1. 窗口类型和层级
- application Window (应用程序窗口)
- System Window (系统窗口)
- Sub Window (子窗口)
每个大类型中又分很多小的类型,它们都定义在 WindowManager 的静态内部类 LayoutParams 中。
1.1 应用程序窗口
Activity 就是一个典型的应用程序窗口,应用程序敞口包含的类型如下:
frameworks/base/core/java/android/view/WindowManager.java
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//应用程序窗口的开始值
public static final int FIRST_APPLICATION_WINDOW = 1;
//应用程序窗口的基础值,其他窗口的值都要大于这个值
public static final int TYPE_BASE_APPLICATION = 1;
//普通的应用程序窗口类型
public static final int TYPE_APPLICATION = 2;
//应用程序启动窗口类型,用户系统在应用程序窗口启动前显示的窗口
public static final int TYPE_APPLICATION_STARTING = 3;
//这是TYPE_APPLICATION的变体,确保WindowManager在APP展示之前绘制完成此窗口
public static final int TYPE_DRAWN_APPLICATION = 4;
///应用程序窗口的开始值
public static final int LAST_APPLICATION_WINDOW = 99;
}
}
应用程序窗口的 Type 值的范围是 1-99
1.2 子窗口
子窗口不能单独存在,需要依附于其他窗口才行,PopupWindow就属于子窗口。子窗口的类型定义如下所示:
frameworks/base/core/java/android/view/WindowManager.java
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//子窗口类型初始值
public static final int FIRST_SUB_WINDOW = 1000;
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4;
public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
//子窗口类型结束值
public static final int LAST_SUB_WINDOW = 1999;
}
}
子窗口的 Type 值的范围为 1000-1999
1.3 系统窗口
Toast、输入法窗口、系统音量条窗口、系统错误窗口都属于系统窗口。系统窗口的类型定义如下所示:
public interface WindowManager extends ViewManager {
public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
//系统窗口类型初始值
public static final int FIRST_SYSTEM_WINDOW = 2000;
//系统状态栏,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
//搜索条,会显示在所有用户窗口中
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
//通话界面,会显示在所有用户窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
//系统Alert,只会显示在拥有者的窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
//锁屏界面,会显示在所有用户窗口中
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
//Toast窗口,只会显示在拥有者的窗口中
@Deprecated//use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
//系统重载窗口,只会显示在拥有者的窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
//高权限通话窗口,会显示在所有用户窗口中
@Deprecated //use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
//系统弹窗,会显示在所有用户窗口中
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
//锁屏弹窗,会显示在所有用户窗口中
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
//系统错误,只会显示在拥有者的窗口中
@Deprecated//use TYPE_APPLICATION_OVERLAY instead
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
//输入法,只会显示在拥有者的窗口中
public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11;
//输入法弹窗,只会显示在拥有者的窗口中
public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
//壁纸,只会显示在拥有者的窗口中
public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13;
//状态栏控制面板,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14;
//安全系统重载,只会显示在拥有者的窗口中
public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
//拖拽,只会显示在拥有者的窗口中
public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16;
//状态栏子控制面板,会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
//焦点,会显示在所有用户窗口中
public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
//系统导航栏,会显示在所有用户窗口中
public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
//音量,会显示在所有用户窗口中
public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
//Boot进度条,会显示在所有用户窗口中
public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
//当状态栏被隐藏后的自定义输入事件,会显示在所有用户窗口中
public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
//导航栏控制面板,会显示在所有用户窗口中
public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
//显示屏重载窗口,会显示在所有用户窗口中
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
//放大器窗口,会显示在所有用户窗口中
public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
//提示窗口上的私有虚拟显示
public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
//窗口的声音交互层
public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
//启动窗口的声音交互层
public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
//调整分屏模式下每个窗口大小的分割线
public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
//快捷设置弹窗
public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
//截屏,会显示在所有用户窗口中
public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
//很多废弃的系统弹窗类型都可以使用这个进行替换,只会显示在拥有者的窗口中
public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
//会显示在所有用户窗口中
public static final int TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39;
//会显示在所有用户窗口中
public static final int TYPE_NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40;
//会显示在所有用户窗口中
public static final int TYPE_STATUS_BAR_ADDITIONAL = FIRST_SYSTEM_WINDOW + 41;
//系统窗口类型的结束值
public static final int LAST_SYSTEM_WINDOW = 2999;
}
}
系统窗口的类型值接近 40个,系统窗口的 Type 值范围为 2000-2999
1.4 窗口的显示次序
当进程向系统申请一个窗口时,系统会为窗口确定显示次序。 为了方便窗口显示次序的管理,手机屏幕可以虚拟地用X、Y、Z轴来表示,其中Z轴垂直于屏幕,从屏幕内指向屏幕外,这样窗口的显示次序其实就是窗口在Z轴上的次序,这个次序称为Z-Oder。
Type值是Z-Order排序的依据,我们知道应用程序窗口的Type值范围为1-99,子窗口为1000-1999,系统窗口为2000-2999,在一般情况下,Type值越大则Z~Order排序越靠前,窗口越靠近用户。
不过窗口显示次序的逻辑并不仅仅依靠窗口的Type,情况是比较多的;最常见的情况,当多个窗口的Type都是Type_APPLICATION,这时系统还需要结合具体情况来计算最终的Z-Oder。
二、WindowManager 的 addView 方法
- 关于 WindowManager 的 addView 方法,具体是在 WindowManagerImpl 中实现的。
// frameworks/base/core/java/android/view/WindowManagerImpl.java
public final class WindowManagerImpl implements WindowManager {
@UnsupportedAppUsage
private final WindowManagerGlobal mGlobal = WindowManagerGlobal.getInstance();
@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyTokens(params);
mGlobal.addView(view, params, mContext.getDisplayNoVerify(), mParentWindow,
mContext.getUserId());
}
}
- WindowManagerImpl#addView 又进一步调用了 WindowManagerGlobal#addView
// frameworks/base/core/java/android/view/WindowManagerGlobal.java
public final class WindowManagerGlobal {
@UnsupportedAppUsage
private final ArrayList<View> mViews = new ArrayList<View>();//当前存在的View列表
@UnsupportedAppUsage
private final ArrayList<ViewRootImpl> mRoots = new ArrayList<ViewRootImpl>();//当前存在的ViewRootImpl列表
@UnsupportedAppUsage
private final ArrayList<WindowManager.LayoutParams> mParams =
new ArrayList<WindowManager.LayoutParams>();//当前存在的布局参数列表
public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow, int userId) {
if (view == null) {
throw new IllegalArgumentException("view must not be null");
}
if (display == null) {
throw new IllegalArgumentException("display must not be null");
}
if (!(params instanceof WindowManager.LayoutParams)) {
throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
}
final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params;
if (parentWindow != null) {
parentWindow.adjustLayoutParamsForSubWindow(wparams);
} else {
// If there's no parent, then hardware acceleration for this view is
// set from the application's hardware acceleration setting.
final Context context = view.getContext();
if (context != null
&& (context.getApplicationInfo().flags
& ApplicationInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
}
}
ViewRootImpl root;
View panelParentView = null;
synchronized (mLock) {
// Start watching for system property changes.
if (mSystemPropertyUpdater == null) {
mSystemPropertyUpdater = new Runnable() {
@Override public void run() {
synchronized (mLock) {
for (int i = mRoots.size() - 1; i >= 0; --i) {
mRoots.get(i).loadSystemProperties();
}
}
}
};
SystemProperties.addChangeCallback(mSystemPropertyUpdater);
}
int index = findViewLocked(view, false);
if (index >= 0) {
if (mDyingViews.contains(view)) {
// Don't wait for MSG_DIE to make it's way through root's queue.
mRoots.get(index).doDie();
} else {
throw new IllegalStateException("View " + view
+ " has already been added to the window manager.");
}
// The previous removeView() had not completed executing. Now it has.
}
// If this is a panel window, then find the window it is being
// attached to for future reference.
if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &&
wparams.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) {
final int count = mViews.size();
for (int i = 0; i < count; i++) {
if (mRoots.get(i).mWindow.asBinder() == wparams.token) {
panelParentView = mViews.get(i);
}
}
}
root = new ViewRootImpl(view.getContext(), display);
view.setLayoutParams(wparams);
mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView, userId);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
if (index >= 0) {
removeViewLocked(index, true);
}
throw e;
}
}
}
}
这里的操作非常重要;
-
WindowManagerGlobal 中维护了和 Window 操作相关的 3 个关键列表,在窗口的添加、更新和删除过程中都有涉及,分别是 View 列表、ViewRootImpl 列表、布局参数列表。
-
addView 方法首先会对传入的参数 view, params, display 进行检查,另外如果parentWindow不为空,还需要父窗口根据WindowManager.LayoutParams类型的wparams参数对view进行相应调整。
-
一切准备就绪会创建ViewRootImpl对象实例,在将view、root、mparams保存到对应的数据列表中后,便会调用ViewRootImpl的setView方法将窗口和窗口参数设置到ViewRootImpl中。
-
ViewRootImpl肩负了很多职责,主要有以下几点:
- View树的根并管理View树
- 触发View的测量、布局和绘制
- 输入事件的中转站
- 管理Surface
- 负责与WindowManagerService进行进程间通信
-
继续看看 ViewRootImpl 中的 setView 方法
// frameworks/base/core/java/android/view/ViewRootImpl.java
public final class ViewRootImpl implements ViewParent,
View.AttachInfo.Callbacks, ThreadedRenderer.DrawCallbacks {
public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView,
int userId) {
synchronized (this) {
...代码省略...
try {
mOrigWindowType = mWindowAttributes.type;
mAttachInfo.mRecomputeGlobalAttributes = true;
collectViewAttributes();
adjustLayoutParamsForCompatibility(mWindowAttributes);
controlInsetsForCompatibility(mWindowAttributes);
res = mWindowSession.addToDisplayAsUser(mWindow, mWindowAttributes,
getHostVisibility(), mDisplay.getDisplayId(), userId,
mInsetsController.getRequestedVisibilities(), inputChannel, mTempInsets,
mTempControls);
if (mTranslator != null) {
mTranslator.translateInsetsStateInScreenToAppWindow(mTempInsets);
mTranslator.translateSourceControlsInScreenToAppWindow(mTempControls);
}
}
...代码省略...
}
}
setView方法中有很多逻辑代码,这里只截取了最关键的一部分,调用了mWindowSession的addToDisplay方法,mWindowSession是IWindowSession类型的,它是一个Binder对象,用于进行进程间通信,IWindowSession是Client端的代理,它的Server端的实现为Session,此前的代码逻辑都是运行在本地进程的,而Session的addToDisplay方法则运行在WindowManagerService所在的进程(SystemServer)中。
从上图可以看出,本地进程的ViewRootImpl要想和WindowManagerService进行通信需要经过Session,那么Session为何包含在WindowManagerService中呢?
- 继续看 Session 的 addToDisplay 方法
//frameworks/base/services/core/java/com/android/server/wm/Session.java
class Session extends IWindowSession.Stub implements IBinder.DeathRecipient {
final WindowManagerService mService;
public Session(WindowManagerService service, IWindowSessionCallback callback) {
mService = service;
...代码省略...
}
@Override
public int addToDisplayAsUser(IWindow window, WindowManager.LayoutParams attrs,
int viewVisibility, int displayId, int userId, InsetsVisibilities requestedVisibilities,
InputChannel outInputChannel, InsetsState outInsetsState,
InsetsSourceControl[] outActiveControls) {
return mService.addWindow(this, window, attrs, viewVisibility, displayId, userId,
requestedVisibilities, outInputChannel, outInsetsState, outActiveControls);
}
}
1)addToDisplay方法会进一步调用WindowManagerService的addWindow方法,并将自身作为参数传了进去,每个应用程序进程都会对应一个Session,WindowManagerService会用ArrayList来保存这些Session,这就是为什么WindowManagerService包含Session的原因。
2)之后的工作就全都交给了WindowManagerService处理,WindowManagerService会为这个添加的窗口分配Surface,并确定窗口显示次序,可见负责显示界面的是画布Surface,而不是窗口本身。WindowManagerService会将它所管理的Surface交由SurfaceFlinger处理,SurfaceFlinger会将这些Surface混合并绘制到屏幕上。