Canvas 绘图常见代码片段

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canvas

canvas 画线

<canvas id="can" width="500px" height="300px"></canvas>

注意:只能在行间样式设置大小,不能通过 css

var canvas = document.getElementById("can"); //画布
var ctx = canvas.getContext("2d"); //画笔
ctx.moveTo(100, 100); //起点
ctx.lineTo(200, 100); //终点
ctx.stroke(); //画上去
ctx.closePath(); // 连续线,形成闭合
ctx.fill(); //填充
ctx.lineWidth = 10; // 设置线的粗细   写在哪,都相当于写在moveto的后面????咋不管用

想实现一个细,一个粗

一个图形,一笔画出来的,只能一个粗细,想实现,必须开启新图像

ctx.beginPath();

closePath()是图形闭合,不是一个图,不能闭合

canvas 画矩形

ctx.rect(100, 100, 150, 100);
ctx.stroke();
ctx.fill();

简化

ctx.strokeRect(100, 100, 200, 100); //矩形
ctx.fillRect(100, 100, 200, 100); //填充矩形

小方块下落

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <style>
      * {
        padding: 0;
        margin: 0;
      }

      canvas {
        width: 500px;
        height: 300px;
        border: 1px solid;
      }
    </style>
  </head>

  <body>
    <canvas id="can" width="500px" height="300px"></canvas>
    <!--  -->
    <script>
      var canvas = document.getElementById("can"); //画布
      var ctx = canvas.getContext("2d"); //画笔
      var height = 100;
      var timer = setInterval(function () {
        ctx.clearRect(0, 0, 500, 300); //橡皮擦功能,清屏
        ctx.strokeRect(100, height, 50, 50);
        height += 5; //每次画的新的,但是旧的没删除,所以要加上清屏
      }, 1000 / 30);
    </script>
  </body>
</html>

作业:自由落体

canvas 画圆

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  // 圆心(x,y),半径(r),弧度(起始弧度,结束弧度),方向
  ctx.arc(100, 100, 50, 0, Math.PI * 1.8, 0); //顺时针0;逆时针1
  ctx.lineTo(100, 100);
  ctx.closePath();
  ctx.stroke();
</script>

画圆角矩形

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  // ABC为矩形端点
  // B(x,y),C(x,y),圆角大小(相当于border-radius)
  ctx.moveTo(100, 110);
  ctx.arcTo(100, 200, 200, 200, 10);
  ctx.arcTo(200, 200, 200, 100, 10);
  ctx.arcTo(200, 100, 100, 100, 10);
  ctx.arcTo(100, 100, 100, 200, 10);
  ctx.stroke();
</script>

canvas 贝塞尔曲线

贝塞尔曲线

var canvas = document.getElementById("can"); //画布
var ctx = canvas.getContext("2d"); //画笔
ctx.beginPath();
ctx.moveTo(100, 100);
// ctx.quadraticCurveTo(200, 200, 300, 100);二次
// ctx.quadraticCurveTo(200, 200, 300, 100, 400 200); 三次
ctx.stroke();

波浪

注意:初始化

ctx.beginPath();

波浪 demo

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <style>
      canvas {
        width: 500px;
        height: 300px;
        border: 1px solid;
      }
    </style>
  </head>

  <body>
    <canvas id="can" width="500px" height="300px"></canvas>
    <!--  -->
    <script>
      var width = 500;
      var height = 300;
      var offset = 0;
      var num = 0;
      var canvas = document.getElementById("can"); //画布
      var ctx = canvas.getContext("2d"); //画笔
      setInterval(function () {
        ctx.clearRect(0, 0, 500, 300);
        ctx.beginPath();
        ctx.moveTo(0 + offset - 500, height / 2);
        ctx.quadraticCurveTo(
          width / 4 + offset - 500,
          height / 2 + Math.sin(num) * 120,
          width / 2 + offset - 500,
          height / 2
        );
        ctx.quadraticCurveTo(
          (width / 4) * 3 + offset - 500,
          height / 2 - Math.sin(num) * 120,
          width + offset - 500,
          height / 2
        );
        // 整体向左平移整个宽度形成完整的衔接
        ctx.moveTo(0 + offset, height / 2);
        ctx.quadraticCurveTo(
          width / 4 + offset,
          height / 2 + Math.sin(num) * 120,
          width / 2 + offset,
          height / 2
        );
        ctx.quadraticCurveTo(
          (width / 4) * 3 + offset,
          height / 2 - Math.sin(num) * 120,
          width + offset,
          height / 2
        );
        ctx.stroke();
        offset += 5;
        offset %= 500;
        num += 0.02;
      }, 1000 / 30);
    </script>
  </body>
</html>

坐标平移旋转与缩放

旋转平移

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  ctx.beginPath();
  ctx.rotate(Math.PI / 6); //根据画布的原点进行旋转
  // 要想不根据画布原点,则translate坐标系平移
  // ctx.translate(100, 100);坐标原点在(100,100),此时配套旋转
  ctx.moveTo(0, 0);
  ctx.lineTo(100, 100);
  ctx.stroke();
</script>

缩放

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  ctx.beginPath();
  ctx.scale(2, 2); //x乘以他的系数,y乘以他的系数
  ctx.strokeRect(100, 100, 100, 100);
</script>

canvas 的 save 和 restore

不想让其他的受到之前设置的影响

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  ctx.save(); //保存坐标系的平移数据,缩放数据,旋转数据
  ctx.beginPath();
  ctx.translate(100, 100);
  ctx.rotate(Math.PI / 4);
  ctx.strokeRect(0, 0, 100, 50);
  ctx.beginPath();
  ctx.restore(); //一旦restore,就恢复save时候的状态
  ctx.fillRect(100, 0, 100, 50);
</script>

canvas 背景填充

<script>
  var canvas = document.getElementById("can"); //画布
  var ctx = canvas.getContext("2d"); //画笔
  var img = new Image();
  img.src = "file:///C:/Users/f1981/Desktop/source/pic3.jpeg";
  img.onload = function () {
    //因为图片异步加载
    ctx.beginPath();
    ctx.translate(100, 100); //改变坐标系的位置
    var bg = ctx.createPattern(img, "no-repeat");
    // 图片填充,是以坐标系原点开始填充的
    // ctx.fillStyle = "blue";
    ctx.fillStyle = "bg";
    ctx.fillRect(0, 0, 200, 100);
  };
</script>

图片疑难问题 探索 open in live server 只能打开同目录下的 img

线性渐变

<script>
  var canvas = document.getElementById("can");
  var ctx = canvas.getContext("2d");
  ctx.beginPath();
  var bg = ctx.createLinearGradient(0, 0, 200, 200);
  bg.addColorStop(0, "white"); //数字为0-1之间
  // bg.addColorStop(0.5, "blue");
  bg.addColorStop(1, "black");
  ctx.fillStyle = bg;
  ctx.translate(100, 100); //起始点依旧是坐标系原点
  ctx.fillRect(0, 0, 200, 200);
</script>

canvas 辐射渐变

<script>
  var canvas = document.getElementById("can");
  var ctx = canvas.getContext("2d");
  ctx.beginPath();
  // var bg = ctx.createRadialGradient(x1,y1,r1,x2,y2,r2);起始圆,结束圆
  var bg = ctx.createRadialGradient(100, 100, 0, 100, 100, 100);
  // var bg = ctx.createRadialGradient(100, 100, 100, 100, 100, 100);起始圆里面的颜色全是开始的颜色
  bg.addColorStop(0, "red");
  bg.addColorStop(0.5, "green");
  bg.addColorStop(1, "blue");
  ctx.fillStyle = bg;
  ctx.fillRect(0, 0, 200, 200);
</script>

canvas 阴影

<script>
  var canvas = document.getElementById("can");
  var ctx = canvas.getContext("2d");
  ctx.beginPath();
  ctx.shadowColor = "blue";
  ctx.shadowBlur = 20;
  ctx.shadowOffsetX = 15;
  ctx.shadowOffsetY = 15;
  ctx.strokeRect(0, 0, 200, 200);
</script>

canvas 渲染文字

<script>
  var canvas = document.getElementById("can");
  var ctx = canvas.getContext("2d");
  ctx.beginPath();
  ctx.strokeRect(0, 0, 200, 200);

  ctx.fillStyle = "red";
  ctx.font = "30px Georgia"; //对stroke和fill都起作用
  ctx.strokeText("panda", 200, 100); //文字描边
  ctx.fillText("monkey", 200, 250); //文字填充
</script>

canvas 线端样式

<script>
  var canvas = document.getElementById("can");
  var ctx = canvas.getContext("2d");
  ctx.beginPath();
  ctx.lineWidth = 15;
  ctx.moveTo(100, 100);
  ctx.lineTo(200, 100);
  ctx.lineTo(100, 130);
  ctx.lineCap = "square"; //butt round
  ctx.lineJoin = "miter"; //线接触时候// round bevel miter(miterLimit)
  ctx.miterLimit = 5;
  ctx.stroke();
</script>