Vue源码解析系列(九) -- 新老虚拟dom是如何进行diff算法的

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继上一章Vue源码解析系列(八) -- 虚拟dom是怎么样生成的我们知道,模板tamplate经过parseoptimizegenerate等一些列操作之后,把AST转为render function code进而生成虚拟VNode,模板编译阶段基本已经完成了,那么这一章,我们来探讨一下Vue中的一个算法策略--dom diff 首先来介绍下什么叫dom diff

什么是虚拟dom

我们经过前面的章节学习已经知道,要知道渲染真实DOM的开销是很大的,比如有时候我们修改了某个数据,如果直接渲染到真实dom上会引起整个dom树重绘重排,有没有可能我们只更新我们修改的那一小块dom而不要更新整个dom呢?

为了解决这个问题,我们的解决方案是--根据真实DOM生成一颗virtual DOM,当virtual DOM某个节点的数据改变后会生成一个新的Vnode,然后Vnode和oldVnode作对比,发现有不一样的地方就直接修改在真实的DOM上,然后使oldVnode的值为Vnode。这也就是我们所说的一个虚拟dom diff的过程

图示

image.png

传统的Diff算法所耗费的时间复杂度为O(n^3),那么这个O(n^3)是怎么算出来的?

  1. 传统diff算法时间复杂度为n(第一次Old与新的所有节点对比)----O(n)
  2. 传统diff算法时间复杂度为n(第二次Old树的所有节点与新的所有节点对比)----O(n^2)
  3. 新树的生成,节点可变编辑,时间复杂度为n(遍历当前树)----O(n^3)

第一次对比 (1:n)

image.png

第二次对比 (1:n)

image.png

第n次对比 (n:n)

image.png 到这里那么n个节点与n个节点暴力对比就对比完了,那么就开启第三轮可编辑树节点遍历,更改之后的树由vdom(old)vdom(new)

image.png 故而传统diff算法O(n^3)是这么算出来的,但是这不是我们今天研究的重点。

现代diff算法

现代diff算法策略说的是,同层级比较,广度优先

image.png 那么这里的话我们要深入源码了,在深入源码之前我们在心中应该形成这样一个概念,整个diff的流程是什么?我们再对比着源码解读

diff算法流程图

image.png

深入源码

我们在Vue初始化的时候调用lifecycleMixin函数的时候,会给Vue的原型上挂载_update方法

_update

Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
    const vm: Component = this
    if (vm._isMounted) {
      //会调用声明周期中的beforeUpdate回调函数
      callHook(vm, 'beforeUpdate')
    }
    const prevEl = vm.$el
    const prevVnode = vm._vnode
    const prevActiveInstance = activeInstance
    activeInstance = vm
    vm._vnode = vnode
    // Vue.prototype.__patch__ is injected in entry points
    // based on the rendering backend used.
    //若组件本身的vnode未生成,直接用传入的vnode生成dom
    if (!prevVnode) {
      // initial render
      vm.$el = vm.__patch__(
        vm.$el, vnode, hydrating, false /* removeOnly */,
        vm.$options._parentElm,
        vm.$options._refElm
      )
      // no need for the ref nodes after initial patch
      // this prevents keeping a detached DOM tree in memory (#5851)
      vm.$options._parentElm = vm.$options._refElm = null
    } else {
      //对新旧vnode进行diff
      // updates
      vm.$el = vm.__patch__(prevVnode, vnode)
    }
    activeInstance = prevActiveInstance
    // update __vue__ reference
    if (prevEl) {
      prevEl.__vue__ = null
    }
    if (vm.$el) {
      vm.$el.__vue__ = vm
    }
    // if parent is an HOC, update its $el as well
    if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
      vm.$parent.$el = vm.$el
    }

我们在这里可以看到vm.$el = vm.__patch__方法,追根溯源_patch_的定义:

Vue.prototype.__patch__ = inBrowser ? patch : noop

可见这里是一个浏览器环境的鉴别,如果在浏览器环境中,我们会执行patch,不在的话会执行noop,这是一个util里面的一个方法,用来跨平台的,我们这里暂时不考虑,接着我们去看patch的具体实现./patch文件

import * as nodeOps from 'web/runtime/node-ops'
import { createPatchFunction } from 'core/vdom/patch'
import baseModules from 'core/vdom/modules/index'
import platformModules from 'web/runtime/modules/index'
const modules = platformModules.concat(baseModules)

export const patch: Function = createPatchFunction({ nodeOps, modules })

createPatchFunction函数

/**
 * 创建patch方法
 */
export function createPatchFunction (backend) {
  let i, j
  const cbs = {}

  const { modules, nodeOps } = backend

  for (i = 0; i < hooks.length; ++i) {
    cbs[hooks[i]] = []
    for (j = 0; j < modules.length; ++j) {
      if (isDef(modules[j][hooks[i]])) {
        cbs[hooks[i]].push(modules[j][hooks[i]])
      }
    }
  }

  function emptyNodeAt (elm) {
    return new VNode(nodeOps.tagName(elm).toLowerCase(), {}, [], undefined, elm)
  }

  /**
   * 创建一个回调方法, 用于删除节点
   * 
   * 
   */
  function createRmCb (childElm, listeners) {
    function remove () {
      if (--remove.listeners === 0) {
        removeNode(childElm)
      }
    }
    remove.listeners = listeners
    return remove
  }

  function removeNode (el) {
    const parent = nodeOps.parentNode(el)
    // element may have already been removed due to v-html / v-text
    if (isDef(parent)) {
      nodeOps.removeChild(parent, el)
    }
  }

  /**
   * 通过vnode的tag判断是否是原生dom标签或者组件标签
   * 用于创建真实DOM节点时, 预先判断tag的合法性
   */
  function isUnknownElement (vnode, inVPre) {
    return (
      !inVPre &&
      !vnode.ns &&
      !(
        config.ignoredElements.length &&
        config.ignoredElements.some(ignore => {
          return isRegExp(ignore)
            ? ignore.test(vnode.tag)
            : ignore === vnode.tag
        })
      ) &&
      config.isUnknownElement(vnode.tag)
    )
  }

  let creatingElmInVPre = 0

  // 创建一个节点
  function createElm (
    vnode,
    insertedVnodeQueue,
    parentElm,
    refElm,
    nested,
    ownerArray,
    index
  ) {
    // 节点已经被渲染, 需要使用一个克隆节点
    if (isDef(vnode.elm) && isDef(ownerArray)) {
      // This vnode was used in a previous render!
      // now it's used as a new node, overwriting its elm would cause
      // potential patch errors down the road when it's used as an insertion
      // reference node. Instead, we clone the node on-demand before creating
      // associated DOM element for it.
      vnode = ownerArray[index] = cloneVNode(vnode)
    }

    // 创建组件节点 详见本文件中的createComponent方法
    vnode.isRootInsert = !nested // for transition enter check
    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
      return
    }

    const data = vnode.data
    const children = vnode.children
    const tag = vnode.tag
    /**
     * 如果要创建的节点有tag属性, 这里做一下校验
     * 如果该节点上面有v-pre指令, 直接给flag加1
     * 如果没有v-pre需要调用isUnknownElement判断标签是否合法, 然后给出警告
     */
    if (isDef(tag)) {
      if (process.env.NODE_ENV !== 'production') {
        if (data && data.pre) {
          creatingElmInVPre++
        }
        if (isUnknownElement(vnode, creatingElmInVPre)) {
          warn(
            'Unknown custom element: <' + tag + '> - did you ' +
            'register the component correctly? For recursive components, ' +
            'make sure to provide the "name" option.',
            vnode.context
          )
        }
      }

      vnode.elm = vnode.ns
        ? nodeOps.createElementNS(vnode.ns, tag)
        : nodeOps.createElement(tag, vnode)
      setScope(vnode)

      /* istanbul ignore if */
      if (__WEEX__) {
        // in Weex, the default insertion order is parent-first.
        // List items can be optimized to use children-first insertion
        // with append="tree".
        const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
        if (!appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
        createChildren(vnode, children, insertedVnodeQueue)
        if (appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
      } else {
        createChildren(vnode, children, insertedVnodeQueue)
        if (isDef(data)) {
          invokeCreateHooks(vnode, insertedVnodeQueue)
        }
        insert(parentElm, vnode.elm, refElm)
      }

      if (process.env.NODE_ENV !== 'production' && data && data.pre) {
        creatingElmInVPre--
      }
    } else if (isTrue(vnode.isComment)) {
      vnode.elm = nodeOps.createComment(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    } else {
      vnode.elm = nodeOps.createTextNode(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    }
  }
  /**
   * 创建组件
   * 如果组件实例已经存在, 只需要初始化组件并重新激活组件即可
   */
  function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
    let i = vnode.data
    if (isDef(i)) {
      const isReactivated = isDef(vnode.componentInstance) && i.keepAlive
      if (isDef(i = i.hook) && isDef(i = i.init)) {
        i(vnode, false /* hydrating */, parentElm, refElm)
      }
      // after calling the init hook, if the vnode is a child component
      // it should've created a child instance and mounted it. the child
      // component also has set the placeholder vnode's elm.
      // in that case we can just return the element and be done.
      if (isDef(vnode.componentInstance)) {
        initComponent(vnode, insertedVnodeQueue)
        if (isTrue(isReactivated)) {
          reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm)
        }
        return true
      }
    }
  }

  /**
   * 初始化组件
   * 主要的操作是已插入的vnode队列, 触发create钩子, 设置style的scope, 注册ref
   */
  function initComponent (vnode, insertedVnodeQueue) {
    if (isDef(vnode.data.pendingInsert)) {
      insertedVnodeQueue.push.apply(insertedVnodeQueue, vnode.data.pendingInsert)
      vnode.data.pendingInsert = null
    }
    vnode.elm = vnode.componentInstance.$el
    if (isPatchable(vnode)) {
      invokeCreateHooks(vnode, insertedVnodeQueue)
      setScope(vnode)
    } else {
      // empty component root.
      // skip all element-related modules except for ref (#3455)
      registerRef(vnode)
      // make sure to invoke the insert hook
      insertedVnodeQueue.push(vnode)
    }
  }

  /**
   * 激活组件
   */
  function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
    let i
    // hack for #4339: a reactivated component with inner transition
    // does not trigger because the inner node's created hooks are not called
    // again. It's not ideal to involve module-specific logic in here but
    // there doesn't seem to be a better way to do it.
    let innerNode = vnode
    while (innerNode.componentInstance) {
      innerNode = innerNode.componentInstance._vnode
      if (isDef(i = innerNode.data) && isDef(i = i.transition)) {
        for (i = 0; i < cbs.activate.length; ++i) {
          cbs.activate[i](emptyNode, innerNode)
        }
        insertedVnodeQueue.push(innerNode)
        break
      }
    }
    // unlike a newly created component,
    // a reactivated keep-alive component doesn't insert itself
    insert(parentElm, vnode.elm, refElm)
  }

  /**
   * 插入节点, 有父节点的插入到前面, 没有的插入到后面
   */
  function insert (parent, elm, ref) {
    if (isDef(parent)) {
      if (isDef(ref)) {
        if (ref.parentNode === parent) {
          nodeOps.insertBefore(parent, elm, ref)
        }
      } else {
        nodeOps.appendChild(parent, elm)
      }
    }
  }

  function createChildren (vnode, children, insertedVnodeQueue) {
    if (Array.isArray(children)) {
      if (process.env.NODE_ENV !== 'production') {
        checkDuplicateKeys(children)
      }
      for (let i = 0; i < children.length; ++i) {
        createElm(children[i], insertedVnodeQueue, vnode.elm, null, true, children, i)
      }
    } else if (isPrimitive(vnode.text)) {
      nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
    }
  }

  function isPatchable (vnode) {
    while (vnode.componentInstance) {
      vnode = vnode.componentInstance._vnode
    }
    return isDef(vnode.tag)
  }

  function invokeCreateHooks (vnode, insertedVnodeQueue) {
    for (let i = 0; i < cbs.create.length; ++i) {
      cbs.create[i](emptyNode, vnode)
    }
    i = vnode.data.hook // Reuse variable
    if (isDef(i)) {
      if (isDef(i.create)) i.create(emptyNode, vnode)
      if (isDef(i.insert)) insertedVnodeQueue.push(vnode)
    }
  }

  // set scope id attribute for scoped CSS.
  // this is implemented as a special case to avoid the overhead
  // of going through the normal attribute patching process.
  function setScope (vnode) {
    let i
    if (isDef(i = vnode.fnScopeId)) {
      nodeOps.setStyleScope(vnode.elm, i)
    } else {
      let ancestor = vnode
      while (ancestor) {
        if (isDef(i = ancestor.context) && isDef(i = i.$options._scopeId)) {
          nodeOps.setStyleScope(vnode.elm, i)
        }
        ancestor = ancestor.parent
      }
    }
    // for slot content they should also get the scopeId from the host instance.
    if (isDef(i = activeInstance) &&
      i !== vnode.context &&
      i !== vnode.fnContext &&
      isDef(i = i.$options._scopeId)
    ) {
      nodeOps.setStyleScope(vnode.elm, i)
    }
  }

  function addVnodes (parentElm, refElm, vnodes, startIdx, endIdx, insertedVnodeQueue) {
    for (; startIdx <= endIdx; ++startIdx) {
      createElm(vnodes[startIdx], insertedVnodeQueue, parentElm, refElm, false, vnodes, startIdx)
    }
  }

  // 递归调用销毁钩子
  function invokeDestroyHook (vnode) {
    let i, j
    const data = vnode.data
    if (isDef(data)) {
      if (isDef(i = data.hook) && isDef(i = i.destroy)) i(vnode)
      for (i = 0; i < cbs.destroy.length; ++i) cbs.destroy[i](vnode)
    }
    if (isDef(i = vnode.children)) {
      for (j = 0; j < vnode.children.length; ++j) {
        invokeDestroyHook(vnode.children[j])
      }
    }
  }

  /**
   * 删除多个节点
   * 文本节点可以直接删除, 其他节点需要触发两个钩子
   */
  function removeVnodes (parentElm, vnodes, startIdx, endIdx) {
    for (; startIdx <= endIdx; ++startIdx) {
      const ch = vnodes[startIdx]
      if (isDef(ch)) {
        if (isDef(ch.tag)) {
          removeAndInvokeRemoveHook(ch)
          invokeDestroyHook(ch)
        } else { // Text node
          removeNode(ch.elm)
        }
      }
    }
  }

  function removeAndInvokeRemoveHook (vnode, rm) {
    if (isDef(rm) || isDef(vnode.data)) {
      let i
      const listeners = cbs.remove.length + 1
      if (isDef(rm)) {
        // we have a recursively passed down rm callback
        // increase the listeners count
        rm.listeners += listeners
      } else {
        // directly removing
        rm = createRmCb(vnode.elm, listeners)
      }
      // recursively invoke hooks on child component root node
      if (isDef(i = vnode.componentInstance) && isDef(i = i._vnode) && isDef(i.data)) {
        removeAndInvokeRemoveHook(i, rm)
      }
      for (i = 0; i < cbs.remove.length; ++i) {
        cbs.remove[i](vnode, rm)
      }
      if (isDef(i = vnode.data.hook) && isDef(i = i.remove)) {
        i(vnode, rm)
      } else {
        rm()
      }
    } else {
      removeNode(vnode.elm)
    }
  }

  // diff操作核心算法
  function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
    // 记录新旧节点列表的首尾元素 用于比较
    let oldStartIdx = 0
    let newStartIdx = 0
    let oldEndIdx = oldCh.length - 1
    let oldStartVnode = oldCh[0]
    let oldEndVnode = oldCh[oldEndIdx]
    let newEndIdx = newCh.length - 1
    let newStartVnode = newCh[0]
    let newEndVnode = newCh[newEndIdx]
    let oldKeyToIdx, idxInOld, vnodeToMove, refElm

    // removeOnly is a special flag used only by <transition-group>
    // to ensure removed elements stay in correct relative positions
    // during leaving transitions
    // 在transition中 不能移动节点
    const canMove = !removeOnly
    // 检查是否有重复的key
    if (process.env.NODE_ENV !== 'production') {
      checkDuplicateKeys(newCh)
    }

    // 一共分四种情况讨论, 旧列表第一个与新列表第一个对比, 旧列表最后一个与新列表最后一个对比
    // 然后新列表第一个和旧列表最后一个对比, 新列表最后一个和旧列表第一个对比
    // 之所以要交叉头尾对比, 是为了防止最差的情况出现
    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
      if (isUndef(oldStartVnode)) {
        oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
      } else if (isUndef(oldEndVnode)) {
        oldEndVnode = oldCh[--oldEndIdx]
      } else if (sameVnode(oldStartVnode, newStartVnode)) {
        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
        oldStartVnode = oldCh[++oldStartIdx]
        newStartVnode = newCh[++newStartIdx]
      } else if (sameVnode(oldEndVnode, newEndVnode)) {
        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
        oldEndVnode = oldCh[--oldEndIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
        oldStartVnode = oldCh[++oldStartIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
        oldEndVnode = oldCh[--oldEndIdx]
        newStartVnode = newCh[++newStartIdx]
      } else {
        // 以上四种情况都不满足时, 使用新列表第一个vdom的key去旧列表查找
        // 如果可以找到key相同的元素, 直接进行patch然后进入下一次循环
        // 找不到则插入一个新节点
        if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
        idxInOld = isDef(newStartVnode.key)
          ? oldKeyToIdx[newStartVnode.key]
          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
        if (isUndef(idxInOld)) { // New element
          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
        } else {
          vnodeToMove = oldCh[idxInOld]
          if (sameVnode(vnodeToMove, newStartVnode)) {
            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
            oldCh[idxInOld] = undefined
            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
          } else {
            // same key but different element. treat as new element
            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
          }
        }
        newStartVnode = newCh[++newStartIdx]
      }
    }
    // 新旧列表其中之一全部循环完成后, 开始清理剩余的节点
    // 如果旧列表全部遍历完成, 新列表还有剩余, 直接创建这些新节点
    // 反之, 如果新列表全部遍历, 旧列表还有剩余, 直接删除这些旧节点
    if (oldStartIdx > oldEndIdx) {
      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
    } else if (newStartIdx > newEndIdx) {
      removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
    }
  }

  /**
   * 检查是否有重复的key
   * 一个很简单的遍历查找重复值的操作
   * 其实这个seenKeys我觉得改成数组会更好, 写成object又给每个key的value置为true蛮奇怪的
   */
  function checkDuplicateKeys (children) {
    const seenKeys = {}
    for (let i = 0; i < children.length; i++) {
      const vnode = children[i]
      const key = vnode.key
      if (isDef(key)) {
        if (seenKeys[key]) {
          warn(
            `Duplicate keys detected: '${key}'. This may cause an update error.`,
            vnode.context
          )
        } else {
          seenKeys[key] = true
        }
      }
    }
  }

  /**
   * 在旧的子节点列表寻找相似节点(只查找第一个)
   */
  function findIdxInOld (node, oldCh, start, end) {
    for (let i = start; i < end; i++) {
      const c = oldCh[i]
      if (isDef(c) && sameVnode(node, c)) return i
    }
  }

  function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {
    // 如果oldVnode跟vnode完全一致,那么不需要做任何事情
    if (oldVnode === vnode) {
      return
    }

    const elm = vnode.elm = oldVnode.elm

    if (isTrue(oldVnode.isAsyncPlaceholder)) {
      if (isDef(vnode.asyncFactory.resolved)) {
        hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
      } else {
        vnode.isAsyncPlaceholder = true
      }
      return
    }
    // 如果oldVnode跟vnode都是静态节点,且具有相同的key
    // 当vnode是克隆节点或是v-once指令控制的节点时
    // 只需要把oldVnode.elm和oldVnode.child都复制到vnode上,也不用再有其他操作
    // reuse element for static trees.
    // note we only do this if the vnode is cloned -
    // if the new node is not cloned it means the render functions have been
    // reset by the hot-reload-api and we need to do a proper re-render.
    if (isTrue(vnode.isStatic) &&
      isTrue(oldVnode.isStatic) &&
      vnode.key === oldVnode.key &&
      (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
    ) {
      vnode.componentInstance = oldVnode.componentInstance
      return
    }

    let i
    const data = vnode.data
    if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
      i(oldVnode, vnode)
    }

    const oldCh = oldVnode.children
    const ch = vnode.children
    if (isDef(data) && isPatchable(vnode)) {
      for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
      if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
    }
    // 如果vnode不是文本节点或注释节点
    if (isUndef(vnode.text)) {
      // 如果oldVnode和vnode都有子节点,且2方的子节点不完全一致,就执行updateChildren
      if (isDef(oldCh) && isDef(ch)) {
        if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
      } else if (isDef(ch)) {
        // 如果只有vnode有子节点,那就创建这些子节点
        if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
        addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
        // 如果只有oldVnode有子节点,那就把这些节点都删除
      } else if (isDef(oldCh)) {
        removeVnodes(elm, oldCh, 0, oldCh.length - 1)
        // 如果oldVnode和vnode都没有子节点,但是oldVnode是文本节点或注释节点,就把vnode.elm的文本设置为空字符串
      } else if (isDef(oldVnode.text)) {
        nodeOps.setTextContent(elm, '')
      }
      // 如果vnode是文本节点或注释节点,但是vnode.text != oldVnode.text时,只需要更新vnode.elm的文本内容即可
    } else if (oldVnode.text !== vnode.text) {
      nodeOps.setTextContent(elm, vnode.text)
    }
    if (isDef(data)) {
      if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
    }
  }

  function invokeInsertHook (vnode, queue, initial) {
    // delay insert hooks for component root nodes, invoke them after the
    // element is really inserted
    if (isTrue(initial) && isDef(vnode.parent)) {
      vnode.parent.data.pendingInsert = queue
    } else {
      for (let i = 0; i < queue.length; ++i) {
        queue[i].data.hook.insert(queue[i])
      }
    }
  }

  let hydrationBailed = false
  // list of modules that can skip create hook during hydration because they
  // are already rendered on the client or has no need for initialization
  // Note: style is excluded because it relies on initial clone for future
  // deep updates (#7063).
  const isRenderedModule = makeMap('attrs,class,staticClass,staticStyle,key')

  // Note: this is a browser-only function so we can assume elms are DOM nodes.
  function hydrate (elm, vnode, insertedVnodeQueue, inVPre) {
    let i
    const { tag, data, children } = vnode
    inVPre = inVPre || (data && data.pre)
    vnode.elm = elm

    if (isTrue(vnode.isComment) && isDef(vnode.asyncFactory)) {
      vnode.isAsyncPlaceholder = true
      return true
    }
    // assert node match
    if (process.env.NODE_ENV !== 'production') {
      if (!assertNodeMatch(elm, vnode, inVPre)) {
        return false
      }
    }
    if (isDef(data)) {
      if (isDef(i = data.hook) && isDef(i = i.init)) i(vnode, true /* hydrating */)
      if (isDef(i = vnode.componentInstance)) {
        // child component. it should have hydrated its own tree.
        initComponent(vnode, insertedVnodeQueue)
        return true
      }
    }
    if (isDef(tag)) {
      if (isDef(children)) {
        // empty element, allow client to pick up and populate children
        if (!elm.hasChildNodes()) {
          createChildren(vnode, children, insertedVnodeQueue)
        } else {
          // v-html and domProps: innerHTML
          if (isDef(i = data) && isDef(i = i.domProps) && isDef(i = i.innerHTML)) {
            if (i !== elm.innerHTML) {
              /* istanbul ignore if */
              if (process.env.NODE_ENV !== 'production' &&
                typeof console !== 'undefined' &&
                !hydrationBailed
              ) {
                hydrationBailed = true
                console.warn('Parent: ', elm)
                console.warn('server innerHTML: ', i)
                console.warn('client innerHTML: ', elm.innerHTML)
              }
              return false
            }
          } else {
            // iterate and compare children lists
            let childrenMatch = true
            let childNode = elm.firstChild
            for (let i = 0; i < children.length; i++) {
              if (!childNode || !hydrate(childNode, children[i], insertedVnodeQueue, inVPre)) {
                childrenMatch = false
                break
              }
              childNode = childNode.nextSibling
            }
            // if childNode is not null, it means the actual childNodes list is
            // longer than the virtual children list.
            if (!childrenMatch || childNode) {
              /* istanbul ignore if */
              if (process.env.NODE_ENV !== 'production' &&
                typeof console !== 'undefined' &&
                !hydrationBailed
              ) {
                hydrationBailed = true
                console.warn('Parent: ', elm)
                console.warn('Mismatching childNodes vs. VNodes: ', elm.childNodes, children)
              }
              return false
            }
          }
        }
      }
      if (isDef(data)) {
        let fullInvoke = false
        for (const key in data) {
          if (!isRenderedModule(key)) {
            fullInvoke = true
            invokeCreateHooks(vnode, insertedVnodeQueue)
            break
          }
        }
        if (!fullInvoke && data['class']) {
          // ensure collecting deps for deep class bindings for future updates
          traverse(data['class'])
        }
      }
    } else if (elm.data !== vnode.text) {
      elm.data = vnode.text
    }
    return true
  }

  function assertNodeMatch (node, vnode, inVPre) {
    if (isDef(vnode.tag)) {
      return vnode.tag.indexOf('vue-component') === 0 || (
        !isUnknownElement(vnode, inVPre) &&
        vnode.tag.toLowerCase() === (node.tagName && node.tagName.toLowerCase())
      )
    } else {
      return node.nodeType === (vnode.isComment ? 8 : 3)
    }
  }
  /**
   * 这里返回一个patch函数供后续对vnode进行patch操作
   * 这里的patch操作是指, 将oldVnode对应的真实DOM更改为vnode对应的真实DOM, 所需要的最低性能开销的操作(或者说是较低)
   * 参数中的oldVnode是更新前的旧节点, vnode是将要更新的新节点, hydrating是一个flag标识是否与原生DOM混合, removeOnly是在过渡动画中使用
   */
  return function patch (oldVnode, vnode, hydrating, removeOnly, parentElm, refElm) {
    // 这里很简单, 如果新节点不存在, 旧节点也不存在, 无需任何操作, 如果新节点不存在,但旧节点存在, 说明需要删除旧节点, 调用一个销毁钩子
    if (isUndef(vnode)) {
      if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
      return
    }

    // 用于标识是否初始化这个节点
    let isInitialPatch = false
    const insertedVnodeQueue = []
    
    // 旧节点不存在 说明需要创建一个新节点
    if (isUndef(oldVnode)) {
      // empty mount (likely as component), create new root element
      isInitialPatch = true
      createElm(vnode, insertedVnodeQueue, parentElm, refElm)
    } else {
      // 走到这里 说明新旧节点都存在, 这时比较复杂, 分几种情况处理 
      // 先通过nodeType判断是否是真正的节点, 真正的节点nodeType取值范围是1~12
      // vue里常用的基本只有三种 1代表是dom元素节点 3是文本节点 8是注释节点
      const isRealElement = isDef(oldVnode.nodeType)
      if (!isRealElement && sameVnode(oldVnode, vnode)) {
        // patch existing root node
        // 常规情况下, 新旧节点是相似节点, 对新旧节点做详细的对比操作
        patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
      } else {
        if (isRealElement) {
          // 当新旧节点不是相似节点, 旧节点是一个真实节点时
          // mounting to a real element
          // check if this is server-rendered content and if we can perform
          // a successful hydration.
          // 服务端渲染特殊处理
          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
            oldVnode.removeAttribute(SSR_ATTR)
            hydrating = true
          }

          // 需要用hydrate函数将虚拟DOM和真实DOM进行映射
          if (isTrue(hydrating)) {
            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
              invokeInsertHook(vnode, insertedVnodeQueue, true)
              return oldVnode
            } else if (process.env.NODE_ENV !== 'production') {
              warn(
                'The client-side rendered virtual DOM tree is not matching ' +
                'server-rendered content. This is likely caused by incorrect ' +
                'HTML markup, for example nesting block-level elements inside ' +
                '<p>, or missing <tbody>. Bailing hydration and performing ' +
                'full client-side render.'
              )
            }
          }
          // either not server-rendered, or hydration failed.
          // create an empty node and replace it
          oldVnode = emptyNodeAt(oldVnode)
        }

        // replacing existing element
        const oldElm = oldVnode.elm
        const parentElm = nodeOps.parentNode(oldElm)

        // create new node
        createElm(
          vnode,
          insertedVnodeQueue,
          // extremely rare edge case: do not insert if old element is in a
          // leaving transition. Only happens when combining transition +
          // keep-alive + HOCs. (#4590)
          oldElm._leaveCb ? null : parentElm,
          nodeOps.nextSibling(oldElm)
        )

        // update parent placeholder node element, recursively
        if (isDef(vnode.parent)) {
          let ancestor = vnode.parent
          const patchable = isPatchable(vnode)
          while (ancestor) {
            for (let i = 0; i < cbs.destroy.length; ++i) {
              cbs.destroy[i](ancestor)
            }
            ancestor.elm = vnode.elm
            if (patchable) {
              for (let i = 0; i < cbs.create.length; ++i) {
                cbs.create[i](emptyNode, ancestor)
              }
              // #6513
              // invoke insert hooks that may have been merged by create hooks.
              // e.g. for directives that uses the "inserted" hook.
              const insert = ancestor.data.hook.insert
              if (insert.merged) {
                // start at index 1 to avoid re-invoking component mounted hook
                for (let i = 1; i < insert.fns.length; i++) {
                  insert.fns[i]()
                }
              }
            } else {
              registerRef(ancestor)
            }
            ancestor = ancestor.parent
          }
        }

        // destroy old node
        if (isDef(parentElm)) {
          removeVnodes(parentElm, [oldVnode], 0, 0)
        } else if (isDef(oldVnode.tag)) {
          invokeDestroyHook(oldVnode)
        }
      }
    }

    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
    return vnode.elm
  }
}

可以看到patch接收的参数 1. oldVnode:旧的虚拟节点 2. vnode:新的虚拟节点 3. hydrating:是否映射 4. removeOnly:标识 5. parentElm:父节点 6. refElm:被插入之后的占位符

那么核心diff代码在于 sameVnodecreateElmpatchVNode我们依次展开来说

sameVnode

顾名思义可以看判断两个节点是不是同一个节点

function sameVnode (a, b) {
  return (
    a.key === b.key && (
      (
        a.tag === b.tag &&
        a.isComment === b.isComment &&
        isDef(a.data) === isDef(b.data) &&
        sameInputType(a, b)
      ) || (
        isTrue(a.isAsyncPlaceholder) &&
        a.asyncFactory === b.asyncFactory &&
        isUndef(b.asyncFactory.error)
      )
    )
  )
}
/**
 * 节点 key 必须相同
 * tag、注释、data是否存在、input类型是否相同
 * 如果isAsyncPlaceholder是true,则需要asyncFactory属性相同
 */

createElm

// 创建一个节点
  function createElm (
    vnode,
    insertedVnodeQueue,
    parentElm,
    refElm,
    nested,
    ownerArray,
    index
  ) {
    // 节点已经被渲染, 需要使用一个克隆节点
    if (isDef(vnode.elm) && isDef(ownerArray)) {
      // This vnode was used in a previous render!
      // now it's used as a new node, overwriting its elm would cause
      // potential patch errors down the road when it's used as an insertion
      // reference node. Instead, we clone the node on-demand before creating
      // associated DOM element for it.
      vnode = ownerArray[index] = cloneVNode(vnode)
    }

    // 创建组件节点 详见本文件中的createComponent方法
    vnode.isRootInsert = !nested // for transition enter check
    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
      return
    }

    const data = vnode.data
    const children = vnode.children
    const tag = vnode.tag
    /**
     * 如果要创建的节点有tag属性, 这里做一下校验
     * 如果该节点上面有v-pre指令, 直接给flag加1
     * 如果没有v-pre需要调用isUnknownElement判断标签是否合法, 然后给出警告
     */
    if (isDef(tag)) {
      if (process.env.NODE_ENV !== 'production') {
        if (data && data.pre) {
          creatingElmInVPre++
        }
        if (isUnknownElement(vnode, creatingElmInVPre)) {
          warn(
            'Unknown custom element: <' + tag + '> - did you ' +
            'register the component correctly? For recursive components, ' +
            'make sure to provide the "name" option.',
            vnode.context
          )
        }
      }

      vnode.elm = vnode.ns
        ? nodeOps.createElementNS(vnode.ns, tag)
        : nodeOps.createElement(tag, vnode)
      setScope(vnode)

      /* istanbul ignore if */
      if (__WEEX__) {
        // in Weex, the default insertion order is parent-first.
        // List items can be optimized to use children-first insertion
        // with append="tree".
        const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
        if (!appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
        createChildren(vnode, children, insertedVnodeQueue)
        if (appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
      } else {
        createChildren(vnode, children, insertedVnodeQueue)
        if (isDef(data)) {
          invokeCreateHooks(vnode, insertedVnodeQueue)
        }
        insert(parentElm, vnode.elm, refElm)
      }

      if (process.env.NODE_ENV !== 'production' && data && data.pre) {
        creatingElmInVPre--
      }
    } else if (isTrue(vnode.isComment)) {
      vnode.elm = nodeOps.createComment(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    } else {
      vnode.elm = nodeOps.createTextNode(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    }
  }

此段代码就是创建真实dom的目的,下一章会谈到。

patchVnode


  function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {
    // 如果oldVnode跟vnode完全一致,那么不需要做任何事情
    if (oldVnode === vnode) {
      return
    }

    const elm = vnode.elm = oldVnode.elm

    if (isTrue(oldVnode.isAsyncPlaceholder)) {
      if (isDef(vnode.asyncFactory.resolved)) {
        hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
      } else {
        vnode.isAsyncPlaceholder = true
      }
      return
    }
    // 如果oldVnode跟vnode都是静态节点,且具有相同的key
    // 当vnode是克隆节点或是v-once指令控制的节点时
    // 只需要把oldVnode.elm和oldVnode.child都复制到vnode上,也不用再有其他操作
    // reuse element for static trees.
    // note we only do this if the vnode is cloned -
    // if the new node is not cloned it means the render functions have been
    // reset by the hot-reload-api and we need to do a proper re-render.
    if (isTrue(vnode.isStatic) &&
      isTrue(oldVnode.isStatic) &&
      vnode.key === oldVnode.key &&
      (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
    ) {
      vnode.componentInstance = oldVnode.componentInstance
      return
    }

    let i
    const data = vnode.data
    if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
      i(oldVnode, vnode)
    }

    const oldCh = oldVnode.children
    const ch = vnode.children
    if (isDef(data) && isPatchable(vnode)) {
      for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
      if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
    }
    // 如果vnode不是文本节点或注释节点
    if (isUndef(vnode.text)) {
      // 如果oldVnode和vnode都有子节点,且2方的子节点不完全一致,就执行updateChildren
      if (isDef(oldCh) && isDef(ch)) {
        if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
      } else if (isDef(ch)) {
        // 如果只有vnode有子节点,那就创建这些子节点
        if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
        addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
        // 如果只有oldVnode有子节点,那就把这些节点都删除
      } else if (isDef(oldCh)) {
        removeVnodes(elm, oldCh, 0, oldCh.length - 1)
        // 如果oldVnode和vnode都没有子节点,但是oldVnode是文本节点或注释节点,就把vnode.elm的文本设置为空字符串
      } else if (isDef(oldVnode.text)) {
        nodeOps.setTextContent(elm, '')
      }
      // 如果vnode是文本节点或注释节点,但是vnode.text != oldVnode.text时,只需要更新vnode.elm的文本内容即可
    } else if (oldVnode.text !== vnode.text) {
      nodeOps.setTextContent(elm, vnode.text)
    }
    if (isDef(data)) {
      if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
    }
  }

具体代码功能已经解释的很清楚了,这里的addVnodesremoveVnodes就是新增与移除虚拟节点,核心代码我们主要关注一个updateChildren

updateChildren

// diff操作核心算法
  function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
    // 记录新旧节点列表的首尾元素 用于比较
    let oldStartIdx = 0 // 旧列表起点位置
    let newStartIdx = 0 // 新列表起点位置
    let oldEndIdx = oldCh.length - 1 // 旧列表终点位置
    let oldStartVnode = oldCh[0] // 旧列表起点值
    let oldEndVnode = oldCh[oldEndIdx] // 旧列表终点值
    let newEndIdx = newCh.length - 1 // 新列表终点位置
    let newStartVnode = newCh[0] // 新列表起点值
    let newEndVnode = newCh[newEndIdx] // 新列表终点值
    let oldKeyToIdx, idxInOld, vnodeToMove, refElm

    // removeOnly is a special flag used only by <transition-group>
    // to ensure removed elements stay in correct relative positions
    // during leaving transitions
    // 在transition中 不能移动节点
    const canMove = !removeOnly
    // 检查是否有重复的key
    if (process.env.NODE_ENV !== 'production') {
      checkDuplicateKeys(newCh)
    }

    // 一共分四种情况讨论, 旧列表第一个与新列表第一个对比, 旧列表最后一个与新列表最后一个对比
    // 然后新列表第一个和旧列表最后一个对比, 新列表最后一个和旧列表第一个对比
    // 之所以要交叉头尾对比, 是为了防止最差的情况出现
    while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
      if (isUndef(oldStartVnode)) {
        oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
      } else if (isUndef(oldEndVnode)) {
        oldEndVnode = oldCh[--oldEndIdx]
      } else if (sameVnode(oldStartVnode, newStartVnode)) {
        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
        oldStartVnode = oldCh[++oldStartIdx]
        newStartVnode = newCh[++newStartIdx]
      } else if (sameVnode(oldEndVnode, newEndVnode)) {
        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
        oldEndVnode = oldCh[--oldEndIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
        oldStartVnode = oldCh[++oldStartIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
        oldEndVnode = oldCh[--oldEndIdx]
        newStartVnode = newCh[++newStartIdx]
      } else {
        // 以上四种情况都不满足时, 使用新列表第一个vdom的key去旧列表查找
        // 如果可以找到key相同的元素, 直接进行patch然后进入下一次循环
        // 找不到则插入一个新节点
        if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
        idxInOld = isDef(newStartVnode.key)
          ? oldKeyToIdx[newStartVnode.key]
          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
        if (isUndef(idxInOld)) { // New element
          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
        } else {
          vnodeToMove = oldCh[idxInOld]
          if (sameVnode(vnodeToMove, newStartVnode)) {
            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
            oldCh[idxInOld] = undefined
            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
          } else {
            // same key but different element. treat as new element
            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
          }
        }
        newStartVnode = newCh[++newStartIdx]
      }
    }
    // 新旧列表其中之一全部循环完成后, 开始清理剩余的节点
    // 如果旧列表全部遍历完成, 新列表还有剩余, 直接创建这些新节点
    // 反之, 如果新列表全部遍历, 旧列表还有剩余, 直接删除这些旧节点
    if (oldStartIdx > oldEndIdx) {
      refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
      addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
    } else if (newStartIdx > newEndIdx) {
      removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
    }
  }

这里利用了while循环与双指针对比新旧虚拟dom

定义指针变量

  let oldStartIdx = 0 // 旧列表起点位置
  let newStartIdx = 0 // 新列表起点位置
  let oldEndIdx = oldCh.length - 1 // 旧列表终点位置
  let oldStartVnode = oldCh[0] // 旧列表起点值
  let oldEndVnode = oldCh[oldEndIdx] // 旧列表终点值
  let newEndIdx = newCh.length - 1 // 新列表终点位置
  let newStartVnode = newCh[0] // 新列表起点值
  let newEndVnode = newCh[newEndIdx] // 新列表终点值

定义循环

while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
      if (isUndef(oldStartVnode)) {
        oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
      } else if (isUndef(oldEndVnode)) {
        oldEndVnode = oldCh[--oldEndIdx]
      } else if (sameVnode(oldStartVnode, newStartVnode)) {
        patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
        oldStartVnode = oldCh[++oldStartIdx]
        newStartVnode = newCh[++newStartIdx]
      } else if (sameVnode(oldEndVnode, newEndVnode)) {
        patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
        oldEndVnode = oldCh[--oldEndIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
        patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
        oldStartVnode = oldCh[++oldStartIdx]
        newEndVnode = newCh[--newEndIdx]
      } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
        patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
        canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
        oldEndVnode = oldCh[--oldEndIdx]
        newStartVnode = newCh[++newStartIdx]
      } else {
        // 以上四种情况都不满足时, 使用新列表第一个vdom的key去旧列表查找
        // 如果可以找到key相同的元素, 直接进行patch然后进入下一次循环
        // 找不到则插入一个新节点
        if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
        idxInOld = isDef(newStartVnode.key)
          ? oldKeyToIdx[newStartVnode.key]
          : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
        if (isUndef(idxInOld)) { // New element
          createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
        } else {
          vnodeToMove = oldCh[idxInOld]
          if (sameVnode(vnodeToMove, newStartVnode)) {
            patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
            oldCh[idxInOld] = undefined
            canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
          } else {
            // same key but different element. treat as new element
            createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
          }
        }
        newStartVnode = newCh[++newStartIdx]
      }
    }

检测oldStartVnode、oldEndVnode

if (isUndef(oldStartVnode)) {
  oldStartVnode = oldCh[++oldStartIdx]
} else if (isUndef(oldEndVnode)) {
  oldEndVnode = oldCh[--oldEndIdx]
}

如果oldStartVnode不存在,oldCh起始点向后移动。如果oldEndVnode不存在,oldCh终止点向前移动。

oldStartVnode 和 newStartVnode 是相同节点

else if (sameVnode(oldStartVnode, newStartVnode)) {
  patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
  oldStartVnode = oldCh[++oldStartIdx]
  newStartVnode = newCh[++newStartIdx]
}

如果oldStartVnodenewStartVnode 是相同节点,则patchVnode,同时彼此向后移动一位

oldEndVnode 和 newEndVnode 是相同节点

else if (sameVnode(oldEndVnode, newEndVnode)) {
  patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
  oldEndVnode = oldCh[--oldEndIdx]
  newEndVnode = newCh[--newEndIdx]
}

如果oldEndVnodenewEndVnode 是相同节点,则patchVnode,同时彼此向前移动一位

oldStartVnode 和 newEndVnode 是相同节点

else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
  patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
  canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
  oldStartVnode = oldCh[++oldStartIdx]
  newEndVnode = newCh[--newEndIdx]
}

如果oldStartVnodenewEndVnode 是相同节点,则先 patchVnode,然后把oldStartVnode移到oldCh最后的位置即可,然后oldStartIdx向后移动一位,newEndIdx向前移动一位

oldEndVnode 和 newStartVnode 是相同节点

else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
  patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
  canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
  oldEndVnode = oldCh[--oldEndIdx]
  newStartVnode = newCh[++newStartIdx]
}

如果oldEndVnodenewStartVnode 是相同节点,则先 patchVnode,然后把oldEndVnode移到oldCh最前的位置即可,然后newStartIdx向后移动一位,oldEndIdx向前移动一位

key不相同执行createElm方法

if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
idxInOld = isDef(newStartVnode.key)
  ? oldKeyToIdx[newStartVnode.key]
  : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
if (isUndef(idxInOld)) { // New element
  createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)
}

如果以上条件都不匹配,则查找oldVnode中与vnode具有相同key的节点,并将查找的结果赋值给elmToMove。如果找不到相同key的节点,则表示是新创建的节点

key相同,就认为是同一节点

vnodeToMove = oldCh[idxInOld]
if (sameVnode(vnodeToMove, newStartVnode)) {
  patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
  oldCh[idxInOld] = undefined
  canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
} else {
 // same key but different element. treat as new element
 createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm)
}
newStartVnode = newCh[++newStartIdx]

若为同一类型就调用patchVnode,就将对应下标处的oldVnode设置为undefined,把vnodeToMove插入到oldCh之前,newStartIdx继续向后移动。如果两个 vnode 不相同,视为新元素,执行 createElm创建。

如果老dom的开始索引大于结束索引,新dom数组大于老dom数组,表示新增会调用addVnodes方法

if (oldStartIdx > oldEndIdx) {
  refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
  addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
}

如果老dom的开始索引小于结束索引,新dom数组小于老dom数组,表示新增会调用removeVnodes方法

else if (newStartIdx > newEndIdx) {
  removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
}

总结

image.png

因为现代diff算法策略同层级比较,广度优先,故而现代算法复杂度为O(n) 这一章我们讲述了传统diff算法复杂度,O(n^3)到现代的O(n)的实现的一个思路,下一章就开始讲解对比过后的vdom如何映射真实domVue源码解析系列(十) -- 虚拟dom是怎样映射成真实dom