RandomKit is a Swift framework that makes random data generation simple and easy.
Installation
Compatibility
- Platforms:
- macOS 10.9+
- iOS 8.0+
- watchOS 2.0+
- tvOS 9.0+
- Linux
- Xcode 8.0
- Swift 3.0
RandomKit is possibly also compatible with FreeBSD, Android, and Windows (under Cygwin) but has not been tested for those platforms.
Install Using Swift Package Manager
The Swift Package Manager is a decentralized dependency manager for Swift.
Add the project to your
Package.swift.import PackageDescription let package = Package( name: "MyAwesomeProject", dependencies: [ .Package(url: "https://github.com/nvzqz/RandomKit.git", majorVersion: 2) ] )Import the RandomKit module.
import RandomKit
Install Using CocoaPods
CocoaPods is a centralized dependency manager for Objective-C and Swift. Go here to learn more.
Add the project to your Podfile.
use_frameworks! pod 'RandomKit', '>2.2.1'If you want to be on the bleeding edge, replace the last line with:
pod 'RandomKit', :git => 'https://github.com/nvzqz/RandomKit.git'Run
pod installand open the.xcworkspacefile to launch Xcode.Import the RandomKit framework.
import RandomKit
Install Using Carthage
Carthage is a decentralized dependency manager for Objective-C and Swift.
Add the project to your Cartfile.
github "nvzqz/RandomKit"Run
carthage updateand follow the additional steps in order to add RandomKit to your project.Import the RandomKit framework.
import RandomKit
Usage
Try it out for yourself! Download the repo and open 'RandomKit.playground'.
RandomGenerator
The RandomGenerator enum is used by all random- methods and functions for
specifying the random generator to use.
Available Generators:
arc4random
devRandom (reads from "/dev/random")
devURandom (reads from "/dev/urandom")
xoroshiro
The default random generator is specified with RandomGenerator.default and can
be changed. It is initially xoroshiro(threadSafe: true).
Because the arc4random family of functions isn't available on most Linux
distros, using this case will do nothing on Linux.
Although there are randomize methods publicly available, they're used
internally throughout the library.
Protocols
RandomKit is very protocol-oriented, which gives it the ability to perform many
neat tasks.
Random
A protocol for types that can generate random values.
RandomWithinRange
A protocol for types that can generate optional random values within a range.
RandomWithinClosedRange
A protocol for types that can generate random values within a closed ranges.
Int.random(within: -100...100) // -79
Character.random(within: "a"..."z") // "f"
RandomToValue
A protocol for types that can generate random values from a base value to
another value, noninclusive.
The base value for integers is 0. This means that calling random(to:) on a
negative value will yield a random negative value or zero whereas a positive
value will yield a random positive value or zero.
If value == randomBase, value will be returned for random(to:).
Int.random(to: 2) // Either 0 or 1
Int.random(to: 0) // Always 0
Int.random(to: 32) // 15
Int.random(to: -5) // -3
RandomThroughValue
A protocol for types that can generate random values from a base value through
another value, inclusive.
The same rules for the base value of RandomToMax apply to RandomThroughMax.
Shuffleable
A protocol for types whose elements can be shuffled.
// Array
[1, 2, 3, 4, 5].shuffled() // [3, 4, 1, 5, 2]
// Dictionary
["a": 1, "b": 2, "c": 3].shuffled() // ["a": 3, "b": 1, "c": 2]
The mutable counterpart of shuffled() is shuffle().
Swift Types
Integers
All of Swift's native integer types conform to the Random- protocols.
The random() and random(using:) functions create an integer of any value. As
a result, negative values can result for signed integers.
Int.random() // An Int within Int.min and Int.max
Int.random(within: 10...20) // An Int within 10 and 20
To create a positive signed integer, use random(to:) or random(through:).
Int.random(to: 1000) // 731
Int.random(through: 10) // 4
Signed integers can be created from any range, without danger of overflow.
Int.random(within: (.min + 1000)...(.max - 200)) // 5698527899712144154
Floating Point Numbers
Generate a random floating point value from within a range or 0.0...1.0 by
default.
Double.random() // 0.9813615573117475
Double.random(within: -10...10) // -4.03042337718197
Float.random(within: -10...10) // 5.167088
Float80.random(within: -10...10) // -3.63204542399198874
All FloatingPoint types can also conform to RandomWithinClosedRange
out-of-the-box.
Bool
Bool.random() has a 50/50 chance of being true for the default generator.
String, Character, and UnicodeScalar
String, Character, and UnicodeScalar generate values within " "..."~" by
default.
String.random(ofLength: 10) // "}+[=Ng>$w1"
String.random(ofLength: 10, within: "A"..."z") // "poUtXJIbv["
Character.random() // "#"
Character.random(within: "A"..."z") // "s"
Sequence and Collection
All types that conform to Sequence and/or Collection have a random
property that returns a random element, or nil if the collection is empty.
["Bob", "Cindy", "May", "Charles", "Javier"].random // "Charles"
"Hello".characters.random // "e"
Even Foundation types that conform to either protocol get this property.
NSDictionary(dictionary: ["k1":"v1", "k2":"v2"]).random // (k1, v1)
NSSet(array: ["First", "Second", "Third", "Fourth"]).random // "Third"
Foundation Types
URL
Generate a random URL from a list of values.
URL.random() // https://medium.com/
// https://stackoverflow.com/
// https://github.com/
// ...
Date
A random Date can be generated between two Date or TimeInterval values.
The default random() function returns a Date within Date.distantPast and
Date.distantFuture.
Date.random() // "Aug 28, 2006, 3:38 AM"
Date.random(within: Date.distantPast...Date()) // "Feb 7, 472, 5:40 AM"
Decimal
The Decimal type conforms to RandomWithinClosedRange.
The random() function returns a Decimal between 0 and 1 by default.
Decimal.random() // 0.87490000409886706715888973957833129437
Decimal.random(within: 0.0...10.0) // 6.5464639772070720738747790627821299859
NSNumber
A random number can be generated from within an integer or double range, or
0...100 by default.
NSNumber.random() // 79
NSNumber.random(within: -50...100) // -27
NSNumber.random(within: 0...200.0) // 149.6156950363926
Cocoa and UIKit Types
NSColor and UIColor
A random color can be generated, with or without random alpha.
NSColor.random() // r 0.694 g 0.506 b 0.309 a 1.0
NSColor.random(alpha: true) // r 0.859 g 0.57 b 0.409 a 0.047
UIColor.random() // r 0.488 g 0.805 b 0.679 a 1.0
UIColor.random(alpha: true) // r 0.444 g 0.121 b 0.602 a 0.085
CoreGraphics Types
CGFloat
Because CGFloat conforms to FloatingPoint, it conforms to
RandomWithinClosedRange just like how Double and Float do.
CGFloat.random() // 0.699803650379181
CGFloat.random(0...100) // 43.27969591675319
CGPoint
A random point can be generated from within ranges for x and y.
CGPoint.random() // {x 70.093 y 95.721}
CGPoint.random(within: 0...200, 0...10) // {x 73.795 y 0.991}
CGSize
A random size can be generated from within ranges for width and height.
CGSize.random() // {w 3.744 h 35.932}
CGSize.random(within: 0...50, 0...400) // {w 38.271 h 239.636}
CGRect
A random rectangle can be generated from within ranges for x, y, width, and
height.
CGRect.random() // {x 3.872 y 46.15 w 8.852 h 20.201}
CGRect.random(within: 0...50, 0...100, 0...25, 0...10) // {x 13.212 y 79.147 w 20.656 h 5.663}
CGVector
A random vector can be generated from within ranges for dx and dy.
CGVector.random() // {dx 13.992 dy 89.376}
CGVector.random(within: 0...50, 0...10) // {dx 35.224 dy 13.463}
License
RandomKit and its assets are released under the MIT License. Assets
can be found in the assets
branch.