Android窗口系统第四篇---Activity动画的设置过程

5,164 阅读19分钟

无论是系统中窗口的动画,还是应用中某一个View的动画,它们的原理都是一样的。当一个窗口打开的时候,为了看起来更缓和一点,系统都会给每一个Activity窗口添加一个动画,关于动画的部分,我所想写的有四点。第一、动画有哪些类型;第二动画是怎么设置的,由于窗口动画和过度动画(Activity窗口动画)是不一样的,就需要分开讲,在小米手机上,可以去开发者选项中将窗口动画的播放速度降慢5倍或者10倍,可以清楚的看到动画的过程。第三,动画设置完成之后,怎么触发垂直刷新信号一帧帧显示的,由于一个窗口可能存在多个动画,比如转屏动画、过度动画、窗口动画,自身动画等等,最终交给SurfaceFlinger绘制显示的时候,需要合成为一个动画,所以在谈一下动画的合成;第四,简单总结应用动画,用一个贝塞尔曲线绘制直播间点赞效果的例子讲解一下,总结而言,系统中的动画和应用中的动画原理是一样的,这篇文章是站在系统的角度上,搞清楚动画的原理,本文基于Android7.0源码。

####一、动画类型
在Apptransition.java中定义了很多动画的类型,每个类型以一个int值来表示。

动画类型 含义
TRANSIT_UNSET -1 初始值,尚未设定
TRANSIT_NONE 0 没有动画
TRANSIT_ACTIVITY_OPEN 6 在同一task中在最顶端打开一个窗口
TRANSIT_ACTIVITY_CLOSE 7 关闭当前活动窗口,恢复同一个task中的上一个窗口
TRANSIT_TASK_OPEN 8 新建任务并创建窗口
TRANSIT_TASK_CLOSE 9 关闭当前活动窗口,回到上一个任务
TRANSIT_TASK_TO_FRONT 10 将任务移至最顶
TRANSIT_TASK_TO_BACK 11 将当前任务移至最末
TRANSIT_WALLPAPER_CLOSE 12 关闭到无墙纸的应用
TRANSIT_WALLPAPER_OPEN 13 启动墙纸应用
TRANSIT_WALLPAPER_INTRA_OPEN 14 有墙纸打开
TRANSIT_WALLPAPER_INTRA_CLOSE 15 有墙纸关闭

默认是没有动画,即类型是TRANSIT_UNSET,拿Activity的启动来举例子,比如当一个Activity打开的时候,那么系统就会设置一个TRANSIT_ACTIVITY_OPEN的动画,如果你startActivity组件的时候,Intent对象带有FLAG_ACTIVITY_NO_ANIMATION这样的flag,那么系统就会给你设置一个TRANSIT_NONE,表示没有动画,不需要动画,如果你指定了lauchMode,跨Task栈新起了一个Actiivty,那么就会设置一个TRANSIT_TASK_OPEN类型,表示新建任务并创建窗口时候要用的动画,同理当Activity的关闭的时候,也类似,总之根据不同的case,设置不同的类型,后面根据这个设置好的类型,加载不同的动画。

####二、动画设置
了解了动画类型了,我们看一下Activity切换的时候,动画是怎么设置的,先简单看一下Activity的切换。

#####1、Activiy切换

Activiy切换
Activiy切换

什么是Activity的切换呢?
  前一个Activity从resume状态变成pause状态,后一个Activity进入到resume状态,将前一个resume状态的窗口设置成不可见,后一个窗口设置成可见。

切换的步骤

  • ActivityStack类的成员函数startActivityLocked首先会给正在启动的Activity组件准备一个切换操作,这里所说的切换操作,你可以理解成前面设置的动画类型。
  • 接着再调用其它的成员函数来通知前一个激活的Activity组件进入到Paused状态。
  • 等到前一个激活的Activity组件进入到Paused状态之后,ActivityManagerService服务就会检查用来运行正在启动的Activity组件的进程启动起来了没有。如果这个进程还没有启动,那么ActivityManagerService服务就会将该进程启动起来,然后再调用ActivityStack类的成员函数realStartActivityLocked来将正在启动的Activity组件加载起来,并且将它的状态设置为Resumed。这里面具体又分成两个小点,一是setAppVisibility 、二是通知lauch Activity。
  • 最后通知WindowManagerService服务执行前面所准备的切换操作

首先梳理一下prepareAppTransition方法。设置什么样的切换操作,其实由Activity的行为决定。

frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

    @Override
    public void prepareAppTransition(int transit, boolean alwaysKeepCurrent) {
        if (!checkCallingPermission(android.Manifest.permission.MANAGE_APP_TOKENS,
                "prepareAppTransition()")) {
            throw new SecurityException("Requires MANAGE_APP_TOKENS permission");
        }
        synchronized(mWindowMap) {
            boolean prepared = mAppTransition.prepareAppTransitionLocked(
                    transit, alwaysKeepCurrent);
            //prepared为ture,说明已经被成功设置了切换操作,但是当前冻屏、熄屏、Display没有准备好的情况下,
            //设置mSkipAppTransitionAnimation等于true,表示要跳过这切换操作对应动画的执行。
            if (prepared && okToDisplay()) {
                mSkipAppTransitionAnimation = false;
            }
        }
    }
   frameworks/base/services/core/java/com/android/server/wm/AppTransition.java

    boolean prepareAppTransitionLocked(int transit, boolean alwaysKeepCurrent) {
       .....
        //isTransitionSet()表示已经设置了切换操作类型
        if (!isTransitionSet() || mNextAppTransition == TRANSIT_NONE) {
            setAppTransition(transit);
        } else if (!alwaysKeepCurrent) {
            //alwaysKeepCurrent若等于true,表示要维持上次设置的切换类型,本次新设置的不能覆盖它
            if (transit == TRANSIT_TASK_OPEN && isTransitionEqual(TRANSIT_TASK_CLOSE)) {
                // Opening a new task always supersedes a close for the anim.
                setAppTransition(transit);
            } else if (transit == TRANSIT_ACTIVITY_OPEN
                    && isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)) {
                // Opening a new activity always supersedes a close for the anim.
                setAppTransition(transit);
            }
        }
        boolean prepared = prepare();
        if (isTransitionSet()) {
            //发送一个5秒的超时消息给WMS运行的线程(android.display线程),表示要在5秒时间类完成设置的切换操作。
            mService.mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
            mService.mH.sendEmptyMessageDelayed(H.APP_TRANSITION_TIMEOUT, APP_TRANSITION_TIMEOUT_MS);
        }
        return prepared;
    }

如果transit == TRANSIT_TASK_OPEN 并且isTransitionEqual(TRANSIT_TASK_CLOSE)返回true,表示上次(之前)给Activity设置的切换操作是TRANSIT_TASK_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高。

如果transit == TRANSIT_ACTIVITY_OPEN 并且isTransitionEqual(TRANSIT_ACTIVITY_CLOSE)返回true,表示上次(之前)给Activity设置的切换操作是TRANSIT_ACTIVITY_CLOSE,那么可以调用setAppTransition,因为打开的动画要比关闭的动画优先级要高。

   frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
    private void setAppTransition(int transit) {
        mNextAppTransition = transit;
        setLastAppTransition(TRANSIT_UNSET, null, null);
    }

setAppTransition执行过后,并且前一个激活的Activity组件进入到Paused状态了,并且客户端进程已经启动了,这个时候ActivityManagerService服务就会调用ActivityStack类的成员函数realStartActivityLocked来将正在启动的Activity组件加载起来,并且将它的状态设置为Resumed,首先看一下setAppVisibility,将窗口可见性的设置。

frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java

  @Override
    public void setAppVisibility(IBinder token, boolean visible) {
        .....
        AppWindowToken wtoken;

        synchronized(mWindowMap) {
           //通过ActivityRecord:Token找到AppWindowToken,即找到这个token对应的Activity窗口
            wtoken = findAppWindowToken(token);
            if (wtoken == null) {
                Slog.w(TAG_WM, "Attempted to set visibility of non-existing app token: " + token);
                return;
            }
            .....
             //mOpeningApps是WMS的成员,里面存放所有打开的窗口的AppWindowToken,首先移除,后面根据visible添加
            mOpeningApps.remove(wtoken);
              //mClosingApps是WMS的成员,里面存放所有关闭的窗口的AppWindowToken,首先移除,后面根据visible添加
            mClosingApps.remove(wtoken);
            //表示等待着去显示
            wtoken.waitingToShow = false;
            wtoken.hiddenRequested = !visible;
            if (!visible) {
                // If the app is dead while it was visible, we kept its dead window on screen.
                // Now that the app is going invisible, we can remove it. It will be restarted
                // if made visible again.
                wtoken.removeAllDeadWindows();
                wtoken.setVisibleBeforeClientHidden();
            } else if (visible) {
                if (!mAppTransition.isTransitionSet() && mAppTransition.isReady()) {
                    // Add the app mOpeningApps if transition is unset but ready. This means
                    // we're doing a screen freeze, and the unfreeze will wait for all opening
                    // apps to be ready.
                    mOpeningApps.add(wtoken);
                }
                wtoken.startingMoved = false;
                // If the token is currently hidden (should be the common case), or has been
                // stopped, then we need to set up to wait for its windows to be ready.
                if (wtoken.hidden || wtoken.mAppStopped) {
                    wtoken.clearAllDrawn();

                    // If the app was already visible, don't reset the waitingToShow state.
                   //如果hidden的值等于false,说明Activity组件当前是不可见的。又由于上面visible为true,表示Activity将要被设置成可见的,
                   //因此,这时候就需要将AppWindowToken对象wtoken的成员变量waitingToShow的值设置为trueif (wtoken.hidden) {
                        wtoken.waitingToShow = true;
                    }

                    if (wtoken.clientHidden) {
                        // In the case where we are making an app visible
                        // but holding off for a transition, we still need
                        // to tell the client to make its windows visible so
                        // they get drawn.  Otherwise, we will wait on
                        // performing the transition until all windows have
                        // been drawn, they never will be, and we are sad.
                        wtoken.clientHidden = false;
                           //通知应用程序进程将参数token所描述的Activity组件设置为true
                        wtoken.sendAppVisibilityToClients();
                    }
                }
                wtoken.requestUpdateWallpaperIfNeeded();

                if (DEBUG_ADD_REMOVE) Slog.v(
                        TAG_WM, "No longer Stopped: " + wtoken);
                wtoken.mAppStopped = false;
            }
           //这个if分之在动画设置完成并且屏幕不冻屏,亮屏、Display OK的情况下才会走
            if (okToDisplay() && mAppTransition.isTransitionSet()) {
                if (wtoken.mAppAnimator.usingTransferredAnimation
                        && wtoken.mAppAnimator.animation == null) {
                    Slog.wtf(TAG_WM, "Will NOT set dummy animation on: " + wtoken
                            + ", using null transfered animation!");
                }
                if (!wtoken.mAppAnimator.usingTransferredAnimation &&
                        (!wtoken.startingDisplayed || mSkipAppTransitionAnimation)) {
                    if (DEBUG_APP_TRANSITIONS) Slog.v(
                            TAG_WM, "Setting dummy animation on: " + wtoken);
                   //设置哑动画,可以理解是一个站位的作用,后面会对它设置真正的动画
                    wtoken.mAppAnimator.setDummyAnimation();
                }
                wtoken.inPendingTransaction = true;
                if (visible) {
                //可见,把wtoken加入到mOpeningApps
                    mOpeningApps.add(wtoken);
                    wtoken.mEnteringAnimation = true;
                } else {
                //不可见,把wtoken加入到mClosingApps
                    mClosingApps.add(wtoken);
                    wtoken.mEnteringAnimation = false;
                }
                if (mAppTransition.getAppTransition() == AppTransition.TRANSIT_TASK_OPEN_BEHIND) {
                    // We're launchingBehind, add the launching activity to mOpeningApps.
                    final WindowState win = findFocusedWindowLocked(getDefaultDisplayContentLocked());
                    if (win != null) {
                        final AppWindowToken focusedToken = win.mAppToken;
                        if (focusedToken != null) {
                            focusedToken.hidden = true;
                            mOpeningApps.add(focusedToken);
                        }
                    }
                }
                return;
            }
            final long origId = Binder.clearCallingIdentity();
            wtoken.inPendingTransaction = false;
              //将参数token所描述的Activity组件的可见性设置为参数visible所描述的值;
            setTokenVisibilityLocked(wtoken, null, visible, AppTransition.TRANSIT_UNSET,true, wtoken.voiceInteraction);
           //向WMS服务上报参数token所描述的Activity组件的可见性
            wtoken.updateReportedVisibilityLocked();
            Binder.restoreCallingIdentity(origId);
        }
    }

这个方法变量比较多,要全部弄明白,还是要花费一些功夫的。setAppVisibility设置好之后,就可以通知客户端启动APP进程了,(所以这样看来,当一个Activity的实例还不存在的时候,它的窗口的token就已经被确定了)接着往下走,completeResumeLocked方法主要是从上下到检查哪些Activity组件是需要设置为可见的,哪些Activity组件是需要设置为不可见的,找到栈顶部第一个全屏显示的Activity组件,调用setAppVisibility设置为true,这个全屏显示Activity组件下面的所有Activity组件的可见性设置为false。
最后通知WindowManagerService服务调用executeAppTransition方法执行前面所准备的切换操作,执行这个切换操作跟Activity窗口动画(过度动画)有关系,现在就开始第二节内容。

#####2、过度动画设置

过度动画设置的设置过程
过度动画设置的设置过程

粗略的看一共19个步骤,前面prepareAppTransition设置切换操作和sendAppVisibility方法设置哪个Activity要隐藏,哪个Activity的要显示,已经解释过了,现在从sendAppVisibilityToClient开始。sendAppVisibilityToClient/dispatchAppVibility 这两个函数就是通知上层应用窗口可见性发生变化。如果下一个Activity是冷启动,那么这个函数并不能通知下一个Activity的窗口变为可见,因为此时该函数调用时,下一个Activity的窗口还没加到到WMS中来,Activity的窗口添加是Activity 的onResume方法中添加的。然后到第四步finishDrawingWindow下一个被Resume起来后,添加窗口、measure、layout、draw等一系列操作完成后便会调用WMS.finishDrawingWindow()来通知WMS,该窗口已经绘制好了,可以开始做动画了。WMS.finishDrawingWindow()会调用WindowStateAnimator.finishDrawingLocked()更新窗口状态mDrawState为COMMIT_DRAW_PENDING。其次WindowSurfacePlacer的requestTraversal方法,WindowSurfacePlacer的requestTraversal方法只是向WMS的主线程发送了一个DO_TRAVERSAL消息,WMS收到这个消息后,performSurfacePlacement方法就会执行。

frameworks/base/services/core/java/com/android/server/wm/WindowSurfacePlacer.java
 final void performSurfacePlacement() {
        if (mDeferDepth > 0) {
            return;
        }
        int loopCount = 6;
        do {
            mTraversalScheduled = false;
            performSurfacePlacementLoop();
            mService.mH.removeMessages(DO_TRAVERSAL);
            loopCount--;
        } while (mTraversalScheduled && loopCount > 0);
        mWallpaperActionPending = false;
  }

序列图中performSurfacePlacement、performSurfacePlacementLoop、performSurfacePlacementInner三个方法都是跟渲染相关的。performSurfacePlacement中调用了performSurfacePlacementLoop,performSurfacePlacementLoop中调用了performSurfacePlacementInner。(todolist:梳理performSurfacePlacement方法)

第十步commitFinishDrawingLocked是applySurfaceChangesTransaction方法调用进来的,该函数将窗口状态为COMMIT_DRAW_PENDING或READY_TO_SHOW的窗口,全部更新到READY_TO_SHOW状态

第十一步updateAllDrawnLocked函数更新AppWindowToken.allDrawn值。只有属于该AppWindowToken的所有窗口都是绘制完成状态(一般情况下只有一个窗口,有时候会有父窗口、子窗口,这时属于该AppWindowToken的窗口数量就不止一个了),AppWindowToken.allDrawn才会置为true。AppWindowToken.allDrawn为true才会使得第十步中的WMS.handleAppTransitionReadyLocked()完整的执行。
第十二步handleAppTransitionReadyLocked主要做了以下几件事情。

 private int handleAppTransitionReadyLocked(WindowList windows) {
        //获取系统中所有打开的activity数量
        int appsCount = mService.mOpeningApps.size();
        //transitionGoodToGo会判断多种case情况下,不用执行动画的情况,
         //比如正在做转屏动画,mOpeningApps中任何一个allDrawn不等于trueif (!transitionGoodToGo(appsCount)) {
            return 0;
        }
        Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "AppTransitionReady");

        if (DEBUG_APP_TRANSITIONS) Slog.v(TAG, "**** GOOD TO GO");
            //获取前面设置好的切换操作
        int transit = mService.mAppTransition.getAppTransition();
         //如果因为动画没有成功设置好,或者因为冻屏等原因,导致的WMS中mSkipAppTransitionAnimation为true的话,切换操作类型设置为TRANSIT_UNSET
        if (mService.mSkipAppTransitionAnimation) {
            transit = AppTransition.TRANSIT_UNSET;
        }
        mService.mSkipAppTransitionAnimation = false;
        mService.mNoAnimationNotifyOnTransitionFinished.clear();
       //这个时候可以移除prepareAppTransition中设置的超时消息
        mService.mH.removeMessages(H.APP_TRANSITION_TIMEOUT);
       //重新进行窗口的排序,防止乱序
        mService.rebuildAppWindowListLocked();

        mWallpaperMayChange = false;

        // The top-most window will supply the layout params,
        // and we will determine it below.
        //用来保存窗口参数
        LayoutParams animLp = null;
        int bestAnimLayer = -1;
        boolean fullscreenAnim = false;
       //是否有语音交互
        boolean voiceInteraction = false;

        int i;
        for (i = 0; i < appsCount; i++) {
            final AppWindowToken wtoken = mService.mOpeningApps.valueAt(i);
            // Clearing the mAnimatingExit flag before entering animation. It's set to
            // true if app window is removed, or window relayout to invisible.
            // This also affects window visibility. We need to clear it *before*
            // maybeUpdateTransitToWallpaper() as the transition selection depends on
            // wallpaper target visibility.
            wtoken.clearAnimatingFlags();

        }
        // Adjust wallpaper before we pull the lower/upper target, since pending changes
        // (like the clearAnimatingFlags() above) might affect wallpaper target result.
        final DisplayContent displayContent = mService.getDefaultDisplayContentLocked();
        if ((displayContent.pendingLayoutChanges & FINISH_LAYOUT_REDO_WALLPAPER) != 0 &&
                mWallpaperControllerLocked.adjustWallpaperWindows()) {
             //上面执行了clearAnimatingFlags,会影响Z-order.这里重新调整一下
            mService.mLayersController.assignLayersLocked(windows);
            displayContent.layoutNeeded = true;
        }

         //在调整壁纸窗口在窗口堆栈的位置的时候,如果碰到系统在执行两个Activity组件的切换操作,
        //并且这两个Activity组件都需要显示壁纸,
        //那么Z轴位置较低的窗口就会lowerWallpaperTarget中,
        //而Z轴位置较高的窗口就会保存在upperWallpaperTarget中。

        final WindowState lowerWallpaperTarget =
                mWallpaperControllerLocked.getLowerWallpaperTarget();
        final WindowState upperWallpaperTarget =
                mWallpaperControllerLocked.getUpperWallpaperTarget();

        boolean openingAppHasWallpaper = false;
        boolean closingAppHasWallpaper = false;
        final AppWindowToken lowerWallpaperAppToken;
        final AppWindowToken upperWallpaperAppToken;
        if (lowerWallpaperTarget == null) {
            lowerWallpaperAppToken = upperWallpaperAppToken = null;
        } else {
            lowerWallpaperAppToken = lowerWallpaperTarget.mAppToken;
            upperWallpaperAppToken = upperWallpaperTarget.mAppToken;
        }

        // Do a first pass through the tokens for two
        // things:
        // (1) Determine if both the closing and opening
        // app token sets are wallpaper targets, in which
        // case special animations are needed
        // (since the wallpaper needs to stay static
        // behind them).
        // (2) Find the layout params of the top-most
        // application window in the tokens, which is
        // what will control the animation theme.
           //获取关闭的activiy数量
        final int closingAppsCount = mService.mClosingApps.size();
           //获取打开的activiy数量
        appsCount = closingAppsCount + mService.mOpeningApps.size();
          //这段代码的for循环就是要从参与切换操作的Activity组件的窗口的WindowManager.LayoutParams对象中挑选出一个来创建切换动画
         //要求是主窗口,它是所有候选窗口中Z轴位置最高的
        for (i = 0; i < appsCount; i++) {
            final AppWindowToken wtoken;
            if (i < closingAppsCount) {
                wtoken = mService.mClosingApps.valueAt(i);
                if (wtoken == lowerWallpaperAppToken || wtoken == upperWallpaperAppToken) {
            //Activity关闭的时候,要显示墙纸窗口
                    closingAppHasWallpaper = true;
                }
            } else {
                wtoken = mService.mOpeningApps.valueAt(i - closingAppsCount);
                if (wtoken == lowerWallpaperAppToken || wtoken == upperWallpaperAppToken) {
                 //Activity打开的时候,要显示墙纸窗口
                    openingAppHasWallpaper = true;
                }
            }

            voiceInteraction |= wtoken.voiceInteraction;
              //是否是全屏
            if (wtoken.appFullscreen) {
             //找到主窗口,类型为TYPE_BASE_APPLICATION或者TYPE_APPLICATION_STARTING类型的
                WindowState ws = wtoken.findMainWindow();
                if (ws != null) {
                    animLp = ws.mAttrs;
                    bestAnimLayer = ws.mLayer;
                    fullscreenAnim = true;
                }
            } else if (!fullscreenAnim) {
                WindowState ws = wtoken.findMainWindow();
                if (ws != null) {
                    if (ws.mLayer > bestAnimLayer) {
                        animLp = ws.mAttrs;
                        bestAnimLayer = ws.mLayer;
                    }
                }
            }
        }

         //判断切换操作跟墙纸类型是否相关,调整窗口的类型(mayUpdateTransitionToWallpaper)
        transit = maybeUpdateTransitToWallpaper(transit, openingAppHasWallpaper,
                closingAppHasWallpaper, lowerWallpaperTarget, upperWallpaperTarget);

        // If all closing windows are obscured, then there is
        // no need to do an animation.  This is the case, for
        // example, when this transition is being done behind
        // the lock screen.
        if (!mService.mPolicy.allowAppAnimationsLw()) {
            if (DEBUG_APP_TRANSITIONS) Slog.v(TAG,
                    "Animations disallowed by keyguard or dream.");
            animLp = null;
        }

        processApplicationsAnimatingInPlace(transit);

        mTmpLayerAndToken.token = null;
        // MIUI ADD:
        mService.mAppTransition.updateAllowCustomAnimationIfNeeded(mService.mClosingApps);
       //处理关闭的Activity
        handleClosingApps(transit, animLp, voiceInteraction, mTmpLayerAndToken);
        final AppWindowToken topClosingApp = mTmpLayerAndToken.token;
        final int topClosingLayer = mTmpLayerAndToken.layer;
         //处理打开的Activity,下面会说
        final AppWindowToken topOpeningApp = handleOpeningApps(transit,
                animLp, voiceInteraction, topClosingLayer);

        mService.mAppTransition.setLastAppTransition(transit, topOpeningApp, topClosingApp);

        final AppWindowAnimator openingAppAnimator = (topOpeningApp == null) ?  null :
                topOpeningApp.mAppAnimator;
        final AppWindowAnimator closingAppAnimator = (topClosingApp == null) ? null :
                topClosingApp.mAppAnimator;

        mService.mAppTransition.goodToGo(openingAppAnimator, closingAppAnimator,
                mService.mOpeningApps, mService.mClosingApps);
        mService.mAppTransition.postAnimationCallback();
        mService.mAppTransition.clear();

        mService.mOpeningApps.clear();
        mService.mClosingApps.clear();

        .....

        return FINISH_LAYOUT_REDO_LAYOUT | FINISH_LAYOUT_REDO_CONFIG;
    }

总体来说大致有八个步骤

  • 1、调用条件:首先判断是否超时,超时了不执行,判断mOpeningApps中每一个AppWindowToken的allDrawn值是否为true
  • 2、判断墙纸是否需要可见,如果需要,先绘制墙纸,在走切换动画逻辑
  • 3、取出mAppTransition的切换操作,移除超时消息
  • 4、窗口堆栈顺序重排,rebuildAppWindowListLocked
  • 5、取得顶层全屏窗口的mAttr值(LayoutParams),记录在animLp
  • 6、判断切换操作跟墙纸类型是否相关,调整类型(mayUpdateTransitionToWallpaper)
  • 7、分别处理handleClosingApps/handleOpeningApps
  • 8、清理工作

第十三步handleOpeningApps这个函数用来设置APPWindowToken.hidden的可见性、设置Activity切换动画(如果参数transit==AppTransition.TRANSIT_UNSET,那就是会设置窗口动画,否则就会设置Activity切换动画),如果存在Activity切换动画或属于该Activity的窗口正在做窗口动画,那么返回值为true,handleOpeningApps中调用了setTokenVisibilityLocked方法。

/frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
 boolean setTokenVisibilityLocked(AppWindowToken wtoken, WindowManager.LayoutParams lp,
            boolean visible, int transit, boolean performLayout, boolean isVoiceInteraction) {
        boolean delayed = false;

        if (wtoken.clientHidden == visible) {
            wtoken.clientHidden = !visible;
             //再次通知应用程序端设置窗口可见性
            wtoken.sendAppVisibilityToClients();
        }
        boolean visibilityChanged = false;
        if (wtoken.hidden == visible || (wtoken.hidden && wtoken.mIsExiting) ||
                (visible && wtoken.waitingForReplacement())) {
            boolean changed = false;
            boolean runningAppAnimation = false;
            if (transit != AppTransition.TRANSIT_UNSET) {
                if (wtoken.mAppAnimator.animation == AppWindowAnimator.sDummyAnimation) {
                    //把前面的哑动画清空
                    wtoken.mAppAnimator.setNullAnimation();
                }
                //创建动画
                if (applyAnimationLocked(wtoken, lp, transit, visible, isVoiceInteraction)) {
                    delayed = runningAppAnimation = true;
                }
                WindowState window = wtoken.findMainWindow();
                if (window != null && mAccessibilityController != null
                        && window.getDisplayId() == Display.DEFAULT_DISPLAY) {
                    mAccessibilityController.onAppWindowTransitionLocked(window, transit);
                }
                changed = true;
            }
         .......
      }
      .......
        return delayed;
    }

创建动画是applyAnimationLocked方法干的事情。

frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
 private boolean applyAnimationLocked(AppWindowToken atoken, WindowManager.LayoutParams lp,
            int transit, boolean enter, boolean isVoiceInteraction) {
        // Only apply an animation if the display isn't frozen.  If it is
        // frozen, there is no reason to animate and it can cause strange
        // artifacts when we unfreeze the display if some different animation
        // is running.
        Trace.traceBegin(Trace.TRACE_TAG_WINDOW_MANAGER, "WM#applyAnimationLocked");
        if (okToDisplay()) {
            ....
            //传入各种参数,用AppTransition的loadAnimation创建一个动画
            Animation a = mAppTransition.loadAnimation(lp, transit, enter, mCurConfiguration.uiMode,
                    mCurConfiguration.orientation, frame, displayFrame, insets, surfaceInsets,
                    isVoiceInteraction, freeform, atoken.mTask.mTaskId, mIsInMultiWindowMode);
           ....
            if (a != null) {
                   ....
                atoken.mAppAnimator.setAnimation(a, containingWidth, containingHeight,
                        mAppTransition.canSkipFirstFrame(), mAppTransition.getAppStackClipMode());
                ....
            }
        } else {
            atoken.mAppAnimator.clearAnimation();
        }
        return atoken.mAppAnimator.animation != null;
    }

applyAnimationLocked内部实质上还是调用loadAnimation。

 frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
 Animation loadAnimation(WindowManager.LayoutParams lp, int transit, boolean enter, int uiMode,
            int orientation, Rect frame, Rect displayFrame, Rect insets,
            @Nullable Rect surfaceInsets, boolean isVoiceInteraction, boolean freeform,
            int taskId, boolean isInMultiWindowMode) {

        if (transit == TRANSIT_WALLPAPER_OPEN && mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM
                && !mAllowCustomAnimation) {
            mNextAppTransitionType = AppTransitionInjector.NEXT_TRANSIT_TYPE_BACK_HOME;
        }
        Animation a;
        if (isVoiceInteraction && (transit == TRANSIT_ACTIVITY_OPEN
                || transit == TRANSIT_TASK_OPEN
                || transit == TRANSIT_TASK_TO_FRONT)) {
            a = loadAnimationRes(lp, enter
                    ? com.android.internal.R.anim.voice_activity_open_enter
                    : com.android.internal.R.anim.voice_activity_open_exit);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation voice:"
                    + " anim=" + a + " transit=" + appTransitionToString(transit)
                    + " isEntrance=" + enter + " Callers=" + Debug.getCallers(3));
        } else if (isVoiceInteraction && (transit == TRANSIT_ACTIVITY_CLOSE
                || transit == TRANSIT_TASK_CLOSE
                || transit == TRANSIT_TASK_TO_BACK)) {
            a = loadAnimationRes(lp, enter
                    ? com.android.internal.R.anim.voice_activity_close_enter
                    : com.android.internal.R.anim.voice_activity_close_exit);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation voice:"
                    + " anim=" + a + " transit=" + appTransitionToString(transit)
                    + " isEntrance=" + enter + " Callers=" + Debug.getCallers(3));
        } else if (transit == TRANSIT_ACTIVITY_RELAUNCH) {
            a = createRelaunchAnimation(frame, insets);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                    + " anim=" + a + " nextAppTransition=" + mNextAppTransition
                    + " transit=" + appTransitionToString(transit)
                    + " Callers=" + Debug.getCallers(3));
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM) {
            a = loadAnimationRes(mNextAppTransitionPackage, enter ?
                    mNextAppTransitionEnter : mNextAppTransitionExit);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                    + " anim=" + a + " nextAppTransition=ANIM_CUSTOM"
                    + " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
                    + " Callers=" + Debug.getCallers(3));
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CUSTOM_IN_PLACE) {
            a = loadAnimationRes(mNextAppTransitionPackage, mNextAppTransitionInPlace);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                    + " anim=" + a + " nextAppTransition=ANIM_CUSTOM_IN_PLACE"
                    + " transit=" + appTransitionToString(transit)
                    + " Callers=" + Debug.getCallers(3));
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_CLIP_REVEAL) {
            a = createClipRevealAnimationLocked(transit, enter, frame, displayFrame);
            mLauncherAnimationRect.setEmpty();
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                            + " anim=" + a + " nextAppTransition=ANIM_CLIP_REVEAL"
                            + " transit=" + appTransitionToString(transit)
                            + " Callers=" + Debug.getCallers(3));
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_SCALE_UP) {
            a = createScaleUpAnimationLocked(transit, enter, frame);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                    + " anim=" + a + " nextAppTransition=ANIM_SCALE_UP"
                    + " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
                    + " Callers=" + Debug.getCallers(3));
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_UP ||
                mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_DOWN) {
            mNextAppTransitionScaleUp =
                    (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_SCALE_UP);
            a = createThumbnailEnterExitAnimationLocked(getThumbnailTransitionState(enter),
                    frame, transit, taskId);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) {
                String animName = mNextAppTransitionScaleUp ?
                        "ANIM_THUMBNAIL_SCALE_UP" : "ANIM_THUMBNAIL_SCALE_DOWN";
                Slog.v(TAG, "applyAnimation:"
                        + " anim=" + a + " nextAppTransition=" + animName
                        + " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
                        + " Callers=" + Debug.getCallers(3));
            }
        } else if (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_UP ||
                mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_DOWN) {
            mNextAppTransitionScaleUp =
                    (mNextAppTransitionType == NEXT_TRANSIT_TYPE_THUMBNAIL_ASPECT_SCALE_UP);
            a = createAspectScaledThumbnailEnterExitAnimationLocked(
                    getThumbnailTransitionState(enter), uiMode, orientation, transit, frame,
                    insets, surfaceInsets, freeform, taskId);
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) {
                String animName = mNextAppTransitionScaleUp ?
                        "ANIM_THUMBNAIL_ASPECT_SCALE_UP" : "ANIM_THUMBNAIL_ASPECT_SCALE_DOWN";
                Slog.v(TAG, "applyAnimation:"
                        + " anim=" + a + " nextAppTransition=" + animName
                        + " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
                        + " Callers=" + Debug.getCallers(3));
            }
        } else {
            int animAttr = 0;
            switch (transit) {
                case TRANSIT_ACTIVITY_OPEN:
                    animAttr = enter
                            ? WindowAnimation_activityOpenEnterAnimation
                            : WindowAnimation_activityOpenExitAnimation;
                    break;
                case TRANSIT_ACTIVITY_CLOSE:
                    animAttr = enter
                            ? WindowAnimation_activityCloseEnterAnimation
                            : WindowAnimation_activityCloseExitAnimation;
                    break;
                case TRANSIT_DOCK_TASK_FROM_RECENTS:
                case TRANSIT_TASK_OPEN:
                    animAttr = enter
                            ? WindowAnimation_taskOpenEnterAnimation
                            : WindowAnimation_taskOpenExitAnimation;
                    break;
                case TRANSIT_TASK_CLOSE:
                    animAttr = enter
                            ? WindowAnimation_taskCloseEnterAnimation
                            : WindowAnimation_taskCloseExitAnimation;
                    break;
                case TRANSIT_TASK_TO_FRONT:
                    animAttr = enter
                            ? WindowAnimation_taskToFrontEnterAnimation
                            : WindowAnimation_taskToFrontExitAnimation;
                    break;
                case TRANSIT_TASK_TO_BACK:
                    animAttr = enter
                            ? WindowAnimation_taskToBackEnterAnimation
                            : WindowAnimation_taskToBackExitAnimation;
                    break;
                case TRANSIT_WALLPAPER_OPEN:
                    animAttr = enter
                            ? WindowAnimation_wallpaperOpenEnterAnimation
                            : WindowAnimation_wallpaperOpenExitAnimation;
                    break;
                case TRANSIT_WALLPAPER_CLOSE:
                    animAttr = enter
                            ? WindowAnimation_wallpaperCloseEnterAnimation
                            : WindowAnimation_wallpaperCloseExitAnimation;
                    break;
                case TRANSIT_WALLPAPER_INTRA_OPEN:
                    animAttr = enter
                            ? WindowAnimation_wallpaperIntraOpenEnterAnimation
                            : WindowAnimation_wallpaperIntraOpenExitAnimation;
                    break;
                case TRANSIT_WALLPAPER_INTRA_CLOSE:
                    animAttr = enter
                            ? WindowAnimation_wallpaperIntraCloseEnterAnimation
                            : WindowAnimation_wallpaperIntraCloseExitAnimation;
                    break;
                case TRANSIT_TASK_OPEN_BEHIND:
                    animAttr = enter
                            ? WindowAnimation_launchTaskBehindSourceAnimation
                            : WindowAnimation_launchTaskBehindTargetAnimation;
            }
            a = animAttr != 0 ? loadAnimationAttr(lp, animAttr) : null;
            if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation:"
                    + " anim=" + a
                    + " animAttr=0x" + Integer.toHexString(animAttr)
                    + " transit=" + appTransitionToString(transit) + " isEntrance=" + enter
                    + " Callers=" + Debug.getCallers(3));
        }
        return a;
    }

关于loadAnimation这个方法代码也是很多,但是逻辑非常简单了,就是根据设置的操作类型, 根据参数,使用loadAnimationRes()或loadAnimationAttr()或其他创建Animation接口来加载一个Animation出来。加载动画的时候需要注意一个优先级的问题。

  • 如果开启语音交互,则根据mNextAppTransition类型返回对应动画,由AMS设置的动画类型(由Activity发生的行为决定)如TRANSIT_ACTIVITY_OPEN表示当前发生了Activity打开的行为
  • 如果设置了某种mNextAppTransitionType类型,则根据此类型返回对应动画。:由客户端进程设置的动画类型(由客户端决定) 如Activity#overridePendingTransition,在决定要为当前窗口设置何种动画时,此类型的优先级高于第一种。
  • 根据mNextAppTransition类型返回对应动画。
  • 没有任何条件满足,返回空

比如Activity关闭的时候,加载的动画资源是下面这样

<set xmlns:android="http://schemas.android.com/apk/res/android" android:zAdjustment="normal">
    <alpha android:fromAlpha="0.7" android:toAlpha="1.0"
            android:fillEnabled="true" android:fillBefore="true" android:fillAfter="true"
            android:interpolator="@interpolator/linear_out_slow_in"
            android:duration="250"/>
</set>

动画设置好了之后,就会通过setAnimation方法将动画anim保存在AppWindowAnimator的成员变量animation中,动画的执行时候,就会来取这个animation。

frameworks/base/services/core/java/com/android/server/wm/AppWindowAnimator.java
public void setAnimation(Animation anim, int width, int height, boolean skipFirstFrame,
            int stackClip) {
        animation = anim;
        animating = false;
        if (!anim.isInitialized()) {
            anim.initialize(width, height, width, height);
        }
      ....
    }

刚刚在说动画的优先级的时候,说过如果设置了某种mNextAppTransitionType类型,就跟以这个mNextAppTransitionType类型作为返回,优先级高于第一种。这个过程的时序图如下。

过度动画
过度动画

frameworks/base/services/core/java/com/android/server/wm/AppTransition.java

  void overridePendingAppTransition(String packageName, int enterAnim, int exitAnim,
            IRemoteCallback startedCallback) {
        if (isTransitionSet()) {
            clear();
            mNextAppTransitionType = NEXT_TRANSIT_TYPE_CUSTOM;
            mNextAppTransitionPackage = packageName;
            mNextAppTransitionEnter = enterAnim;
            mNextAppTransitionExit = exitAnim;
            postAnimationCallback();
            mNextAppTransitionCallback = startedCallback;
        } else {
            postAnimationCallback();
        }
    }

mNextAppTransitionType被覆盖了之后,创建动画的时候就会优先返回设置了这种类型的动画。

#####3、窗口动画设置

image.png
image.png

相对与过度动画,窗口动画的设置过程会简单一些,从commitFinishDrawingLocked方法说起,commitFinishDrawingLocked是也是从performSurfacePlacementInner里面调用而来的。

    boolean commitFinishDrawingLocked() {
         .....
        mDrawState = READY_TO_SHOW;
        boolean result = false;
        final AppWindowToken atoken = mWin.mAppToken;
        //去取出atoken,如果atoken等于null,那么说明不是Activity窗口,就可以调用performShowLocked,进行窗口动画的设置
        if (atoken == null || atoken.allDrawn || mWin.mAttrs.type == TYPE_APPLICATION_STARTING) {
            result = performShowLocked();
        }
        return result;
    }

performShowLocked中主要是调用了applyEnterAnimationLocked方法进行创建动画。

    void applyEnterAnimationLocked() {
        // If we are the new part of a window replacement transition and we have requested
        // not to animate, we instead want to make it seamless, so we don't want to apply
        // an enter transition.
        if (mWin.mSkipEnterAnimationForSeamlessReplacement) {
            return;
        }
        final int transit;
        if (mEnterAnimationPending) {
            mEnterAnimationPending = false;
            transit = WindowManagerPolicy.TRANSIT_ENTER;
        } else {
            transit = WindowManagerPolicy.TRANSIT_SHOW;
        }
        applyAnimationLocked(transit, true);
      .....
    }

mEnterAnimationPending的值等于true,说明当前所描述的窗口正在等待显示,也就是正处于不可见到可见状态的过程中,那WindowManagerService类的成员函数applyEnterAnimationLocked就会对该窗口设置一个类型为WindowManagerPolicy.TRANSIT_ENTER的动画,否则的话,就会对该窗口设置一个类型为WindowManagerPolicy.TRANSIT_SHOW的动画。后面会根据这个类型,确定styleable, 将参数transit的值转化为一个对应的动画样式名称。

frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java
boolean applyAnimationLocked(int transit, boolean isEntrance) {
        ......
        if (mService.okToDisplay()) {
            int anim = mPolicy.selectAnimationLw(mWin, transit);
            int attr = -1;
            Animation a = null;
            if (anim != 0) {
                a = anim != -1 ? AnimationUtils.loadAnimation(mContext, anim) : null;
            } else {
                switch (transit) {
                    case WindowManagerPolicy.TRANSIT_ENTER:
                        attr = com.android.internal.R.styleable.WindowAnimation_windowEnterAnimation;
                        break;
                    case WindowManagerPolicy.TRANSIT_EXIT:
                        attr = com.android.internal.R.styleable.WindowAnimation_windowExitAnimation;
                        break;
                    case WindowManagerPolicy.TRANSIT_SHOW:
                        attr = com.android.internal.R.styleable.WindowAnimation_windowShowAnimation;
                        break;
                    case WindowManagerPolicy.TRANSIT_HIDE:
                        attr = com.android.internal.R.styleable.WindowAnimation_windowHideAnimation;
                        break;
                }
                if (attr >= 0) {
                    a = mService.mAppTransition.loadAnimationAttr(mWin.mAttrs, attr);
                }
            }
            if (DEBUG_ANIM) Slog.v(TAG,
                    "applyAnimation: win=" + this
                    + " anim=" + anim + " attr=0x" + Integer.toHexString(attr)
                    + " a=" + a
                    + " transit=" + transit
                    + " isEntrance=" + isEntrance + " Callers " + Debug.getCallers(3));
            if (a != null) {
                if (DEBUG_ANIM) logWithStack(TAG, "Loaded animation " + a + " for " + this);
                setAnimation(a);
                mAnimationIsEntrance = isEntrance;
            }
        } else {
            clearAnimation();
        }
        Trace.traceEnd(Trace.TRACE_TAG_WINDOW_MANAGER);

        if (mWin.mAttrs.type == TYPE_INPUT_METHOD) {
            mService.adjustForImeIfNeeded(mWin.mDisplayContent);
            if (isEntrance) {
                mWin.setDisplayLayoutNeeded();
                mService.mWindowPlacerLocked.requestTraversal();
            }
        }
        return mAnimation != null;
    }

首先会调用PhoneWindowManager的selectAnimationLw方法去查找特殊窗口的动画类型,这里特殊窗口主要是StatusBar、NavigationBar或者窗口的类型是TYPE_DOCK_DIVIDER(分屏)等,如果是这些窗口的话,就会直接返回一个动画类型(transit)保存在anim中,接下来会判断anim是否为-1,因为selectAnimationLw在窗口是Keyguard或者DREAM类型的时候会返回-1,如果不是-1,说明查找到了,返回到WindowStateAnimator中使用AnimationUtils的loadAnimation方法去查找出一个动画a保存在Animation所描述的变量a中。

如果上面都不是,那么就根据transit类型,确定attr,调用AppTransition的loadAnimationAttr方法加载一个动画

frameworks/base/services/core/java/com/android/server/wm/AppTransition.java
    Animation loadAnimationAttr(WindowManager.LayoutParams lp, int animAttr) {
        int anim = 0;
        Context context = mContext;
        if (animAttr >= 0) {
            AttributeCache.Entry ent = getCachedAnimations(lp);
            if (ent != null) {
                context = ent.context;
                anim = ent.array.getResourceId(animAttr, 0);
            }
        }
        if (anim != 0) {
            return AnimationUtils.loadAnimation(context, anim);
        }
        return null;
    }
frameworks/base/services/core/java/com/android/server/wm/WindowStateAnimator.java
  public void setAnimation(Animation anim, long startTime, int stackClip) {
        if (localLOGV) Slog.v(TAG, "Setting animation in " + this + ": " + anim);
        mAnimating = false;
        mLocalAnimating = false;
        mAnimation = anim;
        ...
    }

最后动画被保存在WindowStateAnimator的成员变量mAnimation中。对比前面的过度动画,最后是
通过setAnimation方法将动画anim保存在AppWindowAnimator的成员变量animation中。当动画的执行时候,就会来取这个animation,动画的执行,放在接下来一节中更新。