1.下载glTF文件
可以从sketchfab上下载模型,例如我下载了下面这个模型。
2.three.js加载glTF文件的代码
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js加载glTF模型</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from './three.js/build/three.module.js';
import { OrbitControls } from './three.js/examples/jsm/controls/OrbitControls.js';
import { GLTFLoader } from './three.js/examples/jsm/loaders/GLTFLoader.js';
let camera, scene, renderer;
init();
render();
function init() {
const container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.2, 500);
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
render();
const loader = new GLTFLoader().setPath('models/girl/');
loader.load('scene.gltf', function (gltf) {
// 设置模型缩放比例
gltf.scene.scale.set(0.01, 0.01, 0.01);
// 相对X轴旋转弧度(为了让模型加载为合适的姿势)
gltf.scene.rotation.x = -0.5 * Math.PI;
gltf.scene.position.z = 0.8;
scene.add(gltf.scene);
render();
});
const controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set(0, 0, 0);
controls.update();
}
function render() {
renderer.render(scene, camera);
};
</script>
</body>
</html>