Android View 显示原理分析3

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 源码调用流程如下:

1.ActivityThread

final void handleResumeActivity(IBinder token,
            boolean clearHide, boolean isForward, boolean reallyResume, int seq, String reason) {
    ......

    //回调到activity的onResume()方法
    r = performResumeActivity(token, clearHide, reason);

    if (r != null) {
        final Activity a = r.activity;
        ......
        if (r.window == null && !a.mFinished && willBeVisible) {
            //获取到PhoneWindow
            r.window = r.activity.getWindow();
            //获取DecorView
            View decor = r.window.getDecorView();
            decor.setVisibility(View.INVISIBLE);
            ViewManager wm = a.getWindowManager();
            WindowManager.LayoutParams l = r.window.getAttributes();
            a.mDecor = decor;
            l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
            l.softInputMode |= forwardBit;
            if (r.mPreserveWindow) {
                a.mWindowAdded = true;
                r.mPreserveWindow = false;
                // Normally the ViewRoot sets up callbacks with the Activity
                // in addView->ViewRootImpl#setView. If we are instead reusing
                // the decor view we have to notify the view root that the
                // callbacks may have changed.
                ViewRootImpl impl = decor.getViewRootImpl();
                if (impl != null) {
                    impl.notifyChildRebuilt();
                }
            }
            if (a.mVisibleFromClient) {
                if (!a.mWindowAdded) {
                    a.mWindowAdded = true;
                    //通过WindowManager.addView加载DecorView
                    wm.addView(decor, l);
                } else {
                    // The activity will get a callback for this {@link LayoutParams} change
                    // earlier. However, at that time the decor will not be set (this is set
                    // in this method), so no action will be taken. This call ensures the
                    // callback occurs with the decor set.
                    a.onWindowAttributesChanged(l);
                }
            }
       ......
    }
}

      wm是一个接口ViewManager对象,而wm是通过Activity的getWindowManager()获取的,会调用到WindowManagerImpl.addView(),最终会调用到WindowManagerGlobal.addView():

2.WindowManagerGlobal

public void addView(View view, ViewGroup.LayoutParams params,
            Display display, Window parentWindow) {
    ......

    ViewRootImpl root;
    View panelParentView = null;

    ......

    root = new ViewRootImpl(view.getContext(), display);

    view.setLayoutParams(wparams);

    mViews.add(view);
    mRoots.add(root);
    mParams.add(wparams);

    // do this last because it fires off messages to start doing things
    try {
        root.setView(view, wparams, panelParentView);
    } catch (RuntimeException e) {
        // BadTokenException or InvalidDisplayException, clean up.
        if (index >= 0) {
            removeViewLocked(index, true);
        }
        throw e;
    }
}

      在addView()内部会创建ViewRootImpl对象,然后执行ViewRootImpl的setView()方法:

3.ViewRootImpl

public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
        synchronized (this) {
     .......
         // Schedule the first layout -before- adding to the window
         // manager, to make sure we do the relayout before receiving
         // any other events from the system.
         requestLayout();
    ......
}

public void requestLayout() {
    if (!mHandlingLayoutInLayoutRequest) {
        //check是否为主线程
        checkThread();
        mLayoutRequested = true;
        scheduleTraversals();
    }
}

void scheduleTraversals() {
    if (!mTraversalScheduled) {
        mTraversalScheduled = true;
        mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
        mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
        if (!mUnbufferedInputDispatch) {
            scheduleConsumeBatchedInput();
        }
        notifyRendererOfFramePending();
        pokeDrawLockIfNeeded();
    }
}

final class TraversalRunnable implements Runnable {
    @Override
    public void run() {
        doTraversal();
    }
}

void doTraversal() {
    if (mTraversalScheduled) {
        mTraversalScheduled = false;
        mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);

        if (mProfile) {
            Debug.startMethodTracing("ViewAncestor");
        }

        performTraversals();

        if (mProfile) {
            Debug.stopMethodTracing();
            mProfile = false;
        }
    }
}

private void performTraversals() {
    .......
    .......
    .......
     int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
     int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);      
     ......
     // Ask host how big it wants to be
     //Measure
     performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
     ......
     //layout
     performLayout(lp, mWidth, mHeight);
    ......
     //Draw
     performDraw();
}

      在setView()执行后,经过一步一步的调用,最终执行到performTraversals(),在该方法内部执行view的测量、放置、绘制工作。

private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
    if (mView == null) {
        return;
    }
    Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
    try {
        mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    } finally {
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
}

      通过performMeasure()从根节点向下遍历View树,完成所有ViewGroup和View的测量工作,计算出所有ViewGroup和View显示出来需要的高度和宽度;

private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
            int desiredWindowHeight) {
    ......
    try {
        host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
        ......
    }
    ......
}

      通过performLayout()从根节点向下遍历View树,完成所有ViewGroup和View的布局计算工作,根据测量出来的宽高及自身属性,计算出所有ViewGroup和View显示在屏幕上的区域;

private void performDraw() {
    ......
    try {
        draw(fullRedrawNeeded);
    } finally {
        mIsDrawing = false;
        Trace.traceEnd(Trace.TRACE_TAG_VIEW);
    }
    .......
    .......
    .......
}

private void draw(boolean fullRedrawNeeded) {
    .......
    .......
    .......    
}

      通过performDraw()从根节点向下遍历View树,完成所有ViewGroup和View的绘制工作,根据布局过程计算出的显示区域,将所有View的当前需显示的内容画到屏幕上;

三.其他

a.是否只能在主线程更新UI?

      通过上面的分析可以看到,View的显示是在onResume()之后才进行绘制的,所以在onCreate()内部可以通过new Thread()来更新UI;

      当绘制完成后,就只能通过主线程更新了,为什么?

      1. 为了解决多线程并发的问题!防止各个线程同时更新UI,就会出现界面错乱的问题。

      2. 硬性判断checkThread(),在更新UI前都会判断当前是否为主线程,否则的话直接抛异常;

b.在onResume()中能否获取到view的宽高?

      通过上面的分析可以看到,View的显示是在onResume()之后才进行绘制的,从而执行onMeasure(),只有绘制完成后,才能获取到view的宽高;

c.如何在onCreate()确保View获取到宽高后进行UI逻辑处理?

      可以通过View.post(Runnable),在Runnable内的run()方法内进行UI的逻辑处理