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AUCTION HOUSE BOT SETTINGS
拍卖行设置
AuctionHouseBot.Account
Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
with the AHBot will randomly be assigned one of this account's characters.
Default: 0
AuctionHouseBot.Account = 0
AuctionHouseBot.Update.Interval
Description: Interval in seconds for AHBot to get updated
Default: 20
AuctionHouseBot.Update.Interval = 20
AuctionHouseBot.Seller.Enabled
Description: General enable or disable AuctionHouseBot Seller functionality
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Seller.Enabled = 0
AuctionHouseBot.Alliance.Items.Amount.Ratio
Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
AuctionHouseBot.Horde.Items.Amount.Ratio
Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
AuctionHouseBot.Neutral.Items.Amount.Ratio
Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
AuctionHouseBot.MinTime
Description: Minimum time for the new auction in hours
Default: 1 - (Hour)
AuctionHouseBot.MinTime = 1
AuctionHouseBot.MaxTime
Description: Maximum time for the new auction in hours
Default: 72 - (Hours)
AuctionHouseBot.MaxTime = 72
AuctionHouseBot.Class.CLASS.Allow.Zero = 0
Description: Include items without a sell or buy price.
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Class.Consumable.Allow.Zero = 0
AuctionHouseBot.Class.Container.Allow.Zero = 0
AuctionHouseBot.Class.Weapon.Allow.Zero = 0
AuctionHouseBot.Class.Gem.Allow.Zero = 0
AuctionHouseBot.Class.Armor.Allow.Zero = 0
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
AuctionHouseBot.Class.Quest.Allow.Zero = 0
AuctionHouseBot.Class.Key.Allow.Zero = 0
AuctionHouseBot.Class.Misc.Allow.Zero = 0
AuctionHouseBot.Class.Glyph.Allow.Zero = 0
AuctionHouseBot.Items.Vendor
Description: Include items that can be bought from vendors.
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Items.Vendor = 0
AuctionHouseBot.Items.Loot
Description: Include items that can be looted or fished for.
Default: 1 - (Enabled)
0 - (Disabled)
AuctionHouseBot.Items.Loot = 1
AuctionHouseBot.Items.Misc
Description: Include misc. items.
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Items.Misc = 0
AuctionHouseBot.Bind.*
Description: Indicates which bonding types to allow the bot to put up for auction
No - Items that don't bind Default 1 (Allowed)
Pickup - Items that bind on pickup Default 0 (Not Allowed)
Equip - Items that bind on equip Default 1 (Allowed)
Use - Items that bind on use Default 1 (Allowed)
Quest - Quest Items Default 0 (Not Allowed)
Values: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Bind.No = 1
AuctionHouseBot.Bind.Pickup = 0
AuctionHouseBot.Bind.Equip = 1
AuctionHouseBot.Bind.Use = 1
AuctionHouseBot.Bind.Quest = 0
AuctionHouseBot.LockBox.Enabled
Description: Enable or not lockbox in auctionhouse
Default 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.LockBox.Enabled = 0
AuctionHouseBot.ItemsPerCycle.Boost
Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
Usually this value is only used once on server start with empty auction table.
Default: 1000
AuctionHouseBot.ItemsPerCycle.Boost = 1000
AuctionHouseBot.ItemsPerCycle.Normal
Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
Usually this value is used always when auction table is already initialised.
Default: 20
AuctionHouseBot.ItemsPerCycle.Normal = 20
AuctionHouseBot.BuyPrice.Seller
Description: Should the Seller use BuyPrice or SellPrice to determine Bid Prices
Default: 1 - (use SellPrice)
0 - (use BuyPrice)
AuctionHouseBot.BuyPrice.Seller = 1
AuctionHouseBot.BidPrice.*
Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
Default: 0.6 - (Min)
0.9 - (Max)
AuctionHouseBot.BidPrice.Min = 0.6
AuctionHouseBot.BidPrice.Max = 0.9
AuctionHouseBot.Alliance.Price.Ratio
Description: Percentage by which the price of items selled on Alliance Auction House is incremented / decreased
Default: 100 - (Not modify)
AuctionHouseBot.Alliance.Price.Ratio = 100
AuctionHouseBot.Horde.Price.Ratio
Description: Percentage by which the price of items selled on Horde Auction House is incremented / decreased
Default: 100 - (Not modify)
AuctionHouseBot.Horde.Price.Ratio = 100
AuctionHouseBot.Neutral.Price.Ratio
Description: Percentage by which the price of items selled on Neutral Auction House is incremented / decreased
Default: 100 - (Not modify)
AuctionHouseBot.Neutral.Price.Ratio = 100
AuctionHouseBot.Items.QUALITY.Price.Ratio
Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
Default: 100 - (No change)
AuctionHouseBot.Items.Gray.Price.Ratio = 100
AuctionHouseBot.Items.White.Price.Ratio = 100
AuctionHouseBot.Items.Green.Price.Ratio = 100
AuctionHouseBot.Items.Blue.Price.Ratio = 100
AuctionHouseBot.Items.Purple.Price.Ratio = 100
AuctionHouseBot.Items.Orange.Price.Ratio = 100
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
AuctionHouseBot.Class.CLASS.Price.Ratio
Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
Default: 100 - (No change)
AuctionHouseBot.Class.Consumable.Price.Ratio = 100
AuctionHouseBot.Class.Container.Price.Ratio = 100
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
AuctionHouseBot.Class.Gem.Price.Ratio = 100
AuctionHouseBot.Class.Armor.Price.Ratio = 100
AuctionHouseBot.Class.Reagent.Price.Ratio = 100
AuctionHouseBot.Class.Projectile.Price.Ratio = 100
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
AuctionHouseBot.Class.Generic.Price.Ratio = 100
AuctionHouseBot.Class.Recipe.Price.Ratio = 100
AuctionHouseBot.Class.Quiver.Price.Ratio = 100
AuctionHouseBot.Class.Quest.Price.Ratio = 100
AuctionHouseBot.Class.Key.Price.Ratio = 100
AuctionHouseBot.Class.Misc.Price.Ratio = 100
AuctionHouseBot.Class.Glyph.Price.Ratio = 100
AuctionHouseBot.Items.ItemLevel.*
Description: Prevent seller from listing items below/above this item level
Default: 0 - (Disabled)
AuctionHouseBot.Items.ItemLevel.Min = 0
AuctionHouseBot.Items.ItemLevel.Max = 0
AuctionHouseBot.Items.ReqLevel.*
Description: Prevent seller from listing items below/above this required level
Default: 0 - (Disabled)
AuctionHouseBot.Items.ReqLevel.Min = 0
AuctionHouseBot.Items.ReqLevel.Max = 0
AuctionHouseBot.Items.ReqSkill.*
Description: Prevent seller from listing items below/above this skill level
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Items.ReqSkill.Min = 0
AuctionHouseBot.Items.ReqSkill.Max = 0
AuctionHouseBot.Items.Amount.*
Description: Define here for every item qualities how many items you want to be shown in Auction House
This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
items that will finally be shown on Auction House
Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)
AuctionHouseBot.Items.Amount.Gray = 0
AuctionHouseBot.Items.Amount.White = 2000
AuctionHouseBot.Items.Amount.Green = 2500
AuctionHouseBot.Items.Amount.Blue = 1500
AuctionHouseBot.Items.Amount.Purple = 1000
AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0
AuctionHouseBot.Class.*
Description: Here you can set the class of items you prefer to be show on AH
These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
Default: Consumable: 6
Container: 4
Weapon: 8
Gem: 3
Armor: 8
Reagent: 1
Projectile: 2
TradeGood: 10
Generic: 1
Recipe: 6
Quiver: 1
Quest: 1
Key: 1
Misc: 5
Glyph: 3
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 8
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 8
AuctionHouseBot.Class.Reagent = 1
AuctionHouseBot.Class.Projectile = 2
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 5
AuctionHouseBot.Class.Glyph = 3
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AUCTION HOUSE BOT ITEM FINE TUNING
The following are usefull for limiting what character levels can
benefit from the auction house
AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
Description: Prevent seller from listing mounts below/above this required level
Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
Description: Prevent seller from listing mounts below/above this skill level
Default: 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0
AuctionHouseBot.Class.Glyph.ReqLevel.*
Description: Prevent seller from listing glyphs below/above this required level
Default: 0
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
AuctionHouseBot.Class.Glyph.ItemLevel.*
Description: Prevent seller from listing glyphs below/above this item level
Default: 0
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.*
Description: Prevent seller from listing trade good items below/above this item level
Default: 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
AuctionHouseBot.Class.Container.ItemLevel.*
Description: Prevent seller from listing contianers below/above this item level
Default: 0
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
AuctionHouseBot.Class.Container.ItemLevel.Max = 0
AuctionHouseBot.forceIncludeItems
Description: Include these items and ignore ALL filters
List of ids with delimiter ','
Default: ""
AuctionHouseBot.forceIncludeItems = ""
AuctionHouseBot.forceExcludeItems
Description: Exclude these items even if they would pass the filters
List of ids with delimiter ','
Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
Default: ""
AuctionHouseBot.forceExcludeItems = "6343,6345,6376"
AuctionHouseBot.Class.RandomStackRatio.*
Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
Examples: 100 = stacks will always be random in size
50 = half the time the stacks are random, the other half being single stack
0 = stacks will always single size
Default: Consumable: 20 (20% random stack size, 80% single stack size)
Container: 0 (100% single stack size)
Weapon: 0 (100% single stack size)
Gem: 20 (20% random stack size, 80% single stack size)
Armor: 0 (100% single stack size)
Reagent: 100 (100% random stack size)
Projectile: 100 (100% random stack size)
TradeGood: 50 (50% random stack size, 50% single stack size)
Generic: 100 (100% random stack size)
Recipe: 0 (100% single stack size)
Quiver: 0 (100% single stack size)
Quest: 100 (100% random stack size)
Key: 100 (100% random stack size)
Misc: 100 (100% random stack size)
Glyph: 0 (100% single stack size)
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
AuctionHouseBot.Class.RandomStackRatio.Container = 0
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
AuctionHouseBot.Class.RandomStackRatio.Key = 100
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
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AUCTION HOUSE BOT BUYER CONFIG
AuctionHouseBot.Buyer.Enabled
Description: General enable or disable AuctionHouseBot Buyer functionality
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Buyer.Enabled = 0
AuctionHouseBot.Buyer.FACTION.Enabled
Description: Enable or disable buyer independently by faction
Default: 0 - (Disabled)
1 - (Enabled)
AuctionHouseBot.Buyer.Alliance.Enabled = 0
AuctionHouseBot.Buyer.Horde.Enabled = 0
AuctionHouseBot.Buyer.Neutral.Enabled = 0
AuctionHouseBot.Buyer.ChanceFactor
Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
Default: 2
AuctionHouseBot.Buyer.ChanceFactor = 2
AuctionHouseBot.Buyer.Baseprice.QUALITY
Description: Base sellprices in copper for non priced items for each quality.
The default values are based on average item prices of each quality.
Defaults: Gray 3504
White 5429
Green 21752
Blue 36463
Purple 87124
Orange 214347
Yellow 407406
AuctionHouseBot.Buyer.Baseprice.Gray = 3504
AuctionHouseBot.Buyer.Baseprice.White = 5429
AuctionHouseBot.Buyer.Baseprice.Green = 21752
AuctionHouseBot.Buyer.Baseprice.Blue = 36463
AuctionHouseBot.Buyer.Baseprice.Purple = 87124
AuctionHouseBot.Buyer.Baseprice.Orange = 214347
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406
AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
1 would mean 1 % of the original and 200 would mean 200% of the original chance.
Defaults: Gray 100
White 100
Green 100
Blue 100
Purple 100
Orange 100
Yellow 100
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
AuctionHouseBot.Buyer.Recheck.Interval
Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
The smaller this value is, the more chances you give for an item to be bought by ahbot.
Default: 20 (20min.)
AuctionHouseBot.Buyer.Recheck.Interval = 20
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ELUNA SETTINGS
lua引擎设置,lua支持
Eluna.Enabled
Description: Enable or disable Eluna LuaEngine
Default: true - (enabled)
false - (disabled)
Eluna.TraceBack
Description: Sets whether to use debug.traceback function on a lua error or not.
Notice that you can redefine the function.
Default: false - (use default error output)
true - (use debug.traceback function)
Eluna.ScriptPath
Description: Sets the location of the script folder to load scripts from
The path can be relative or absolute.
Default: "lua_scripts"
Eluna.Enabled = true
Eluna.TraceBack = false
Eluna.ScriptPath = "lua_scripts"
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LOGGING SYSTEM SETTINGS
日志信息系统设置
Appender config values: Given a appender "name"
Appender.name
Description: Defines 'where to log'.
Format: Type,LogLevel,Flags,optional1,optional2,optional3
Type
0 - (None)
1 - (Console)
2 - (File)
3 - (DB)
LogLevel
0 - (Disabled)
1 - (Trace)
2 - (Debug)
3 - (Info)
4 - (Warn)
5 - (Error)
6 - (Fatal)
Flags:
0 - None
1 - Prefix Timestamp to the text
2 - Prefix Log Level to the text
4 - Prefix Log Filter type to the text
8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
(Only used with Type = 2)
16 - Make a backup of existing file before overwrite
(Only used with Mode = w)
Colors (read as optional1 if Type = Console)
Format: "fatal error warn info debug trace"
0 - BLACK
1 - RED
2 - GREEN
3 - BROWN
4 - BLUE
5 - MAGENTA
6 - CYAN
7 - GREY
8 - YELLOW
9 - LRED
10 - LGREEN
11 - LBLUE
12 - LMAGENTA
13 - LCYAN
14 - WHITE
Example: "13 11 9 5 3 1"
File: Name of the file (read as optional1 if Type = File)
Allows to use one "%s" to create dynamic files
Mode: Mode to open the file (read as optional2 if Type = File)
a - (Append)
w - (Overwrite)
MaxFileSize: Maximum file size of the log file before creating a new log file
(read as optional3 if Type = File)
Size is measured in bytes expressed in a 64-bit unsigned integer.
Maximum value is 4294967295 (4 gb). Leave blank for no limit.
NOTE: Does not work with dynamic filenames.
Example: 536870912 (512 mb)
Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,15,gm/gm_%s.log
Appender.DBErrors=2,2,0,DBErrors.log
Appender.Eluna=2,5,3,Eluna.log,a
Logger config values: Given a logger "name"
Logger.name
Description: Defines 'What to log'
Format: LogLevel,AppenderList
LogLevel
0 - (Disabled)
1 - (Trace)
2 - (Debug)
3 - (Info)
4 - (Warn)
5 - (Error)
6 - (Fatal)
AppenderList: List of appenders linked to logger
(Using spaces as separator).
Logger.root=5,Console Server
Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.scripts.hotswap=3,Console Server
Logger.sql.sql=5,Console DBErrors
Logger.sql.updates=3,Console Server
Logger.mmaps=3,Server
Logger.eluna=1,Console Eluna
#Logger.achievement=3,Console Server
#Logger.addon=3,Console Server
#Logger.ahbot=3,Console Server
#Logger.auctionHouse=3,Console Server
#Logger.bg.arena=3,Console Server
#Logger.bg.battlefield=3,Console Server
#Logger.bg.battleground=3,Console Server
#Logger.bg.reportpvpafk=3,Console Server
#Logger.chat.log=3,Console Server
#Logger.calendar=3,Console Server
#Logger.chat.system=3,Console Server
#Logger.cheat=3,Console Server
#Logger.commands.ra=3,Console Server
#Logger.condition=3,Console Server
#Logger.entities.pet=3,Console Server
#Logger.entities.player.character=3,Console Server
#Logger.entities.player.dump=3,Console Server
#Logger.entities.player=3,Console Server
#Logger.entities.player.items=3,Console Server
#Logger.entities.player.loading=3,Console Server
#Logger.entities.player.skills=3,Console Server
#Logger.entities.transport=3,Console Server
#Logger.entities.unit=3,Console Server
#Logger.entities.vehicle=3,Console Server
#Logger.gameevent=3,Console Server
#Logger.guild=3,Console Server
#Logger.lfg=3,Console Server
#Logger.loot=3,Console Server
#Logger.maps.script=3,Console Server
#Logger.maps=3,Console Server
#Logger.misc=3,Console Server
#Logger.network=3,Console Server
#Logger.network.opcode=3,Console Server
#Logger.network.soap=3,Console Server
#Logger.outdoorpvp=3,Console Server
#Logger.pool=3,Console Server
#Logger.rbac=3,Console Server
#Logger.scripts=3,Console Server
#Logger.scripts.ai=3,Console Server
#Logger.server.authserver=3,Console Server
#Logger.spells=3,Console Server
#Logger.spells.periodic=3,Console Server
#Logger.sql.dev=3,Console Server
#Logger.sql.driver=3,Console Server
#Logger.warden=3,Console Server
Log.Async.Enable
Description: Enables asyncronous message logging.
Default: 0 - (Disabled)
1 - (Enabled)
Log.Async.Enable = 0
Allow.IP.Based.Action.Logging
Description: Logs actions, e.g. account login and logout to name a few, based on IP of
current session.
Default: 0 - (Disabled)
1 - (Enabled)
Allow.IP.Based.Action.Logging = 0
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PACKET SPOOF PROTECTION SETTINGS
数据包欺骗保护设置
These settings determine which action to take when harmful packet spoofing is detected.
PacketSpoof.Policy
Description: Determines the course of action when packet spoofing is detected.
Default: 1 - (Log + kick)
0 - (Log only 'network')
2 - (Log + kick + ban)
PacketSpoof.Policy = 1
PacketSpoof.BanMode
Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
Note: Banning by character not supported for logical reasons.
Default: 0 - Ban Account
2 - Ban IP
PacketSpoof.BanMode = 0
PacketSpoof.BanDuration
Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
Set to 0 for permanent ban.
Default: 86400 seconds (1 day)
PacketSpoof.BanDuration = 86400
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METRIC SETTINGS
These settings control the statistics sent to the metric database (currently InfluxDB)
Metric.Enable
Description: Enables statistics sent to the metric database.
Default: 0 - (Disabled)
1 - (Enabled)
Metric.Enable = 0
数据间隔周期
Metric.Interval
Description: Interval between every batch of data sent in seconds
Default: 10 seconds
Metric.Interval = 10
服务器连接信息
Metric.ConnectionInfo
Description: Connection settings for metric database (currently InfluxDB).
Example: "hostname;port;database"
Default: "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
Metric.ConnectionInfo = "xxx.xxx.xxx.xxx(你自己服务器IP地址);8086;worldserver"
服务器信息获取周期
Metric.OverallStatusInterval
Description: Interval between every gathering of overall worldserver status data in seconds
Default: 1 second
Metric.OverallStatusInterval = 1
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