const GLenum POINTS = 0x0000;
const GLenum LINES = 0x0001;
const GLenum LINE_LOOP = 0x0002;
const GLenum LINE_STRIP = 0x0003;
const GLenum TRIANGLES = 0x0004;
const GLenum TRIANGLE_STRIP = 0x0005;
const GLenum TRIANGLE_FAN = 0x0006;
void drawArrays(GLenum mode,
GLint first,
GLsizei count);
void drawElements(GLenum mode,
GLsizei count,
GLenum type,
GLintptr offset);
drawArraysInstancedANGLE(gl.TRIANGLES, 0, 6, instanceCount)
- drawCall
- drawArrays
- drawElements
- drawArraysInstancedANGLE
- drawArraysInstanced
- drawElementsInstanced
- drawElementsInstancedANGLE
- render
- mode, start, count
- 不考虑不同object,只考虑顶点数据起始,与总数
function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
const isWebGL2 = capabilities.isWebGL2;
let mode;
function setMode( value ) {
mode = value;
}
function render( start, count ) {
gl.drawArrays( mode, start, count );
info.update( count, mode, 1 );
}
function renderInstances( start, count, primcount ) {
if ( primcount === 0 ) return;
let extension, methodName;
if ( isWebGL2 ) {
extension = gl;
methodName = 'drawArraysInstanced';
} else {
extension = extensions.get( 'ANGLE_instanced_arrays' );
methodName = 'drawArraysInstancedANGLE';
if ( extension === null ) {
console.error(
'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.'
);
return;
}
}
extension[ methodName ]( mode, start, count, primcount );
info.update( count, mode, primcount );
}
this.setMode = setMode;
this.render = render;
this.renderInstances = renderInstances;
}
function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
const isWebGL2 = capabilities.isWebGL2;
let mode;
function setMode( value ) {
mode = value;
}
let type, bytesPerElement;
function setIndex( value ) {
type = value.type;
bytesPerElement = value.bytesPerElement;
}
function render( start, count ) {
gl.drawElements( mode, count, type, start * bytesPerElement );
info.update( count, mode, 1 );
}
function renderInstances( start, count, primcount ) {
if ( primcount === 0 ) return;
let extension, methodName;
if ( isWebGL2 ) {
extension = gl;
methodName = 'drawElementsInstanced';
} else {
extension = extensions.get( 'ANGLE_instanced_arrays' );
methodName = 'drawElementsInstancedANGLE';
if ( extension === null ) {
console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
}
extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
info.update( count, mode, primcount );
}
this.setMode = setMode;
this.setIndex = setIndex;
this.render = render;
this.renderInstances = renderInstances;
}
gl.drawArrays(gl.TRIANGLES, 0, n);
gl.drawElements(gl.TRIANGLES, n, gl.UNSIGNED_BYTE, 0);
ext = gl.getExtension("ANGLE_instanced_arrays");
ext.vertexAttribDivisorANGLE(aOffsetLocation, 1);
ext.vertexAttribDivisorANGLE(aColorLocation, 1);
ext.drawArraysInstancedANGLE(gl.TRIANGLES, 0, 6, instanceCount);