Material junwen0814 2018-07-03 147 阅读1分钟 Material中的颜色的渐变 public float duration = 0.3F; MeshRenderer meshRenderer = GetComponent<MeshRenderer>(); //透明度逐渐减少 meshRenderer.material.color = Color.Lerp(meshRenderer.material.color, Color.clear, duration * Time.deltaTime);