注: 这里说的“线程”并不是真正的线程,而是 golang 的协程。
假如要完成的工作是接受一个 POST 请求,并将请求中的 payload 数组部分依次进行 处理。
在本文的程序中,只需将 payload 依次取出,将其包装后发送到 一个名为 JobQueue 的 chan 中,线程池会处理提交的 Job。
func payloadHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != "POST" {
w.WriteHeader(http.StatusMethodNotAllowed)
return
}
// Read the body into a string for json decoding
var content = &PayloadCollection{}
err := json.NewDecoder(io.LimitReader(r.Body, MaxLength)).Decode(&content)
if err != nil {
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusBadRequest)
return
}
// Go through each payload and queue items individually to be posted to Worker
for _, payload := range content.Payloads {
// let's create a job with the payload
work := Job{Payload: payload}
// Push the work onto the queue.
JobQueue <- work
}
w.WriteHeader(http.StatusOK)
}
线程池的实现如下。
// 按照 12-Factor,使用环境变量作为配置
var (
MaxWorker = os.Getenv("MAX_WORKERS")
MaxQueue = os.Getenv("MAX_QUEUE")
)
// Job represents the job to be run
type Job struct {
Payload Payload
}
// A buffered channel that we can send work requests on.
var JobQueue chan Job
// Worker represents the worker that executes the job
type Worker struct {
// WorkerPool 是个指向全局唯一的 chan 的引用,
// 负责传递 Worker 接收 Job 的 chan。
// Worker 空闲时,将自己的 JobChannel 放入 WorkerPool 中。
// Dispatcher 收到新的 Job 时,从 JobChannel 中取出一个 chan, 并将 Job
// 放入其中,此时 Worker 将从 Chan 中接收到 Job,并进行处理
WorkerPool chan chan Job
// Worker 用于接收 Job 的 chan
JobChannel chan Job
// 用于给 Worker 发送控制命令的 chan,用于停止 chan
quit chan bool
}
func NewWorker(workerPool chan chan Job) Worker {
return Worker{
WorkerPool: workerPool,
JobChannel: make(chan Job),
quit: make(chan bool)}
}
// Start method starts the run loop for the worker, listening for a quit channel in
// case we need to stop it
func (w Worker) Start() {
go func() {
for {
// register the current worker into the worker queue.
w.WorkerPool <- w.JobChannel
select {
case job := <-w.JobChannel:
// we have received a work request.
// DO THE JOB
case <-w.quit:
// we have received a signal to stop
return
}
}
}()
}
// Stop signals the worker to stop listening for work requests.
func (w Worker) Stop() {
go func() {
w.quit <- true
}()
}
有了 Worker 还需要一个用于启动,分发 Job 的角色:
type Dispatcher struct {
// A pool of workers channels that are registered with the dispatcher
WorkerPool chan chan Job
}
func NewDispatcher(maxWorkers int) *Dispatcher {
pool := make(chan chan Job, maxWorkers)
return &Dispatcher{WorkerPool: pool}
}
func (d *Dispatcher) Run() {
// starting n number of workers
for i := 0; i < d.maxWorkers; i++ {
worker := NewWorker(d.pool)
worker.Start()
}
go d.dispatch()
}
func (d *Dispatcher) dispatch() {
for {
select {
case job := <-JobQueue:
// a job request has been received
go func(job Job) {
// try to obtain a worker job channel that is available.
// this will block until a worker is idle
jobChannel := <-d.WorkerPool
// dispatch the job to the worker job channel
jobChannel <- job
}(job)
}
}
}
初始化时只需执行下面两句即可:
dispatcher := NewDispatcher(MaxWorker)
dispatcher.Run()
此时,就可以像开头第一个程序那样只需向 JobQueue 中发送 Job 即可将任务交由线程池处理。