结合 lodash 的防抖节流,实现多种完整版的防抖节流。
防抖
你知道的防抖是怎样呢?
正常防抖
每次输入完毕,两秒之后执行
演示
代码实现
function debounce(fn, delay = 2000) {
let timerId = null;
return function (...args) {
if (timerId) clearTimeout(timerId);
timerId = setTimeout(() => {
fn.call(null, ...args);
}, delay);
};
}
lodash 类似实现用法
_.debounce(fn, wait, {
leading: false,
trailing: true,
});
立即执行防抖函数I
- 输入直接执行
- 两秒之后,再次触发执行
演示
代码执行
function immediate_debounceI(fn, delay = 2000) {
let timerId = null;
return function (...args) {
if (!timerId) {
// 立即执行
fn.apply(null, args);
}
if (timerId) {
clearTimeout(timerId);
timerId = null;
}
timerId = setTimeout(() => {
timerId = null;
}, delay);
};
}
lodash 类似实现用法
见下 立即执行防抖函数II
立即执行防抖函数II
- 输入立即执行
- 一直触发事件大于定时时间,最后定时器再执行一次
演示
代码实现
function immediate_debounceII(fn, delay) {
let timerId = null,
start = Date.now();
return function (...args) {
if (!timerId) {
// 立即执行
fn.apply(null, args);
start = Date.now();
}
if (timerId) {
clearTimeout(timerId);
}
let now = Date.now();
timerId = setTimeout(() => {
if (now - start > delay) {
fn.apply(null, args);
}
timerId = null;
start = now;
}, delay);
};
}
lodash 类似实现用法
_.debounce(fn, wait, {
leading: true,
trailing: true,
})
节流
你知道的节流又是怎样呢?
节流非定时器版
- 立即执行
- 一直触发事件大于设置的时间,立即执行
演示
代码实现
function throttle(fn, delay = 1000) {
let start;
return function (...args) {
let now = Date.now();
if (!start) {
fn.apply(null, args);
start = now;
}
if (now - start > delay) {
fn.apply(null, args);
start = now;
}
};
}
lodash 类似实现用法
_.throttle(fn, wait, {
leading: false,
trailing: true,
maxWait: wait,
})
节流定时器版
- 立即执行
- 一直触发事件大于设置的时间,立即执行
演示
同上
代码实现
function throttle_timeout(fn, delay = 1000) {
let timerId = null;
return function (...args) {
if (!timerId) {
fn.apply(null, args);
if (timerId) {
clearTimeout(timerId);
}
timerId = setTimeout(() => {
timerId = null;
}, delay);
}
};
}
lodash 类似实现用法
同上
节流最终执行
- 立即执行
- 一直触发事件大于设置的时间,立即执行
- 一直触发事件未大于设置的时间,再执行一次
演示
代码实现
function throttle_timeout_last(fn, delay = 1000) {
let timerId = null,
start,
timerId2 = null;
return function (...args) {
let now = Date.now(),
diff;
if (!timerId) {
fn.apply(null, args);
start = now;
if (timerId2) {
clearTimeout(timerId2);
}
timerId = setTimeout(() => {
timerId = null;
start = Date.now();
}, delay);
}
diff = now - start;
if (diff > 0 && diff < delay) {
if (timerId2) {
clearTimeout(timerId2);
}
// 剩余时间执行一次
timerId2 = setTimeout(() => {
fn.apply(null, args);
}, delay - diff);
}
};
}
lodash 类似实现用法
_.throttle(fn, wait, {
leading: true,
trailing: true,
maxWait: wait,
})
lodash 实现
lodash 的参数
接收三个参数
- 执行函数 fn
- 执行等待时间 wait
- 配置 options
配置 options 属性
- leading 是否立即执行
- trailing 是否在设置的时间未执行时,最后在执行一次
- maxWait 执行继续等待时间,覆盖 wait 参数
- 如果设置了 maxWait 参数,maxing 变量为 true(详见源码)
返回的函数带有三个属性方法
- flush 立即执行,不可逆
- cancel 取消执行,不可逆
- pending 返回定时器状态(没有其他作用)
lodash debounce 默认调用
_.debounce(fn, wait, {
leading: false,
trailing: false,
});
lodash throttle 默认调用
_.throttle(fn, wait, {
leading: true,
trailing: true,
maxWait: wait,
})
源码实现
删减改版
function _debounce(fn, wait, options) {
// init
let leading = true;
let trailing = true;
let maxing;
let maxWait;
// vars
let timerId;
let lastCallTime;
let lastInvokeTime = 0;
let lastArgs, lastThis;
let result;
// options handle
wait = +wait || 0;
if (Object.prototype.toString.call(options) === '[object Object]') {
leading = !!options.leading;
maxing = 'maxWait' in options;
maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : wait;
trailing = 'trailing' in options ? !!options.trailing : trailing;
}
function invokeFunc(time) {
const args = lastArgs;
const ctx = lastThis;
lastArgs = lastThis = undefined;
result = fn.apply(ctx, args);
lastInvokeTime = time;
return result;
}
function shouldInvoke(time) {
const timeSinceLastCall = time - lastCallTime;
const timeSinceLastInvoke = time - lastInvokeTime;
console.log('should invoke time: ', timeSinceLastCall, timeSinceLastInvoke);
return (
lastCallTime === undefined ||
timeSinceLastCall >= wait ||
timeSinceLastCall < 0 ||
(maxing && timeSinceLastInvoke >= maxWait)
);
}
function leadingEdge(time) {
lastInvokeTime = time;
console.log('----leading----');
timerId = startTimer(timerExpired, wait);
return leading ? invokeFunc(time) : result;
}
function trailingEdge(time) {
timerId = undefined;
console.log('trailing', !!(trailing && lastArgs));
if (trailing && lastArgs) {
return invokeFunc(time);
}
lastArgs = lastThis = undefined;
return result;
}
function startTimer(func, time) {
return setTimeout(func, time);
}
function timerExpired() {
const time = Date.now();
console.log('timer expired', !!shouldInvoke(time));
if (shouldInvoke(time)) {
return trailingEdge(time);
}
console.log('----remaining----');
timerId = startTimer(timerExpired, remainingWait(time));
}
function remainingWait(time) {
const timeSinceLastCall = time - lastCallTime;
const timeSinceLastInvoke = time - lastInvokeTime;
const timeWating = wait - timeSinceLastCall;
return maxing ? Math.min(timeWating, maxWait - timeSinceLastInvoke) : timeWating;
}
function debounced(...args) {
let time = Date.now();
let isInvoking = shouldInvoke(time);
lastArgs = args;
lastThis = this;
lastCallTime = time;
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime);
}
if (maxing) {
console.log('----maxing----');
// Handle invocations in a tight loop.
timerId = startTimer(timerExpired, wait);
return invokeFunc(lastCallTime);
}
}
// start timer
if (timerId === undefined) {
console.log('----wait----');
timerId = startTimer(timerExpired, wait);
}
}
function flush() {}
function pending() {}
function cancel() {}
debounced.flush = flush;
debounced.pending = pending;
debounced.cancel = cancel;
return debounced;
}