单录制了一个效果,更多请参考CLDemo

效果图.gif

6.总结

为了方便大家学习,这里提供了OC和Swift两种语言分别实现的----->>>CLDemo,如果对你有所帮助,欢迎Star。