「这是我参与11月更文挑战的第2天,活动详情查看:2021最后一次更文挑战」。
Choreographer的工作过程
谷歌在4.1之后引入了Choreographer,Choreographer的中文翻译是编舞,编导。对于屏幕刷新而言Choreographer的工作职责是发起并接受底层的VSync信号。工作流程如图
ViewRootImpl#requestLayout
view的requestLayout最终会调用ViewRootImpl#requestLayout,DecorView的parent是ViewRootImpl
@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
//检查是不是在主线程发起ui更新请求
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}
void scheduleTraversals() {
if (!mTraversalScheduled) {
//这个标记防止多次重复调用该方法,在接收并处理VSync或者取消本次更新ui请求的时候会被重置
mTraversalScheduled = true;
//发起一个同步屏障消息
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
//发送消息监听垂直同步信息
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
//发送一个消息通知
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
小结:ViewRootImpl在向Choreographer 请求更新ui的时候主要的工作是
- 检测当前发起更新ui的线程.
- 给消息队列发送一个同步屏障。当消息队列中存在同步屏障的时候,会优先处理异步消息,而更新ui的消息就是异步消息。
Choreographer
Choreographer#postCallback
public void postCallback(int callbackType, Runnable action, Object token) {
postCallbackDelayed(callbackType, action, token, 0);
}
public void postCallbackDelayed(int callbackType,
Runnable action, Object token, long delayMillis) {
if (action == null) {
throw new IllegalArgumentException("action must not be null");
}
if (callbackType < 0 || callbackType > CALLBACK_LAST) {
throw new IllegalArgumentException("callbackType is invalid");
}
postCallbackDelayedInternal(callbackType, action, token, delayMillis);
}
private void postCallbackDelayedInternal(int callbackType,
Object action, Object token, long delayMillis) {
if (DEBUG_FRAMES) {
Log.d(TAG, "PostCallback: type=" + callbackType
+ ", action=" + action + ", token=" + token
+ ", delayMillis=" + delayMillis);
}
synchronized (mLock) {
final long now = SystemClock.uptimeMillis();
final long dueTime = now + delayMillis;
//将对应类型的callbackType 添加到队列中
mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);
//一般而言都是走这个位置,但是在TextView中会发送延迟消息。
if (dueTime <= now) {
scheduleFrameLocked(now);
} else {
Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
msg.arg1 = callbackType;
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, dueTime);
}
}
}
Choreographer#scheduleFrameLocked
private void scheduleFrameLocked(long now) {
if (!mFrameScheduled) {
mFrameScheduled = true;
if (USE_VSYNC) {//这个是一个配置项是否启用垂直同步,一般是启用的
if (DEBUG_FRAMES) {
Log.d(TAG, "Scheduling next frame on vsync.");
}
// If running on the Looper thread, then schedule the vsync immediately,
// otherwise post a message to schedule the vsync from the UI thread
// as soon as possible.
if (isRunningOnLooperThreadLocked()) {//如果是在主线程,直接调用不在主线程的话发送handler消息调用scheduleVsyncLocked
scheduleVsyncLocked();
} else {
Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_VSYNC);
msg.setAsynchronous(true);
mHandler.sendMessageAtFrontOfQueue(msg);
}
} else {
final long nextFrameTime = Math.max(
mLastFrameTimeNanos / TimeUtils.NANOS_PER_MS + sFrameDelay, now);
if (DEBUG_FRAMES) {
Log.d(TAG, "Scheduling next frame in " + (nextFrameTime - now) + " ms.");
}
Message msg = mHandler.obtainMessage(MSG_DO_FRAME);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, nextFrameTime);
}
}
}
Choreographer#scheduleVsyncLocked
private void scheduleVsyncLocked() {
mDisplayEventReceiver.scheduleVsync();
}
FrameDisplayEventReceiver
mDisplayEventReceiver是FrameDisplayEventReceiver的实例对象,它的scheduleVsync方法在FrameDisplayEventReceiver的父类DisplayEventReceiver
DisplayEventReceiver#scheduleVsync
public void scheduleVsync() {
if (mReceiverPtr == 0) {
Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "
+ "receiver has already been disposed.");
} else {
nativeScheduleVsync(mReceiverPtr);
}
}
nativeScheduleVsync的底层实现主要是重置是否分发垂直同步信号的标记,等待接收下一次垂直同步信息,在垂直同步信息分发之后会重置该标记,因此VSync信息不会每次都被应用接收到,每一次接收都对应着一次请求,不请求就不接收。
DisplayEventReceiver#dispatchVsync
// Called from native code.
@SuppressWarnings("unused")
private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {
onVsync(timestampNanos, builtInDisplayId, frame);
}
DisplayEventReceiver#dispatchVsync负责接收底层调用的垂直同步信息然后调用onVsync 。
FrameDisplayEventReceiver
在DisplayEventReceiver中onVsync为空实现,具体的逻辑在它的子类FrameDisplayEventReceiver
private final class FrameDisplayEventReceiver extends DisplayEventReceiver
implements Runnable {
private boolean mHavePendingVsync;
private long mTimestampNanos;
private int mFrame;
public FrameDisplayEventReceiver(Looper looper, int vsyncSource) {
super(looper, vsyncSource);
}
@Override
public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {
// Ignore vsync from secondary display.
// This can be problematic because the call to scheduleVsync() is a one-shot.
// We need to ensure that we will still receive the vsync from the primary
// display which is the one we really care about. Ideally we should schedule
// vsync for a particular display.
// At this time Surface Flinger won't send us vsyncs for secondary displays
// but that could change in the future so let's log a message to help us remember
// that we need to fix this.
if (builtInDisplayId != SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN) {
Log.d(TAG, "Received vsync from secondary display, but we don't support "
+ "this case yet. Choreographer needs a way to explicitly request "
+ "vsync for a specific display to ensure it doesn't lose track "
+ "of its scheduled vsync.");
scheduleVsync();
return;
}
// Post the vsync event to the Handler.
// The idea is to prevent incoming vsync events from completely starving
// the message queue. If there are no messages in the queue with timestamps
// earlier than the frame time, then the vsync event will be processed immediately.
// Otherwise, messages that predate the vsync event will be handled first.
long now = System.nanoTime();
if (timestampNanos > now) {//更正时间戳,并打印日志提醒开发者检测 图形系统的时间是否有问题
Log.w(TAG, "Frame time is " + ((timestampNanos - now) * 0.000001f)
+ " ms in the future! Check that graphics HAL is generating vsync "
+ "timestamps using the correct timebase.");
timestampNanos = now;
}
if (mHavePendingVsync) {
Log.w(TAG, "Already have a pending vsync event. There should only be "
+ "one at a time.");
} else {
mHavePendingVsync = true;
}
mTimestampNanos = timestampNanos;
mFrame = frame;
//第二个参数是this 最终会执行自身的run
Message msg = Message.obtain(mHandler, this);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, timestampNanos / TimeUtils.NANOS_PER_MS);
}
@Override
public void run() {
mHavePendingVsync = false;
doFrame(mTimestampNanos, mFrame);
}
}
可以看到底层的垂直同步信号与doFrame会经过handler将消息的处理切换到主线程,如果此时主线程正在执行耗时操作,虽然有同步屏障保证,但是也有可能造成丢帧。
Choreographer
doFrame是Choreographer的一个内部方法
Choreographer#doFrame
void doFrame(long frameTimeNanos, int frame) {
final long startNanos;
synchronized (mLock) {
if (!mFrameScheduled) {
return; // no work to do
}
if (DEBUG_JANK && mDebugPrintNextFrameTimeDelta) {
mDebugPrintNextFrameTimeDelta = false;
Log.d(TAG, "Frame time delta: "
+ ((frameTimeNanos - mLastFrameTimeNanos) * 0.000001f) + " ms");
}
long intendedFrameTimeNanos = frameTimeNanos;
startNanos = System.nanoTime();
//doframe 调用过慢 虽然有同步屏障来保证异步消息先执行,发生丢帧
final long jitterNanos = startNanos - frameTimeNanos;
//mFrameIntervalNanos 是根据屏幕刷新频率计算出来的,Android 的屏幕刷新频率一般是60 但是也可能有其它的
if (jitterNanos >= mFrameIntervalNanos) {
final long skippedFrames = jitterNanos / mFrameIntervalNanos;
//这个可以检测到发起ui更新之后的耗时操作,但是先由耗时操作在进行ui更新的话不一定能够检测 还有这个应该没办法检测三大流程的耗时
if (skippedFrames >= SKIPPED_FRAME_WARNING_LIMIT) {
Log.i(TAG, "Skipped " + skippedFrames + " frames! "
+ "The application may be doing too much work on its main thread.");
}
final long lastFrameOffset = jitterNanos % mFrameIntervalNanos;
if (DEBUG_JANK) {
Log.d(TAG, "Missed vsync by " + (jitterNanos * 0.000001f) + " ms "
+ "which is more than the frame interval of "
+ (mFrameIntervalNanos * 0.000001f) + " ms! "
+ "Skipping " + skippedFrames + " frames and setting frame "
+ "time to " + (lastFrameOffset * 0.000001f) + " ms in the past.");
}
frameTimeNanos = startNanos - lastFrameOffset;
}
if (frameTimeNanos < mLastFrameTimeNanos) {
if (DEBUG_JANK) {
Log.d(TAG, "Frame time appears to be going backwards. May be due to a "
+ "previously skipped frame. Waiting for next vsync.");
}
scheduleVsyncLocked();
return;
}
if (mFPSDivisor > 1) {
long timeSinceVsync = frameTimeNanos - mLastFrameTimeNanos;
if (timeSinceVsync < (mFrameIntervalNanos * mFPSDivisor) && timeSinceVsync > 0) {
scheduleVsyncLocked();
return;
}
}
mFrameInfo.setVsync(intendedFrameTimeNanos, frameTimeNanos);
mFrameScheduled = false;
mLastFrameTimeNanos = frameTimeNanos;
}
try {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "Choreographer#doFrame");
AnimationUtils.lockAnimationClock(frameTimeNanos / TimeUtils.NANOS_PER_MS);
mFrameInfo.markInputHandlingStart();
doCallbacks(Choreographer.CALLBACK_INPUT, frameTimeNanos);
mFrameInfo.markAnimationsStart();
doCallbacks(Choreographer.CALLBACK_ANIMATION, frameTimeNanos);
mFrameInfo.markPerformTraversalsStart();
//requestLayout 传递的type
doCallbacks(Choreographer.CALLBACK_TRAVERSAL, frameTimeNanos);
doCallbacks(Choreographer.CALLBACK_COMMIT, frameTimeNanos);
} finally {
AnimationUtils.unlockAnimationClock();
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
if (DEBUG_FRAMES) {
final long endNanos = System.nanoTime();
Log.d(TAG, "Frame " + frame + ": Finished, took "
+ (endNanos - startNanos) * 0.000001f + " ms, latency "
+ (startNanos - frameTimeNanos) * 0.000001f + " ms.");
}
}
计算丢失多少帧的算法是:偏差时间/每帧时间 每帧的时间是根据屏幕刷新频率计算而来的,对于Android设备而言大不部分是60 但是也有其他的
Choreographer#doCallbacks
void doCallbacks(int callbackType, long frameTimeNanos) {
CallbackRecord callbacks;
synchronized (mLock) {
// We use "now" to determine when callbacks become due because it's possible
// for earlier processing phases in a frame to post callbacks that should run
// in a following phase, such as an input event that causes an animation to start.
final long now = System.nanoTime();
callbacks = mCallbackQueues[callbackType].extractDueCallbacksLocked(
now / TimeUtils.NANOS_PER_MS);
if (callbacks == null) {
return;
}
mCallbacksRunning = true;
if (callbackType == Choreographer.CALLBACK_COMMIT) {
final long jitterNanos = now - frameTimeNanos;
Trace.traceCounter(Trace.TRACE_TAG_VIEW, "jitterNanos", (int) jitterNanos);
if (jitterNanos >= 2 * mFrameIntervalNanos) {
final long lastFrameOffset = jitterNanos % mFrameIntervalNanos
+ mFrameIntervalNanos;
if (DEBUG_JANK) {
Log.d(TAG, "Commit callback delayed by " + (jitterNanos * 0.000001f)
+ " ms which is more than twice the frame interval of "
+ (mFrameIntervalNanos * 0.000001f) + " ms! "
+ "Setting frame time to " + (lastFrameOffset * 0.000001f)
+ " ms in the past.");
mDebugPrintNextFrameTimeDelta = true;
}
frameTimeNanos = now - lastFrameOffset;
mLastFrameTimeNanos = frameTimeNanos;
}
}
}
try {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, CALLBACK_TRACE_TITLES[callbackType]);
for (CallbackRecord c = callbacks; c != null; c = c.next) {
if (DEBUG_FRAMES) {
Log.d(TAG, "RunCallback: type=" + callbackType
+ ", action=" + c.action + ", token=" + c.token
+ ", latencyMillis=" + (SystemClock.uptimeMillis() - c.dueTime));
}
c.run(frameTimeNanos);
}
} finally {
synchronized (mLock) {
mCallbacksRunning = false;
do {
final CallbackRecord next = callbacks.next;
recycleCallbackLocked(callbacks);
callbacks = next;
} while (callbacks != null);
}
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}
ViewRootImpl$TraversalRunnable
在requestLayout的过程中分装的CallbackRecord最终会调用到ViewRootImpl$TraversalRunnable
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
ViewRootImpl#doTraversal
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
//移除同步屏障
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
//开始View布局流程
performTraversals();
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
Choreographer对上承接ViewRootImpl 发起的屏幕刷新请求,对下监听垂直同步信号,调用ViewRootImpl 进行ui更新。
小结:app卡顿原因
外部:
内存紧张,频繁gc导致ui线程被暂停
其它线程/进程 频繁抢占CPU app 因为得不到cpu而产生卡顿现象
内部:
消息队列中存在耗时的操作,导致doframe不能及时执行卡顿
view布局流程耗时导致cpu不能及时准备好GPU所需要的数据
消息队列中有其它的异步消息,导致doframe不能及时执行(我们在app开发中慎用异步消息)。