将代码过程较好的一些代码备份一次,下面的资料是关于objective C实现iPhone图标的水晶立体效果的代码,希望能对码农们有些用。
- (void)viewDidLoad {
[super viewDidLoad];
UIGraphicsBeginImageContext(icon.bounds.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
const CGFloat components[4] = {0.0,0.4,0.0,1.0};
CGContextSetFillColor(ctx, components);
CGContextFillRect(ctx, CGRectMake(0, 0, icon.bounds.size.width, icon.bounds.size.height));
UIGraphicsEndImageContext();
icon.image = image;
subLayer.frame = icon.bounds;
subLayer.contents = (id)[background CGImage];
maskLayer.frame = icon.bounds;
maskLayer.contents = (id)[mask CGImage];
[subLayer setMask:maskLayer];
[[icon layer] addSublayer:subLayer];
roundCornerLayer.frame = icon.bounds;
roundCornerLayer.contents = (id)[roundCorner CGImage];
[[icon layer] setMask:roundCornerLayer];
[maskLayer release];
[subLayer release];
[roundCornerLayer release];
}