Self-inlining anonymous closures in C++

502 阅读4分钟
原文链接: matt.might.net

What is template meta-programming?

Template meta-programming allows a programmer to perform arbitrary computations and program transformations at compile-time.

It's all thanks to an accident of design.

The combination of templates and partial template specialization allows one to inject a purely functional term-rewriting system into the template-expansion phase of the C++ compiler.

(I gave a lengthier introduction to this topic in an earlier post on embedding an interpreter for the lambda calculus in C++ templates.)

Template meta-programming tip

I advocate a style of template meta-programming that trusts (but verifies) that the compiler will perform certain optimizations, such as inlining functions marked inline and folding constants.

Consequently, I don't have to perform all calculations at the template level; this saves labor, and meta-programs end up with a more natural look.

When debugging performance, it's useful to use the gcc flags


    -Winline -finline-functions -O2

GCC will report any failed attempt at inlining a function marked inline.

The DSEL

As with previous posts, we'll create a domain-specific embedded language (DSEL) for describing anonymous closures.

Since this is a proof of concept, this DSEL has only five kinds of expressions: sum, product, exponentiation, function arguments and literal values.

More could be added without difficulty.

To implement DSELs, the trick is to overload operations so that instead of executing those operations, they construct a data structure representing the computation.

That structure can then be reinterpreted with the semantics of the DSEL.

What makes template meta-programming interesting is that this reinterpretation can happen at compile-time, and that structure can be packed into the type, rather than just a run-time value.

(Of course, this isn't surprising to Lisp programmers.)

We'll need a struct to describe each kind of non-literal expression:


// E1 + E2
template  
struct Sum ;

// E1 * E2
template 
struct Prod ;

// E1 ^ E2
template 
struct Pow ;

// nth argument, takes type T:
template 
struct Arg ; 

It's useful to predeclare a few variables to stand in as arguments, but it's also possible to define them on the fly using what become no-op functions:


Arg $0d ;
Arg $1d ;

Arg $0i ;
Arg $1i ;

// $() : Arg
template 
static inline Arg $() ;

The goal is to give an expression like


     a * $0d + 3

a type like


      Sum< Prod< double , Arg< double , 0 > >, int >

so that the type, which is amenable to inspection by meta-programs, contains enough information about the structure of the computation to reconstitute that structure.

But, the type doesn't contain the value of a or even the constant 3; how can a meta-program reconstitute the computation from its type?

The answer is that these values must be packed into the run-time struct created by the expression a*$0d + 3, so that a meta-program can recurse over this struct as it unfolds the type back into a computation.

Take a look at the definition of the struct for Sum:


template  
struct Sum : public Exp > {
 const R1 lhs ;
 const R2 rhs ; 
 Sum (R1 l, R2 r) : lhs(l), rhs(r) {}
} ;

So, a Sum contains the run-time values of both its operands (if any).

What's nice about this approach is that if an operand is an argument, it's a struct of size zero, so it disappears. If everything is known statically for the entire closure, the whole struct disappears; this approach is pay-as-you-go.

Sum inherits from Exp, and oddly, it passes its own type as the parameter.

This cyclic trickery gives the base class a handle on the derived class.

This handle is useful for pushing all of the syntactic sugar in the DSEL into the definition of the struct Exp:


template 
struct Exp {

  // Operators build up a syntax tree:
  template 
  inline Sum operator + (M m) ;

  template 
  inline Prod operator * (M m) ;

  template 
  inline Pow operator ^ (M m) ;

  // Application inlines the function:
  inline  
  typename Infer::type
  operator () () ;

  template  
  inline  
  typename Infer::type
  operator () (A0 arg0) ;

  template  
  inline  
  typename Infer::type
  operator () (A0 arg0, A1 arg1) ;
 
} ;

The overloads for sum, product and exponentation (what was XOR) are straightforward.

The overloads for application, which allow a static closure to be applied as if it were a regular function, take some explaining.

A meta-program for type inference

It's annoying to have to write down the return type of an anonymous function. It clutters things up.

To get around this, a template meta-program can infer the return type of a static closure.

If T is the type of a static closure expression, then Infer::type is the type that closure will return if invoked.

As the portion of Infer that handles inference of types over sums shows, it is a straightforward meta-program:


template  
struct Infer {
  // If it's not a syntax expression,
  // then it's a free value, so its
  // type is itself:
  typedef E type ; 
} ;


// Arguments carry their type:
template 
struct Infer< Arg > {
  typedef T type ;
} ;

// type(double + double) => double
template < >
struct Infer< Sum > { 
  typedef double type ; 
} ;

// type(double + int) => double
template < >
struct Infer< Sum > {
  typedef double type ;
} ;

// type(int + double) => double
template < > 
struct Infer< Sum > {
  typedef double type ; 
} ;

// type(int + int) => int
template < > 
struct Infer< Sum > { 
  typedef int    type ;
} ;

// type(E1 + E2) => type(type(E1) + type(E2))
template  
struct Infer < Sum > {
  typename Infer::type typedef E1T ;
  typename Infer::type typedef E2T ;
  typename Infer >::type typedef type ;
} ;

The rules for Prod and Pow are similar.

The meta-compiler

What makes anonymous closures actually work is the meta-compiler, Inline, which recurs over the type of the anonymous closure to produce its computation:


template 
struct Inline {
  // In the base case, we have a run-time value
  // stored in the struct built by the static
  // closure, so we inline it here.
  static inline T at (const T dynamicValue) {
    return dynamicValue ;
  }

  template 
  static inline T at (const T dynamicValue, A0 arg0) {
    return dynamicValue ;
  }

  template 
  static inline T at (const T dynamicValue, 
                      A0 arg0, 
              A1 arg1) {
    return dynamicValue ;
  }
} ;

// compile($0, x0, ...) => x1 
template  
struct Inline < Arg > {
  
  template 
  static inline A0 at (const Arg rtVal, A0 arg0) {
    return arg0 ;
  }

  template 
  static inline A0 at (const Arg rtVal, A0 arg0,
                       A1 arg1) {
    return arg0 ;
  }
} ; 

// compile($1, x0, x1, ...) => x1
// ...


// compile(E1 + E2, ...) => 
//   compile(E1, ...) + compile(E2, ...)
template  
struct Inline  > {
  typedef Sum Base ;
  typename Infer::type typedef T ;

  static inline T at (const Sum rtVal) {
    return Inline::at(rtVal.lhs) +
      Inline::at(rtVal.rhs) ;   
  } ;

  template 
  static inline T at (const Sum rtVal, A0 arg0) {
    return Inline::at(rtVal.lhs, arg0) +
           Inline::at(rtVal.rhs, arg0) ;    
  } ;

  template 
  static inline T at (const Sum rtVal, A0 arg0,
                      A1 arg1) {
    return Inline::at(rtVal.lhs, arg0, arg1) +
           Inline::at(rtVal.rhs, arg0, arg1) ;  
  } ;
} ;

The rules for Prod and Pow look much like those for Sum.

In action

Here's the code to INTEGRATE, as motivated by the introduction:


template < typename F >
static inline 
double INTEGRATE (F f, double a, double b, int n) {
  double delta = (b - a) / n ;
  double area = 0.0 ;
  double x = a ;
  for (int i = 0; i < n; ++i, x += delta) {
    double y = f(x) ; 
    area += (y * delta) ;
  }
  return area ;
}

This function assumes that a static closure will be passed in as the first argument (or some other function that overloads apply).

And, the static closure will unfold itself at the point of application: f(x).

Here are a couple more examples of how static closures can be used:


 double j = ($1i + 10 + $0d)(39.0, 50) ;

 Arg x ;
 double m = 0.37 ;
 double b = 0.41 ;

 double A = INTEGRATE(x*m + b, 0.0, 3.0, 2000) ; 

Source code

The full source code, with examples, is available: SC.cpp.

More resources