Created by Jerry Wang, last modified on Jul 31, 2014
- SE80, 创建一个新的BSP application. 上传一副图片,例如map.png.
2. 创建一个新的page ( with flow logic).
html code如下:
<%@page language="abap"%>
<%@extension name="htmlb" prefix="htmlb"%>
<html>
<head>
<script>
window.onload = function() {
var canvas = document.getElementById("myCanvas");
var image = document.getElementById("imageSource");
// re-size the canvas deminsion
canvas.width = image.width;
canvas.height = image.height;
// get 2D render object
var context = canvas.getContext("2d");
context.drawImage(image, 0, 0);
var canvasData = context.getImageData(0, 0, canvas.width, canvas.height);
alert(canvasData.width.toString());
alert(canvasData.height.toString());
// gray filter
for ( var x = 0; x < canvasData.width; x++) {
for ( var y = 0; y < canvasData.height; y++) {
// Index of the pixel in the array
var idx = (x + y * canvasData.width) * 4;
var r = canvasData.data[idx + 0];
var g = canvasData.data[idx + 1];
var b = canvasData.data[idx + 2];
// calculate gray scale value
var gray = .299 * r + .587 * g + .114 * b;
// assign gray scale value
canvasData.data[idx + 0] = gray; // Red channel
canvasData.data[idx + 1] = gray; // Green channel
canvasData.data[idx + 2] = gray; // Blue channel
canvasData.data[idx + 3] = 255; // Alpha channel
// add black border
if(x < 8 || y < 8 || x > (canvasData.width - 8) || y > (canvasData.height - 8))
{
canvasData.data[idx + 0] = 0;
canvasData.data[idx + 1] = 0;
canvasData.data[idx + 2] = 0;
}
}
}
context.putImageData(canvasData, 0, 0); // at coords 0,0
};
</script>
</head>
<body>
<h2>Hello World!</h2>
<img id="imageSource" src="map.png" alt="Canvas Source" />
<canvas id="myCanvas" >Gray Filter</canvas>
</body>
</html>
3. 测试效果如下: