jQuery结合CSS3做一个新年创意贺卡,发在朋友圈,倍有面

149 阅读5分钟

曾在一家地产广告公司就职,做过许许多多,各式各样的创意H5,想起那时候给两天工期,用jQuery半天做一个H5,剩下时间摸鱼的美好时光,正值年关,分享一个十分简单且充满意义趣味十足的新年贺卡H5 原项目链接:新年贺卡

一个好看的创意H5,离不开优秀的设计和策划,他们功不可没,所以我们来聊聊技术 哈哈 1. 布局简单,使用绝对定位布局,快捷灵活,图片使用png格式,叠加使用z-index控制

微信图片_20220111142839.png

2. 交互简单,一进页面是未拆封的信封,点击信封展开,贺卡缓缓出现,贺卡上的圆环类似窗户,里面的灯笼不断升起,烟花不停的绽放,彩蛋:信封展开后点击屏幕,会有canvas烟花效果 代码奉上:

//点击信封
$('.now_page').click(function(){
  $(this).addClass('flip-animation-start');
  $('.icon-leftjt,.icon-rightjt').hide();
  setTimeout(function () {
    $('.now_page').css('z-index','0');
    $('.letter').show();
    $('.envelope img').css('z-index','30');
  },1000)
  setTimeout(function () {
    $('.empty_box').hide()
    $('.ewm').show()
  },3000)
}

动画效果:

//信封展开动画
.now_page{
  position: absolute;
  top: 5px;
  left: 0;
  right: 0;
  margin: 0 auto;
  transform-style: preserve-3d;/*设置翻转*/
  z-index: 5;
}
.paper{
  width: 5.8rem;
  height: 3rem;
  background: url("../images/paper.png") no-repeat;
  background-size: 100% 100%;
  position: absolute;
  top: -5px;
  left: 0;
  right: 0;
  margin: 0 auto;
  z-index: 5;
  transform-origin: top;
  backface-visibility:hidden;
  -webkit-backface-visibility:hidden;
}
.back{
  width: 5.77rem;
  height: 3.11rem;
  background: url("../images/back.png") no-repeat;
  background-size: 100% 100%;
  position: absolute;
  top: -5px;
  left: 0;
  right: 0;
  margin: 0 auto;
  z-index: 5;
  transform:rotateX(180deg);
  backface-visibility:hidden;
  -webkit-backface-visibility:hidden;
}

//卡片缓缓升起动画
.letter{
  width: 5.64rem;
  height: 11.58rem;
  position: absolute;
  bottom: 0.7rem;
  left: 0;
  right: 0;
  margin: 0 auto;
  z-index: 3;
  animation: heightChange 2s;
  display: none;
}

@keyframes heightChange {
  from{
    transform: translate(0, 11.2rem);
  }
  to{
    transform: translate(0, 0rem);
    z-index: 0;
  }
}

//灯笼缓缓升起动画
.light1{
  width: 0.22rem;
  height: 0.34rem;
  background: url(../images/deng1.png) no-repeat;
  background-size: 100% 100%;
  position: absolute;
  left: 1.6rem;
  animation: goup3 5s 3s linear infinite;
}
.light2{
  width: 0.09rem;
  height: 0.13rem;
  background: url(../images/deng2.png) no-repeat;
  background-size: 100% 100%;
  position: absolute;
  /*top: 2.3rem;*/
  left: 0.98rem;
  animation: goup2 5s linear infinite;
}
.light3{
  width: 0.14rem;
  height: 0.23rem;
  background: url(../images/deng3.png) no-repeat;
  background-size: 100% 100%;
  position: absolute;
  transform: translate('1.9rem','2.8rem');
  top: 0.2rem;
  left: 2.4rem;
  animation: goup1 6s 1s linear infinite;
}

@keyframes goup1 {
  0%{
    transform: translateY(2.5rem);
    -webkit-transform:  translateY(2.5rem);
  }
  75%{
    transform: translateY(0rem);
    -webkit-transform:  translateY(0rem);
  }
  100%{
    transform: translateY(0rem);
    -webkit-transform:  translateY(0rem);
  }
}
@keyframes goup2 {
  0%{
    transform: translateY(2.8rem);
    -webkit-transform:  translateY(2.8rem);
  }
  75%{
    transform: translateY(0.8rem);
    -webkit-transform:  translateY(0.8rem);
  }
  100%{
    transform: translateY(0.8rem);
    -webkit-transform:  translateY(0.8rem);
    opacity: 0;
  }
}

@keyframes goup3 {
  0%{
    transform: translateY(2.5rem);
    -webkit-transform:   translateY(2.5rem);
    opacity: 0;
  }
  10%{
    opacity: 1;
  }
  75%{
    transform: translateY(0rem);
    -webkit-transform:  translateY(0rem);
  }
  100%{
    transform: translateY(0rem);
    -webkit-transform:  translateY(0rem);
    opacity: 0;
  }
}

//圆环内烟花绽放动画
.hua1{
  width: 0.65rem;
  height: 0.71rem;
  background: url(../images/hua1.png) no-repeat;
  background-size: 100% 100%;
  position: absolute;
  top: 1.2rem;
  left: 1.08rem;
  animation: scale1 4s infinite;
}
.hua2{
  width: 0.42rem;
  height: 0.41rem;
  background: url(../images/hua2.png) no-repeat;
  background-size: 100% 100%;
  position: absolute;
  top: 0.9rem;
  left: 2.2rem;
  animation: scale2 3s infinite;
}

@keyframes scale1 {
  0%{  transform: scale(1,1);
    -webkit-transform:scale(1,1) ;
    opacity: 1;
  }
  100%{
    transform: scale(1.5,1.5);
    -webkit-transform:scale(1.5,1.5) ;
    opacity: 0;
  }
}
@keyframes scale2 {
  0%{  transform: scale(1,1);
    -webkit-transform:scale(1,1) ;
    -moz-transform:scale(1,1) ;
    -ms-transform:scale(1,1) ;
    opacity: 0.6;
  }
  100%{
    transform: scale(1.5,1.5);
    -webkit-transform:scale(1.5,1.5) ;
    opacity: 0;
  }
}

3. 如果想要把贺卡分享到朋友圈,需要进行以下步骤

步骤一:绑定域名 登录微信公众平台进入“公众号设置”的“功能设置”里填写“JS接口安全域名”
步骤二:引入JS文件 <script src=``"http://res.wx.qq.com/open/js/jweixin-1.0.0.js" type=``"text/javascript"``></script>
步骤三:通过config接口注入权限验证配置

wx.ready(function(){
  // config信息验证后会执行ready方法,所有接口调用都必须在config接口获得结果之后,config是一个客户端的异步操作,所以如果需要在页面加载时就调用相关接口,则须把相关接口放在ready函数中调用来确保正确执行。对于用户触发时才调用的接口,则可以直接调用,不需要放在ready函数中。
  console.log("Weixin初始化成功");
  wx.checkJsApi({
    jsApiList: ['onMenuShareTimeline','onMenuShareAppMessage'], // 需要检测的JS接口列表,所有JS接口列表见附录2,
    success: function(res) {
      // 以键值对的形式返回,可用的api值true,不可用为false
      // 如:{"checkResult":{"chooseImage":true},"errMsg":"checkJsApi:ok"}
    }
  });
  //分享朋友圈
  wx.onMenuShareTimeline({
    title:_title , // 分享标题
    link: _link, // 分享链接
    imgUrl: _imgUrl, // 分享图标
    success: function () {
      // 用户确认分享后执行的回调函数
    },
    cancel: function () {
      // 用户取消分享后执行的回调函数
    }
  });

  //分享朋友
  wx.onMenuShareAppMessage({
    title: _title, // 分享标题
    desc: _desc, // 分享描述
    link: _link, // 分享链接
    imgUrl: _imgUrl, // 分享图标
    type: '', // 分享类型,music、video或link,不填默认为link
    dataUrl: '', // 如果type是music或video,则要提供数据链接,默认为空
    success: function () {
      // 用户确认分享后执行的回调函数
    },
    cancel: function () {
      // 用户取消分享后执行的回调函数
    },
    fail:function(res){
      alert(res);
    }
  });
});


wx.error(function(res){
  // config信息验证失败会执行error函数,如签名过期导致验证失败,具体错误信息可以打开config的debug模式查看,也可以在返回的res参数中查看,对于SPA可以在这里更新签名。
  console.log("weixin初始化失败"+res);
});

4. 彩蛋:引入一个canvas Firework动画js更加酷炫

$(function(){
  var Fireworks = function(){
    var self = this;
    var rand = function(rMi, rMa){return ~~((Math.random()*(rMa-rMi+1))+rMi);}
    var hitTest = function(x1, y1, w1, h1, x2, y2, w2, h2){return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1);};
    window.requestAnimFrame=function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||window.oRequestAnimationFrame||window.msRequestAnimationFrame||function(a){window.setTimeout(a,1E3/60)}}();

    self.init = function(){
      self.canvas = document.createElement('canvas');
      self.canvas.width = self.cw = $(window).innerWidth();
      self.canvas.height = self.ch = $(window).innerHeight();
      self.particles = [];
      self.partCount = 150;
      self.fireworks = [];
      self.mx = self.cw/2;
      self.my = self.ch/2;
      self.currentHue = 30;
      self.partSpeed = 5;
      self.partSpeedVariance = 10;
      self.partWind = 50;
      self.partFriction = 5;
      self.partGravity = 1;
      self.hueMin = 0;
      self.hueMax = 360;
      self.fworkSpeed = 4;
      self.fworkAccel = 10;
      self.hueVariance = 30;
      self.flickerDensity = 25;
      self.showShockwave = true;
      self.showTarget = false;
      self.clearAlpha = 25;

      $(document.body).append(self.canvas);
      self.ctx = self.canvas.getContext('2d');
      self.ctx.lineCap = 'round';
      self.ctx.lineJoin = 'round';
      self.lineWidth = 1;
      self.bindEvents();
      self.canvasLoop();
      self.canvas.onselectstart = function() {
        return false;
      };
    };

    self.createParticles = function(x,y, hue){
      var countdown = self.partCount;
      while(countdown--){
        var newParticle = {
          x: x,
          y: y,
          coordLast: [
            {x: x, y: y},
            {x: x, y: y},
            {x: x, y: y}
          ],
          angle: rand(0, 360),
          speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
          friction: 1 - self.partFriction/100,
          gravity: self.partGravity/2,
          hue: rand(hue-self.hueVariance, hue+self.hueVariance),
          brightness: rand(50, 80),
          alpha: rand(40,100)/100,
          decay: rand(10, 50)/1000,
          wind: (rand(0, self.partWind) - (self.partWind/2))/25,
          lineWidth: self.lineWidth
        };
        self.particles.push(newParticle);
      }
    };


    self.updateParticles = function(){
      var i = self.particles.length;
      while(i--){
        var p = self.particles[i];
        var radians = p.angle * Math.PI / 180;
        var vx = Math.cos(radians) * p.speed;
        var vy = Math.sin(radians) * p.speed;
        p.speed *= p.friction;

        p.coordLast[2].x = p.coordLast[1].x;
        p.coordLast[2].y = p.coordLast[1].y;
        p.coordLast[1].x = p.coordLast[0].x;
        p.coordLast[1].y = p.coordLast[0].y;
        p.coordLast[0].x = p.x;
        p.coordLast[0].y = p.y;

        p.x += vx;
        p.y += vy;
        p.y += p.gravity;

        p.angle += p.wind;
        p.alpha -= p.decay;

        if(!hitTest(0,0,self.cw,self.ch,p.x-p.radius, p.y-p.radius, p.radius*2, p.radius*2) || p.alpha < .05){
          self.particles.splice(i, 1);
        }
      };
    };

    self.drawParticles = function(){
      var i = self.particles.length;
      while(i--){
        var p = self.particles[i];

        var coordRand = (rand(1,3)-1);
        self.ctx.beginPath();
        self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
        self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
        self.ctx.closePath();
        self.ctx.strokeStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+p.alpha+')';
        self.ctx.stroke();

        if(self.flickerDensity > 0){
          var inverseDensity = 50 - self.flickerDensity;
          if(rand(0, inverseDensity) === inverseDensity){
            self.ctx.beginPath();
            self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth,p.lineWidth+3)/2, 0, Math.PI*2, false)
            self.ctx.closePath();
            var randAlpha = rand(50,100)/100;
            self.ctx.fillStyle = 'hsla('+p.hue+', 100%, '+p.brightness+'%, '+randAlpha+')';
            self.ctx.fill();
          }
        }
      };
    };


    self.createFireworks = function(startX, startY, targetX, targetY){
      var newFirework = {
        x: startX,
        y: startY,
        startX: startX,
        startY: startY,
        hitX: false,
        hitY: false,
        coordLast: [
          {x: startX, y: startY},
          {x: startX, y: startY},
          {x: startX, y: startY}
        ],
        targetX: targetX,
        targetY: targetY,
        speed: self.fworkSpeed,
        angle: Math.atan2(targetY - startY, targetX - startX),
        shockwaveAngle: Math.atan2(targetY - startY, targetX - startX)+(90*(Math.PI/180)),
        acceleration: self.fworkAccel/100,
        hue: self.currentHue,
        brightness: rand(50, 80),
        alpha: rand(50,100)/100,
        lineWidth: self.lineWidth
      };
      self.fireworks.push(newFirework);

    };


    self.updateFireworks = function(){
      var i = self.fireworks.length;

      while(i--){
        var f = self.fireworks[i];
        self.ctx.lineWidth = f.lineWidth;

        vx = Math.cos(f.angle) * f.speed,
            vy = Math.sin(f.angle) * f.speed;
        f.speed *= 1 + f.acceleration;
        f.coordLast[2].x = f.coordLast[1].x;
        f.coordLast[2].y = f.coordLast[1].y;
        f.coordLast[1].x = f.coordLast[0].x;
        f.coordLast[1].y = f.coordLast[0].y;
        f.coordLast[0].x = f.x;
        f.coordLast[0].y = f.y;

        if(f.startX >= f.targetX){
          if(f.x + vx <= f.targetX){
            f.x = f.targetX;
            f.hitX = true;
          } else {
            f.x += vx;
          }
        } else {
          if(f.x + vx >= f.targetX){
            f.x = f.targetX;
            f.hitX = true;
          } else {
            f.x += vx;
          }
        }

        if(f.startY >= f.targetY){
          if(f.y + vy <= f.targetY){
            f.y = f.targetY;
            f.hitY = true;
          } else {
            f.y += vy;
          }
        } else {
          if(f.y + vy >= f.targetY){
            f.y = f.targetY;
            f.hitY = true;
          } else {
            f.y += vy;
          }
        }

        if(f.hitX && f.hitY){
          self.createParticles(f.targetX, f.targetY, f.hue);
          self.fireworks.splice(i, 1);

        }
      };
    };

    self.drawFireworks = function(){
      var i = self.fireworks.length;
      self.ctx.globalCompositeOperation = 'lighter';
      while(i--){
        var f = self.fireworks[i];
        self.ctx.lineWidth = f.lineWidth;

        var coordRand = (rand(1,3)-1);
        self.ctx.beginPath();
        self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
        self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
        self.ctx.closePath();
        self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+f.alpha+')';
        self.ctx.stroke();

        if(self.showTarget){
          self.ctx.save();
          self.ctx.beginPath();
          self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1,8), 0, Math.PI*2, false)
          self.ctx.closePath();
          self.ctx.lineWidth = 1;
          self.ctx.stroke();
          self.ctx.restore();
        }

        if(self.showShockwave){
          self.ctx.save();
          self.ctx.translate(Math.round(f.x), Math.round(f.y));
          self.ctx.rotate(f.shockwaveAngle);
          self.ctx.beginPath();
          self.ctx.arc(0, 0, 1*(f.speed/5), 0, Math.PI, true);
          self.ctx.strokeStyle = 'hsla('+f.hue+', 100%, '+f.brightness+'%, '+rand(25, 60)/100+')';
          self.ctx.lineWidth = f.lineWidth;
          self.ctx.stroke();
          self.ctx.restore();
        }
      };
    };

    self.bindEvents = function(){
      $(window).on('resize', function(){
        clearTimeout(self.timeout);
        self.timeout = setTimeout(function() {
          self.canvas.width = self.cw = $(window).innerWidth();
          self.canvas.height = self.ch = $(window).innerHeight();
          self.ctx.lineCap = 'round';
          self.ctx.lineJoin = 'round';
        }, 100);
      });

      $(self.canvas).on('mousedown', function(e){
        self.mx = e.pageX - self.canvas.offsetLeft;
        self.my = e.pageY - self.canvas.offsetTop;
        self.currentHue = rand(self.hueMin, self.hueMax);
        self.createFireworks(self.cw/2, self.ch, self.mx, self.my);

        $(self.canvas).on('mousemove.fireworks', function(e){
          self.mx = e.pageX - self.canvas.offsetLeft;
          self.my = e.pageY - self.canvas.offsetTop;
          self.currentHue = rand(self.hueMin, self.hueMax);
          self.createFireworks(self.cw/2, self.ch, self.mx, self.my);
        });
      });

      $(self.canvas).on('mouseup', function(e){
        $(self.canvas).off('mousemove.fireworks');
      });

    }

    self.clear = function(){
      self.particles = [];
      self.fireworks = [];
      self.ctx.clearRect(0, 0, self.cw, self.ch);
    };


    self.canvasLoop = function(){
      requestAnimFrame(self.canvasLoop, self.canvas);
      self.ctx.globalCompositeOperation = 'destination-out';
      self.ctx.fillStyle = 'rgba(0,0,0,'+self.clearAlpha/100+')';
      self.ctx.fillRect(0,0,self.cw,self.ch);
      self.updateFireworks();
      self.updateParticles();
      self.drawFireworks();
      self.drawParticles();

    };
    self.init();
  }
  var fworks = new Fireworks();
});