记录一下开发cesium常用的方法以及示例 后续开发会慢慢记录 相当于总结
闪动空气墙
let alp = 1;
let num = 0;
function drawWall(viewer) {
// 每次加载一次空气墙 都要清除上一次的空气墙
viewer.entities.values.forEach(function (entity) {
if (entity.layer === "drawWall") {
viewer.entities.remove(entity);
}
});
let line = ["经度", "纬度", "高度", "经度", "纬度", "高度"]; // positions类似这种格式
viewer.entities.add({
name: "空气墙闪动",
layer: "drawWall",
wall: {
positions: Cesium.Cartesian3.fromDegreesArrayHeights(line),
// 设置高度
maximumHeights: new Array(line.length).fill(60),
minimumHeights: new Array(line.length).fill(0),
// 扩散墙材质
material: new Cesium.ImageMaterialProperty({
image: "你要的图片路径",
color: new Cesium.CallbackProperty(function () {
if (num % 2 === 0) {
alp -= 0.005;
} else {
alp += 0.005;
}
if (alp <= 0.5) {
num++;
} else if (alp >= 1) {
num++;
}
return Cesium.Color.WHITE.withAlpha(alp);
//entity的颜色透明 并不影响材质,并且 entity也会透明
}, false),
}),
},
});
}
动态立体墙
1、先封装一个 WallDiffuseMaterialProperty.js 然后直接引入就能用 不想封装放在一个js文件也可以
class WallDiffuseMaterialProperty {
constructor(options) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this.color = options.color;
};
get isConstant() {
return false;
}
get definitionChanged() {
return this._definitionChanged;
}
getType(time) {
return Cesium.Material.WallDiffuseMaterialType;
}
getValue(time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrDefault(this._color, time, Cesium.Color.RED, result.color);
return result
}
equals(other) {
return (this === other ||
(other instanceof WallDiffuseMaterialProperty &&
Cesium.Property.equals(this._color, other._color))
)
}
}
Object.defineProperties(WallDiffuseMaterialProperty.prototype, {
color: Cesium.createPropertyDescriptor('color'),
})
Cesium.WallDiffuseMaterialProperty = WallDiffuseMaterialProperty;
Cesium.Material.WallDiffuseMaterialProperty = 'WallDiffuseMaterialProperty';
Cesium.Material.WallDiffuseMaterialType = 'WallDiffuseMaterialType';
Cesium.Material.WallDiffuseMaterialSource =
`
uniform vec4 color;
czm_material czm_getMaterial(czm_materialInput materialInput){
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
material.diffuse = color.rgb * 2.0;
// 以下四选一
material.alpha = color.a * (1.0 - fract(st.t)) * 0.8; // 立体向上
material.alpha = color.a * (fract(st.t)) * 0.8; // 立体向下
material.alpha = color.a * (fract(st.s)) * 0.8; // 水平逆时针
material.alpha = color.a * (1.0 - fract(st.s)) * 0.8;// 水平顺时针
return material;
}
`
Cesium.Material._materialCache.addMaterial(Cesium.Material.WallDiffuseMaterialType, {
fabric: {
type: Cesium.Material.WallDiffuseMaterialType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1.0),
},
source: Cesium.Material.WallDiffuseMaterialSource
},
translucent: function(material) {
return true;
}
})
2、调用封装的代码
function drawWall(viewer) {
let line = ["经度", "纬度", "高度", "经度", "纬度", "高度"]; // positions类似这种格式
viewer.entities.add({
name: "立体墙效果",
wall: {
positions: line,
// 设置高度
maximumHeights: new Array(line.length).fill(50),
minimunHeights: new Array(line.length).fill(0),
// 扩散墙材质
material: new Cesium.WallDiffuseMaterialProperty({
color: new Cesium.Color(1.0, 1.0, 0.0, 1.0),
}),
},
});
}
精灵穿梭路光效果
1、封装一个Spriteline1MaterialProperty.js代码
function Spriteline1MaterialProperty(duration, image) {
this._definitionChanged = new Cesium.Event()
this.duration = duration
this.image = image
this._time = performance.now()
}
Object.defineProperties(Spriteline1MaterialProperty.prototype, {
isConstant: {
get: function() {
return false
},
},
definitionChanged: {
get: function() {
return this._definitionChanged
},
},
color: Cesium.createPropertyDescriptor('color'),
duration: Cesium.createPropertyDescriptor('duration')
})
Spriteline1MaterialProperty.prototype.getType = function(time) {
return 'Spriteline1'
}
Spriteline1MaterialProperty.prototype.getValue = function(
time,
result
) {
if (!Cesium.defined(result)) {
result = {}
}
result.image = this.image
result.time =
((performance.now() - this._time) % this.duration) / this.duration
return result
}
Spriteline1MaterialProperty.prototype.equals = function(e) {
return (
this === e ||
(e instanceof Spriteline1MaterialProperty && this.duration === e.duration)
)
}
Cesium.Spriteline1MaterialProperty = Spriteline1MaterialProperty
Cesium.Material.Spriteline1Type = 'Spriteline1'
Cesium.Material.Spriteline1Source = `
czm_material czm_getMaterial(czm_materialInput materialInput)
{
czm_material material = czm_getDefaultMaterial(materialInput);
vec2 st = materialInput.st;
vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));
material.alpha = colorImage.a;
material.diffuse = colorImage.rgb * 1.5 ;
return material;
}
`
// st :二维纹理坐标
// czm_material:保存可用于照明的材质信息
Cesium.Material._materialCache.addMaterial(Cesium.Material.Spriteline1Type, {
fabric: {
type: Cesium.Material.Spriteline1Type,
uniforms: {
color: new Cesium.Color(1, 0, 0, 0.5),
image: '',
transparent: true,
time: 20,
},
source: Cesium.Material.Spriteline1Source,
},
translucent: function(material) {
return true
},
})
2、调用方法 实现效果
function drawWall(viewer) {
let arr = []; // 经纬度
geojson.features[0].geometry.coordinates[0][0].forEach((item) => {
arr.push(item[0]);
arr.push(item[1]);
});
let polygonEntity = new Cesium.Entity({
polygon: {
hierarchy: {
positions: Cesium.Cartesian3.fromDegreesArray([
60, 0, 60, 90, 160, 90, 160, 0,
]),
holes: [
{
positions: Cesium.Cartesian3.fromDegreesArray(arr),
},
],
},
material: Cesium.Color.fromCssColorString("#0c4a98").withAlpha(0.6),
},
polyline: {
positions: Cesium.Cartesian3.fromDegreesArray(arr),
width: 3,
material: new Cesium.Spriteline1MaterialProperty(
2000,
"图片材质路径"
),
},
});
viewer.entities.add(polygonEntity);
}
线材质流动效果
1、先封装一个LaserPolylineTrailLinkMaterialProperty文件
// 激光材质类
export function LaserPolylineTrailLinkMaterialProperty(duration, color) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._colorSubscription = undefined;
this.color = color;
this.duration = duration;
this._time = new Date().getTime();
}
Object.defineProperties(LaserPolylineTrailLinkMaterialProperty.prototype, {
isConstant: {
get: function () {
return false;
},
},
definitionChanged: {
get: function () {
return this._definitionChanged;
},
},
color: Cesium.createPropertyDescriptor("color"),
});
LaserPolylineTrailLinkMaterialProperty.prototype.getType = function (time) {
return "PolylineTrailLink";
};
LaserPolylineTrailLinkMaterialProperty.prototype.getValue = function (
time,
result
) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrClonedDefault(
this._color,
time,
Cesium.Color.WHITE,
result.color
);
result.image = Cesium.Material.PolylineTrailLinkImage;
console.log(this.duration);
result.time =
((new Date().getTime() - this._time) % this.duration) / this.duration;
return result;
};
LaserPolylineTrailLinkMaterialProperty.prototype.equals = function (other) {
return (
this === other ||
(other instanceof LaserPolylineTrailLinkMaterialProperty &&
Cesium.Property.equals(this._color, other._color))
);
};
Cesium.LaserPolylineTrailLinkMaterialProperty = LaserPolylineTrailLinkMaterialProperty;
Cesium.Material.PolylineTrailLinkType = "PolylineTrailLink";
Cesium.Material.PolylineTrailLinkImage = "/img/roldline.png";
Cesium.Material.PolylineTrailLinkSource =
"czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{ czm_material material = czm_getDefaultMaterial(materialInput); vec2 st = materialInput.st;\n\
vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));\n\
material.alpha = colorImage.a * color.a;\n\
material.diffuse = (colorImage.rgb + color.rgb) / 2.0;\n\
return material;}";
Cesium.Material._materialCache.addMaterial(
Cesium.Material.PolylineTrailLinkType,
{
fabric: {
type: Cesium.Material.PolylineTrailLinkType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 0.5),
image: Cesium.Material.PolylineTrailLinkImage,
time: 20,
},
source: Cesium.Material.PolylineTrailLinkSource,
},
translucent: function (material) {
return true;
},
}
);
!!!!Cesium.Material.PolylineTrailLinkImage 这一块代码是给图片材质的
直接在你用的文件 引入 调用
viewer.entities.add({
id: "line" + index,
polyline: {
positions: [
Cesium.Cartesian3.fromDegrees(
经度,
纬度,
高度
),
Cesium.Cartesian3.fromDegrees(
经度,
纬度,
高度
),
],
width: 5,
material: new Cesium.LaserPolylineTrailLinkMaterialProperty(
1000,
Cesium.Color.WHITE
),
},
});