EverWing is a popular action game. Survive as much you can, earn gold, and upgrade/purchase new characters.
Videos - Alpha v3.5.1 - Date Recorded: 07/08/2017:
Videos - Alpha v3.0.4 - Date Recorded: 06/20/2017:
Next video update on: Alpha v4.0.0
Notes:
- Xcode Version: 9.0 Beta 2| Latest iOS: 10.3
- Using Xcode's simulator will be a bit laggy. Use Device for best experience.
- Current version: Alpha v3.5.2.
- *Best experience with iPhone 7 Plus.
Message from Developer:
Hello everyone, As you can see from the Todo List, I am working on the new regular monster sprites. This will take more than a day of work... it is just tons of image. Therefore, 07/09/2017 is not likely to have an update. Also, I am trying to create a blog where I can post the TODO list and updates. It is very normal to take 1-3 days when adding new enemies since I want to make sure its size fits for all supported devices.
TODO list:
- [
] Add Basic Magnetic Field on Characters - 07/08/2017 - [] Replace regular monsters
- [*] Add new regular monsters sprites
- [] Add new Boss
- [*] Re-work on difficulty over time
[*] = Working [
] = Done
Future Implementations:
-
About to join TODO List (Order does not matter):
- [] Add new drops from monsters (diamonds, trophy... etc?)
- [] Gems (Red, Green, Purple)
- [] Add new map
- [] Re-work drop system.
- [] Add chance to summon shiny regular monster. (They drop Power-Ups)
- [] Add Power-Ups
- [] Imune Item
- [] Increase Fire Power
- [] Double Shoot
- [] Add new drops from monsters (diamonds, trophy... etc?)
-
High Priority (Order does not matter):
- [] Add Level&Exp System for Account
- [] Customized UI Progress Bar
- [] Show level on the Badge
- [] Show Current Percentage on the Badge
- [] Add Game Over Scene
- [] Add Level&Exp System for Account
-
Low Priority (Order does not matter):
- [] Add Purchase Character Function
- [] Add Companions System (Each side with a small minion to assist you) - Sidekicks!
- [] Add new effect for character's death
- [] Add sound when Fireball is incoming
- [] Pinky constant speed
- [] Add Unit Test
- [] Add Character unique skills
- [] Add new FX for character's bullets
Note: Each new feature moves from Low Priority -> High Priority -> Todo List. In short, low priority items will go up.
Discovered Bugs (Unless it is critical error, this section is usually in low priority):
- Characters are too big on smaller devices.
- Pinky completly freeze itself when it kills the player
Main Accomplishments:
- [
] Add support for iPhone 5, iPhone 6, iPhone 6 Plus, iPhone 7, iPhone 7 Plus - [
] Preload Textures
- [
] Add progress bar - [
] Divide Atlas into smaller atlas
- [
- [
] Coin System - [
] Character Selection
- [
] Alpha - [
] Beta - [
] Celta - [
] Delta
- [
- [
] Add Backup Logic - [
] Add Progress Track - [
] Add Singleton Global to access all Sprites - [
] Add shader to fonts (OpenGL) - [
] Remove Main.storyboard for faster build time - [
] Add Bomber Boss in-game - [
] Add Pinky Boss in-game - 06/28/2017
- [
] Add Pinky Boss Sprites - [
] Add Pinky Boss Actions
- [
- [
] Add Labels in Character Selection - 06/28/2017 - [
] Add particle effects when selecting character - 06/29/2017 - [
] "Fix" and find a better logic for the top bar which displays account progress 06/30/2017 - [
] Add customized font ttf for Gold Label with OpenGL shader 06/30/2017 - [
] Re-implement logic to increase enemies' HP and Velocity over time 07/03/2017 - [
] Add new bullets for characters:
- [
] Add Alpha Bullet Sprites 07/04/2017 - [
] Add Beta Bullet Sprites 07/04/2017 - [
] Add Celta Bullet Sprites 07/04/2017 - [
] Add Delta Bullet Sprites 07/04/2017
- [
- [
] Add Class to create custom bullet sprite 07/04/2017
- [
] Add Bullet Power Logic - 07/08/2017 - [
] Add Upgrade Bullet Function - 07/08/2017 - [
] Add Upgrade Scene on Character Scene 07/05/2017
- [
- [
] Display current level of bullet and its image on Character Scene 07/05/2017







