android事件传递机制---源码分析(下)

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前言

在前面的文章中分析过了Android的View的事件传递机制—android事件传递机制—源码分析(上) 。那么这篇文章我们就来分析android中的ViewGroup的事件传递机制。

ViewGroup的事件传递机制

ViewGroup是View的子类,重写了View的dispatchTouchEvent方法,以便支持各种嵌套布局和子view。

同样的,我们先做一个简单的demo,定义一个自定义layout,内部放两个button。

<?xml version="1.0" encoding="utf-8"?>
<pg.com.mylibrary.MyLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/mylayout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="pg.com.mylibrary.MainActivity">

    <Button
        android:id="@+id/btn1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="按鈕1" />

    <Button
        android:id="@+id/btn2"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="按鈕2" />


</pg.com.mylibrary.MyLayout>
public class MyLayout extends LinearLayout {
    public MyLayout(Context context) {
        super(context);
    }

    public MyLayout(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public MyLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }
}
package pg.com.mylibrary;

import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;

public class MainActivity extends AppCompatActivity {

    public static final String TAG = "ph";

    Button btn1;
    Button btn2;
    MyLayout myLayout;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        btn1 = (Button) findViewById(R.id.btn1);
        btn2 = (Button) findViewById(R.id.btn2);
        myLayout = (MyLayout) findViewById(R.id.mylayout);


        btn1.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.d(TAG, "btn1---onClick: ");
            }
        });


        btn2.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Log.d(TAG, "btn2---onClick: ");
            }
        });

        myLayout.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                Log.d(TAG, "onTouch: ---mylaoyout");
                return false;
            }
        });
    }


}

现在我们分别点击button1,button2和空白的layout区域,控制台log如下:
这里写图片描述
也就是当点击按钮的时候,MyLayout的touch事件没有触发,而点击空白区域的时候,MyLayout的touch事件会触发。
看到这里你可能会觉得,事件会先被view拦截,view决定是否分发下去,那么我们接着往下看:

ViewGroup有一个onInterceptTouchEvent方法,我们点进去可以看到源码:

public boolean onInterceptTouchEvent(MotionEvent ev) {
        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
                && ev.getAction() == MotionEvent.ACTION_DOWN
                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
                && isOnScrollbarThumb(ev.getX(), ev.getY())) {
            return true;
        }
        return false;
    }

我们再在自定义的myLayout实现这个方法,分别设置为true和false,看看有什么反应。当设置为false时,和上面的一样,从源码也可以看到if语句块里的条件非常难触发,一般正常的点击操作默认是返回false的。再将这个方法返回true,分别点击两个按钮和空白区域,控制台log结果如下:
这里写图片描述
可以看到,全部打印的都是layout的onTouch事件的触发。其实这个方法是ViewGroup判断是否拦截事件的方法,也就是说,其实事件是先分发到ViewGroup,ViewGroup再决定要不要分发给View的。那么我们再看ViewGroup的dispatchTouchEvent方法。

ViewGroup的dispatchTouchEvent源码

 public boolean dispatchTouchEvent(MotionEvent ev) {
        ...//省略
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
...//省略
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }



        return handled;
    }

源码省略了部分,可以看到仍然是很长。不过没关系,还是那句话,我们抓住重点,顺藤摸瓜,就一定能找到我们要找的答案。
首先我们可以看到一开始声明了一个变量 boolean handled = false;
并且最终的返回值是这个handled,表示该次事件分发是否被消费了。接着往下看:

 if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

这里定义了一个intercepted的布尔型变量,disallowIntercept表示是否禁用拦截功能,默认为false,所以通常是通过onInterceptTouchEvent方法赋值,默认在通常情况下也是返回false,子类可以通过重写该方法的返回值来决定是否拦截事件。返回true则表示拦截该事件。那么我们关注点跑到这个intercepted变量上来,接着往下看:

 if (!canceled && !intercepted) {
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
                        ...//省略

可以看到,一个大的条件,当!canceled && !intercepted两个条件同时成立的时候,才会进入这个判断,这是一个大的if语句块,那么接着在if语句块里面看:

final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                        ...//省略
                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

可以看到,这是在当不拦截的情况下,会遍历子view,并且事件的在View还是ViewGroup中分发的决策在dispatchTransformedTouchEvent方法里面,可以看到第5行,如果该方法返回ture,则在语句块的最后会break终止循环,不再继续遍历。我们可以猜测,也就是说有对应的view或者ViewGroup自己决定处理的时候,才会返回true。带着这个疑问,我们再看看这个方法的源码。

ViewGroup中分发的决策

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

可以看到,这是一个私有方法,其实这个方法内部,看来看去,其实就是一个逻辑

if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }

不管什么不同的情况下 ,基本上都是这样的逻辑,如果传入的view为空,则调用super.dispatchTouchEvent,否则调用child.dispatchTouchEvent方法。我们记得ViewGroup是View的子类,所以super,其实就是调用View的dispatchTouchEvent方法,也就是之前那一篇的逻辑。也就是:逻辑相同,对象不同。这么说不知道好不好理解,总之在这里面,不管是ViewGroup还是View都统一看成View好了。那么经过这一步,就是执行完了对View及其一系列事件的分发,我们不管这里的View是button还是MyLayout,总之,当事件没有被拦截的时候,view的dispatchTouchEvent执行完毕,但是我们的ViewGroup的dispatchTouchEvent还是需要返回值来决定接下来怎么执行的。

我们出了 if (!canceled && !intercepted)的语句块接着往下看:

// Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);

上面的注释很清楚,当没有触碰目标的时候,将ViewGroup对待为View,handler的值为dispatchTransformedTouchEvent的返回值。也就是没有view会处理该次事件,交给ViewGroup来做。否则执行下面的代码:

else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

这里会遍历mFirstTouchTarget链表,一个一个地处理TouchTarget。如果这个事件已经被分发了,否则dispatchTransformedTouchEvent如果返回true。个人 感觉,这个mFirstTouchTarget默认应该为空,我找了半天也没找到它的赋值在哪里,否则有一点会解释不通就是如果进入了else,会调用dispatchTransformedTouchEvent方法,这里传入的view可不是空的,也就是会调用子view的dispatchTouchEvent方法,那么在onInterruptTouchEvent方法里返回true的意义何在?还是会调用子view的dispatchTouchEvent方法,那么拦截就是无效的,当然这只是我个人的理解,后续还会继续往深层看源码,更深入的理解事件传递。

结语

上下两篇事件传递机制就先告一段落了,要学习的东西还有很多,但是每个知识点还是弄得相对透彻一点才好,我觉得学习android,除了参阅书籍和官方提供的api,最能弄明白一些原理的就是源码了,后续还是会多读framework层和一些优秀的开源框架的源码,和大家一起分享,很晚了,该睡了,晚安~