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Linux下的贪吃蛇小游戏
用c语言做个贪吃蛇小游戏
最近在学习linux,通过做贪吃蛇小游戏来熟悉命令行的使用。
以下是本游戏的源代码
注意:在linux上是可以运行的
用到了ncurse,也用到了线程。
#include<curses.h>
#include<stdlib.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int row;
int col;
struct Snake *next;
};
struct Snake *head=NULL;
struct Snake *tail=NULL;
int key;
int dir;
struct Snake food;
int HasSnakeNode(int i,int j)
{
struct Snake *p;
p=head;
while(p!=NULL)
{
if(p->row==i&&p->col==j)
return 1;
p=p->next;
}
return 0;
}
int hasFood(int i,int j)
{
if(food.row==i&&food.col==j)
return 1;
return 0;
}
void initFood()
{
int x = rand()%20;
int y = rand()%20;
food.row=x;
food.col=y;
}
void Init()
{
initscr();
keypad(stdscr,1);
noecho();
}
void GameMap()
{
move(0,0);
int row,volume;
for(row=0;row<20;row++)
{
if(row==0)
{
for(volume=0;volume<20;volume++)
{
printw("--");
}
printw("\n");
}
if(row>=0&&row<=19){
for(volume=0;volume<=20;volume++)
{
if(volume==0||volume==20)
printw("|");
else if(HasSnakeNode(row,volume))
printw("[]");
else if(hasFood(row,volume))
printw("$$");
else printw(" ");
}
printw("\n");
}
if(row==19)
{
for(volume=0;volume<20;volume++)
{
printw("--");
}
printw("\n");
printw("Create by LiZhenKai key=%d\n",key);
}
}
}
void addNode()
{
struct Snake *new=(struct Snake *)malloc(sizeof(struct Snake));
new->next=NULL;
switch(dir){
case UP:
new->row=tail->row-1;
new->col=tail->col;
break;
case DOWN:
new->row=tail->row+1;
new->col=tail->col;
break;
case LEFT:
new->row=tail->row;
new->col=tail->col-1;
break;
case RIGHT:
new->row=tail->row;
new->col=tail->col+1;
break;
}
tail->next=new;
tail=new;
}
void deleNode()
{
struct Snake *p;
p=head;
head=head->next;
free(p);
}
void initSnake()
{
dir = RIGHT;
struct Snake *p;
while(head!=NULL){
p=head;
head=head->next;
free(p);
}
initFood();
head=(struct Snake *)malloc(sizeof(struct Snake));
head->row=2;
head->col=2;
head->next=NULL;
tail=head;
addNode();
addNode();
}
int ifDie()
{
struct Snake *p;
p=head;
if(tail->row<0||tail->col==0||tail->row==20||tail->row==20)
return 1;
while(p->next!=NULL){
if(p->row==tail->row&&p->col==tail->col)
return 1;
p=p->next;
}
return 0;
}
void moveSnake()
{
struct Snake *p;
addNode();
if(hasFood(tail->row,tail->col))
initFood();
else
deleNode();
if(ifDie()){
initSnake();
}
}
void refreshMap()
{
while(1){
moveSnake();
GameMap();
refresh();
usleep(200000);
}
}
void turn(int direction)
{
if(abs(dir)!=abs(direction))
{
dir=direction;
}
}
void changeDir()
{
while(1){
key=getch();
switch(key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
Init();
initSnake();
GameMap();
pthread_create(&t1,NULL,refreshMap,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();
endwin();
getch();
return 0;
}