由于公司项目原因,从四年Vue老狗转React,在开发上遇到了许多稀奇古怪的问题,在此记录一下,方便复盘
直接上Error
react_devtools_backend.js:2540 Warning: Can't perform a React state update on an unmounted component. This is a no-op, but it indicates a memory leak in your application. To fix, cancel all subscriptions and asynchronous tasks in a useEffect cleanup function.
at RenderDeliveryStage (http://10.30.58.157:9000/Home.index_bundle.js:17651:81)
有道翻译:无法对已卸载的组件执行React状态更新。这是一个无操作,但它表明应用程序中存在内存泄漏。若要修复,请在useEffect清理函数中取消所有订阅和异步任务。
原因
组件卸载了,但是状态值(如:setState,useState)依然更改了,或者处于渲染中,直接卸载组件,可能会导致内存泄漏,因此React抛出异常,一般有异步处理的副作用导致的,比如定时器,lottie动画、网络请求副作用。
解决方案
需要在组件卸载的时候,将异步影响副作用处理掉,可以在useEffect中解决。
解决demo
1. 定时器
const [update, setUpdate] = useState(1);
useEffect(() => {
const creatInt = setInterval(() => { //假设这里写了定时器来更新update
setUpdate(c => c + 1);
}, 2000);
return () => {
clearInterval(creatInt); // (重点)这里清除掉定时器
};
}, []);
2. 网络请求1
useEffect(() => {
let isUnmount = false ; //这里插入isUnmount
const fetchDetail = async () => {
const res = await getDetail(detailId);
if (res.code === 0 && !isUnmount) { //加上判断isUnmount才去更新数据渲染组件
setDetail(res.data);
}
};
fetchDetail();
// 或者在这里将 getDetail的ajax发给abort掉,见下面的栗子
return () => isUnmount = true ; //最好return一个isUnmount
}, [detail]);
3. 网络请求2
function Component(props) {
const [fetched, setFetched] = React.useState(false);
React.useEffect(() => {
const ac = new AbortController();
Promise.all([
fetch('http://placekitten.com/1000/1000', {signal: ac.signal}),
fetch('http://placekitten.com/2000/2000', {signal: ac.signal})
]).then(() => setFetched(true))
.catch(ex => console.error(ex));
return () => ac.abort(); // Abort both fetches on unmount
}, []);
return fetched;
}
const main = document.querySelector('main');
ReactDOM.render(React.createElement(Component), main);
setTimeout(() => ReactDOM.unmountComponentAtNode(main), 1); // Unmount after 1ms
4. lottie动画
/* 将apng转成canvas 并提供操作播放的方法以及属性 */
function ApngPlayer({ url, className = '', apngOptions = {}, ready }: IProps) {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current as HTMLCanvasElement
let player: Player
;(async function () {
const { width, height } = await getImgSize(url)
canvas.width = width
canvas.height = height
Object.assign(apngOptions, { width, height })
player = await createApngPlayer(url, canvas, apngOptions)
if (ready) ready(player)
})()
// 防止组件卸载,内存溢出
return () => player?.stop()
}, [apngOptions, ready, url])
return <canvas className={className} ref={canvasRef} />
}