给新设计师的建议

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原文链接: medium.com
Some tools of the UX Design trade. Art by me.

This is a crosspost from my blog. You can read the original post on my website.

In 2014, I was contacted by a young person who was trying to figure out their career path. The conversation started about games, but soon transitioned to the topic of user experience. After answering their questions about UX, I thought it might be good to share my answers online.

Below is the advice I gave to this potential UX designer, updated for 2016.

UX designers must care about the entire experience of a product and make sure that it is both cohesive and usable at every point, so each day is different. Some days you’re doing research. Other days you’re facilitating a sketching exercise and turning the results into a design solution. You might also create diagrams to understand how users move through a system.

If you’re into interaction design, prototyping might also take up some of your time. You could also work on visual design if that’s up your alley. Meetings are also interspersed between days since it’s necessary to ensure that everyone on your team has a mutual understanding of the product they are working on. UX design is a very flexible field, so a normal day depends partially on your capabilities and interests.

Personally, my creativity dies if I stay in the office longer than 8 hours. This is great since it allows me to work on games or anything else I feel like doing when I get home.

Definitely. I am now much more analytical and detail-oriented than I was a few years ago. As I have gotten more experience, I’ve learned to not only create usable designs, but also defend my own decisions and compromise with others to create solutions that can be built in a reasonable timeframe. I’ve become a better communicator and a more empathetic person who can read body language and vocal cues. UX design has made me a more meticulous, confident, and caring person, which helps me in other parts of my life.

People do this all the time, so yes. User experience design is a mixture of interface design principles and empathy-based, qualitative and quantitative research. It will be harder without a design degree as you will have to do a lot of self-study, but it’s completely possible to go without college and get into UX design.

If they truly care about improving the experience that people have when interacting with an interface, yes. UX designers do best when they care most about the love of people rather than money or financial security (although those are also important!). If you don’t care about people, UX is probably not for you.

Empathy and passion. A love of people. A curious mind. An interest in constantly learning new things. Willingness to hear other opinions and come to a compromise.

Yep! I’ve generally been compensated pretty well so far.

Yes, there are several paths a person can go down as they grow in the field. One can decide to go into management or continue being hands-on. They can decide to be in-house at a company, work at an agency, or do consulting work. The compensation goes up as you gain more responsibility and experience.

Here are several really great must-reads that you can find online or (probably) at your local bookstore:

Forgetting who they’re designing for and instead opting to just make things look nice. UX design is about removing friction from users’ lives as they perform tasks. If your design makes things more complicated or confusing, you’ve failed as a UXer in my opinion.

Ignoring constructive criticism and feedback. Criticism hurts the ego, but it also helps to improve your designs and increase your level of empathy. Good UX designers know how to use feedback to improve their work.

Listen and constantly learn. Share your findings. Tell full stories through your work.

  • What your contributions to projects were
  • Knowledge of who your target users were and the business goals you were working to fulfill
  • How the decisions you made improve the lives of the people who were your target users
  • How the decisions you made fulfilled the goals of your client(s)
  • Humility and willingness to fail
  • Curiosity and creativity

I’d put you in front of a bunch of people and make you watch how they use products, as well as practice various techniques, a lot of which are covered in The UX Team of One. Sticky notes, graph paper, and pens would be your best friends for 8 weeks.

It varies by location. You should check Glassdoor to see what salaries look like in your area.

I hope this is helpful to anyone who’s interested in UX Design!

Originally published at cattsmall.com on May 12, 2014.