@interface SceneDelegate ()
@end
@implementation SceneDelegate
//当将场景添加到app中时scene(_:willConnectToSession:options:)函数会被调用的,因此这里是配置场景的最理想地方。
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
//在iOS13后的写法
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
[self.window setWindowScene:windowScene];
[self.window setBackgroundColor:[UIColor whiteColor]];
[self.window makeKeyAndVisible];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[ViewController alloc] init]];
[self.window setRootViewController:nav];
}
//当场景与app断开连接是调用(注意,以后它可能被重新连接)
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
//当用户开始与场景进行交互(例如从应用切换器中选择场景)时,会调用
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
//当用户停止与场景交互(例如通过切换器切换到另一个场景)时调用
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
//当场景变成活动窗口时调用,即从后台状态变成开始或恢复状态
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
//当场景进入后台时调用,即该应用已最小化但仍存活在后台中
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end