前言
Glide
是如何加载图片的,如何优化的,你可能知道是处理了,但是具体处理策略没准说不上来,只能想到常规Bitmap的那几个处理方案(其实大多框架对图片处理都是调用那几个Bitmap API
,Glide
整体流程也看过,对于这部分没有仔细看,之前着重点在于如何绑定生命周期、如何管理缓存、如何传递图片给控件显示,至于编解码、图片没有仔细关注,还有一些线程锁的使用、线程唤醒处理
这次是带着问题查看图片处理流程的,然后一不小心整个流程又全看了一遍,干脆记录一下,方便以后看,有些知识点可能并没有写全(后文大部分是贴代码),后续遗漏的抽空继续补充。
目录
Glide图片加载之Engine.load
1、Engine#load 方法
public <R> LoadStatus load(
GlideContext glideContext,
Object model,
Key signature,
int width,
int height,
Class<?> resourceClass,
Class<R> transcodeClass,
Priority priority,
DiskCacheStrategy diskCacheStrategy,
Map<Class<?>, Transformation<?>> transformations,
boolean isTransformationRequired,
boolean isScaleOnlyOrNoTransform,
Options options,
boolean isMemoryCacheable,
boolean useUnlimitedSourceExecutorPool,
boolean useAnimationPool,
boolean onlyRetrieveFromCache,
ResourceCallback cb) {
Util.assertMainThread();
long startTime = LogTime.getLogTime();
EngineKey key = keyFactory.buildKey(model, signature, width, height, transformations,
resourceClass, transcodeClass, options);
// 1\. 先从弱引用缓存里面找 如何有,则直接回调 onResourceReady 方法
//对应于 activeResources.get(key) ActiveResources内部持有map,存放了Key和Resource的弱引用
EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable);
if (active != null) {
//1.1 最终对应的是view.setImageBitamp 或者 setImageDrawable等方法
cb.onResourceReady(active, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from active resources", startTime, key);
}
return null;
}
//2\. 没有则从内存中寻找,对应的类形式 LruResourceCache
// 内存中有的话,就取出来放到ActiveResources 弱引用缓存里面,内存中的就移除,EngineResource 中引用计数 acquire ++, = 0 的时候释放才会成功,从ActiveResources 中移除放到内存缓存中
// 然后同理,回调 onResourceReady 方法
EngineResource<?> cached = loadFromCache(key, isMemoryCacheable);
if (cached != null) {
cb.onResourceReady(cached, DataSource.MEMORY_CACHE);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Loaded resource from cache", startTime, key);
}
return null;
}
.....
// 3\. 内存中也没有的话,创建EngineJob
EngineJob<R> engineJob =
engineJobFactory.build(
key,
isMemoryCacheable, //是否开缓存
useUnlimitedSourceExecutorPool,
useAnimationPool,
onlyRetrieveFromCache);
//4\. 解析数据工作类DecodeJob
DecodeJob<R> decodeJob =
decodeJobFactory.build(
glideContext,
model,
key,
signature,
width,
height,
resourceClass,
transcodeClass,
priority,
diskCacheStrategy,
transformations,
isTransformationRequired,
isScaleOnlyOrNoTransform,
onlyRetrieveFromCache,
options,
engineJob);
// 5\. 根据key复用EngineJob
jobs.put(key, engineJob);
// 6\. cb 就是SingleRequest,后面用来请求完后回调,然后显示数据的
engineJob.addCallback(cb);
// 7\. 开启线程这里分两种情况选择线程池执行decodeJob任务
engineJob.start(decodeJob);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Started new load", startTime, key);
}
return new LoadStatus(cb, engineJob);
}
我们看一下注释 7 engineJob.start
方法,如果缓存策略是RESOURCE_CACHE
或者DATA_CACHE
,就会使用diskCacheExecutor
线程池执行,否则要么是 sourceUnlimitedExecutor
,要么是 animationExecutor
,要么是 sourceExecutor
public void start(DecodeJob<R> decodeJob) {
this.decodeJob = decodeJob;
GlideExecutor executor = decodeJob.willDecodeFromCache()
? diskCacheExecutor
: getActiveSourceExecutor();
executor.execute(decodeJob);
}
最终是调用DecodeJob
的run
方法开始解码任务
2、DecodeJob#run 方法
public void run() {
DataFetcher<?> localFetcher = currentFetcher;
try {
if (isCancelled) {
notifyFailed();
return;
}
// 注释1
runWrapped();
} catch (Throwable t) {
......
} finally {
....
}
3、DecodeJob# runWrapped 方法
private void runWrapped() {
switch (runReason) {
case INITIALIZE:
stage = getNextStage(Stage.INITIALIZE);
//注释 1
currentGenerator = getNextGenerator();
//注释 2
runGenerators();
break;
case SWITCH_TO_SOURCE_SERVICE:
runGenerators();
break;
case DECODE_DATA:
//注释 3 数据节码成对应的资源
decodeFromRetrievedData();
break;
default:
throw new IllegalStateException("Unrecognized run reason: " + runReason);
}
}
初始化DecodeJob
时,runReason = INITIALIZE
,所以会执行第一个case
语句
注释 1处 getNextGenerator()
方法如下,根据Stage
不同状态,使用不同的 Generator
private DataFetcherGenerator getNextGenerator() {
switch (stage) {
case RESOURCE_CACHE:
return new ResourceCacheGenerator(decodeHelper, this);
case DATA_CACHE:
return new DataCacheGenerator(decodeHelper, this);
case SOURCE:
return new SourceGenerator(decodeHelper, this);
case FINISHED:
return null;
default:
throw new IllegalStateException("Unrecognized stage: " + stage);
}
}
注释 2 处 runGenerators()
方法如下
private void runGenerators() {
currentThread = Thread.currentThread();
startFetchTime = LogTime.getLogTime();
boolean isStarted = false;
while (!isCancelled && currentGenerator != null
&& !(isStarted = currentGenerator.startNext())) { // 关键点在 startNext方法
stage = getNextStage(stage);
currentGenerator = getNextGenerator();
if (stage == Stage.SOURCE) {
reschedule();
return;
}
}
// We've run out of stages and generators, give up.
if ((stage == Stage.FINISHED || isCancelled) && !isStarted) {
notifyFailed();
}
}
4、SourceGenerator# startNext 方法
我们选择SourceGenerator
的 startNext
来分析,这里需要留意一下缓存
public boolean startNext() {
// 1.数据缓存到磁盘 这个dataToCache只有在数据ready后才不为空,现在还没有到数据ready流程
if (dataToCache != null) {
Object data = dataToCache;
dataToCache = null;
//1.1 网络请求成功后,原文件缓存到本地磁盘
cacheData(data);
}
//1.2 滴滴 从磁盘中取缓存 DataCacheGenerator -> startNext
if (sourceCacheGenerator != null && sourceCacheGenerator.startNext()) {
return true;
}
sourceCacheGenerator = null;
loadData = null;
boolean started = false;
while (!started && hasNextModelLoader()) {
// 2、在Glide初始化时 会新建 new Registry() 内部持有 ModelLoaderRegistry
//通过该对象拿到 ModelLoader 类型时 HttpGlideUrlLoader类型,通过buildLoadData返回LoadData
loadData = helper.getLoadData().get(loadDataListIndex++);
if (loadData != null
&& (helper.getDiskCacheStrategy().isDataCacheable(loadData.fetcher.getDataSource())
|| helper.hasLoadPath(loadData.fetcher.getDataClass()))) {
started = true;
//3、通过LoadData的fetcher开始获取图片数据
// HttpGlideUrlLoader中 new LoadData<>(url, new HttpUrlFetcher(url, timeout))
loadData.fetcher.loadData(helper.getPriority(), this);
}
}
return started;
}
5、HttpGlidUrlLoad# buildLoadData 方法
public LoadData<InputStream> buildLoadData(@NonNull GlideUrl model, int width, int height,
@NonNull Options options) {
// GlideUrls memoize parsed URLs so caching them saves a few object instantiations and time
// spent parsing urls.
GlideUrl url = model;
if (modelCache != null) {
url = modelCache.get(model, 0, 0);
if (url == null) {
//LruCache类型,存放url
modelCache.put(model, 0, 0, model);
url = model;
}
}
int timeout = options.get(TIMEOUT);
return new LoadData<>(url, new HttpUrlFetcher(url, timeout));
}
ModelCache# put
//根据 url widith height 作为key
public void put(A model, int width, int height, B value) {
ModelKey<A> key = ModelKey.get(model, width, height);
cache.put(key, value);
}
6、HttpUrlFetcher# loadData 方法
public void loadData(@NonNull Priority priority,
@NonNull DataCallback<? super InputStream> callback) {
long startTime = LogTime.getLogTime();
try {
InputStream result = loadDataWithRedirects(glideUrl.toURL(), 0, null, glideUrl.getHeaders());
callback.onDataReady(result);
} catch (IOException e) {
.....
}
7、HttpUrlFetcher# loadDataWithRedirects 方法
内部是通过HttpURLConnection
来发起请求的
private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl,
Map<String, String> headers) throws IOException {
//重定向大于 5 次
if (redirects >= MAXIMUM_REDIRECTS) {
throw new HttpException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!");
} else {
....
urlConnection = connectionFactory.build(url);
for (Map.Entry<String, String> headerEntry : headers.entrySet()) {
urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue());
}
urlConnection.setConnectTimeout(timeout);
urlConnection.setReadTimeout(timeout);
urlConnection.setUseCaches(false);
urlConnection.setDoInput(true);
// Stop the urlConnection instance of HttpUrlConnection from following redirects so that
// redirects will be handled by recursive calls to this method, loadDataWithRedirects.
urlConnection.setInstanceFollowRedirects(false);
// Connect explicitly to avoid errors in decoders if connection fails.
urlConnection.connect();
// Set the stream so that it's closed in cleanup to avoid resource leaks. See #2352.
stream = urlConnection.getInputStream();
if (isCancelled) {
return null;
}
final int statusCode = urlConnection.getResponseCode();
// statusCode / 100 == 2 就说明成功了,即2开头的三位数即可
if (isHttpOk(statusCode)) {
return getStreamForSuccessfulRequest(urlConnection);
} else if (isHttpRedirect(statusCode)) {
//同理 3开头的代表需要发起重定向请求
String redirectUrlString = urlConnection.getHeaderField("Location");
if (TextUtils.isEmpty(redirectUrlString)) {
throw new HttpException("Received empty or null redirect url");
}
URL redirectUrl = new URL(url, redirectUrlString);
// Closing the stream specifically is required to avoid leaking ResponseBodys in addition
// to disconnecting the url connection below. See #2352.
cleanup();
return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers);
} else if (statusCode == INVALID_STATUS_CODE) {
throw new HttpException(statusCode);
} else {
throw new HttpException(urlConnection.getResponseMessage(), statusCode);
}
}
8、HttpUrlFetcher# getStreamForSuccessfulRequest 方法
获取图片流
private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection)
throws IOException {
if (TextUtils.isEmpty(urlConnection.getContentEncoding())) {
int contentLength = urlConnection.getContentLength();
stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength);
} else {
stream = urlConnection.getInputStream();
}
return stream;
}
9、DecodeJob# decodeFromRetrievedData 方法
拿到图片流后,在第 6 小节 laodData 方法中,会将数据通过onDataReady 回调到DecodeJob 的 onDataFetcherReady 方法,该方法内部调用了 decodeFromRetrievedData 方法
private void decodeFromRetrievedData() {
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logWithTimeAndKey("Retrieved data", startFetchTime,
"data: " + currentData
+ ", cache key: " + currentSourceKey
+ ", fetcher: " + currentFetcher);
}
Resource<R> resource = null;
try {
//获取资源图片
resource = decodeFromData(currentFetcher, currentData, currentDataSource);
} catch (GlideException e) {
e.setLoggingDetails(currentAttemptingKey, currentDataSource);
throwables.add(e);
}
if (resource != null) {
//通过编码好了 Resource<Bitmap>对象
notifyEncodeAndRelease(resource, currentDataSource);
} else {
runGenerators();
}
}
10、DecodeJob# decodeFromData 方法
private <Data> Resource<R> decodeFromData(DataFetcher<?> fetcher, Data data,
DataSource dataSource) throws GlideException {
try {
if (data == null) {
return null;
}
Resource<R> result = decodeFromFetcher(data, dataSource);
......
}
DecodeJob # decode
private <Data> Resource<R> decodeFromFetcher(Data data, DataSource dataSource)
throws GlideException {
LoadPath<Data, ?, R> path = decodeHelper.getLoadPath((Class<Data>) data.getClass());
return runLoadPath(data, dataSource, path);
}
11、DecodeJob# runLoadPath 方法
private <Data, ResourceType> Resource<R> runLoadPath(Data data, DataSource dataSource,
LoadPath<Data, ResourceType, R> path) throws GlideException {
Options options = getOptionsWithHardwareConfig(dataSource);
DataRewinder<Data> rewinder = glideContext.getRegistry().getRewinder(data);
try {
// ResourceType in DecodeCallback below is required for compilation to work with gradle.
return path.load(
rewinder, options, width, height, new DecodeCallback<ResourceType>(dataSource));
} finally {
rewinder.cleanup();
}
}
12、LoadPath# load 方法
public Resource<Transcode> load(DataRewinder<Data> rewinder, Options options, int width,
int height, DecodePath.DecodeCallback<ResourceType> decodeCallback) throws GlideException {
List<Throwable> throwables = Preconditions.checkNotNull(listPool.acquire());
try {
return loadWithExceptionList(rewinder, options, width, height, decodeCallback, throwables);
} finally {
listPool.release(throwables);
}
}
//LoadPath# loadWithExceptionList
private Resource<Transcode> loadWithExceptionList(DataRewinder<Data> rewinder, Options options,
int width, int height, DecodePath.DecodeCallback<ResourceType> decodeCallback,
List<Throwable> exceptions) throws GlideException {
Resource<Transcode> result = null;
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = decodePaths.size(); i < size; i++) {
DecodePath<Data, ResourceType, Transcode> path = decodePaths.get(i);
try {
result = path.decode(rewinder, width, height, options, decodeCallback);
} catch (GlideException e) {
exceptions.add(e);
}
if (result != null) {
break;
}
}
if (result == null) {
throw new GlideException(failureMessage, new ArrayList<>(exceptions));
}
return result;
}
13、DecodePath# decode 方法
public Resource<Transcode> decode(DataRewinder<DataType> rewinder, int width, int height,
Options options, DecodeCallback<ResourceType> callback) throws GlideException {
//解析数据
Resource<ResourceType> decoded = decodeResource(rewinder, width, height, options);
//缓存在这里
Resource<ResourceType> transformed = callback.onResourceDecoded(decoded);
return transcoder.transcode(transformed, options);
}
//DecodePath# decodeResource
private Resource<ResourceType> decodeResource(DataRewinder<DataType> rewinder, int width,
int height, Options options) throws GlideException {
List<Throwable> exceptions = Preconditions.checkNotNull(listPool.acquire());
try {
return decodeResourceWithList(rewinder, width, height, options, exceptions);
} finally {
listPool.release(exceptions);
}
}
//DecodePath# decodeResourceWithList
private Resource<ResourceType> decodeResourceWithList(DataRewinder<DataType> rewinder, int width,
int height, Options options, List<Throwable> exceptions) throws GlideException {
Resource<ResourceType> result = null;
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = decoders.size(); i < size; i++) {
ResourceDecoder<DataType, ResourceType> decoder = decoders.get(i);
try {
// 1.类型有ByteBufferRewinder、InputStreamRewinder、DefaultRewinder,这里是InputStreamRewinder
DataType data = rewinder.rewindAndGet();
if (decoder.handles(data, options)) {
data = rewinder.rewindAndGet();
// 2.这里decoder类型有StreamBitmapDecoder、ResourceBitmapDecoder、FileDecoder、ByteBufferBitmapDecoder等等,这些都在Glide初始化时通过Registery注册过,有对应关系
result = decoder.decode(data, width, height, options);
}
.......
return result;
}
14、DecodeJob# onResourceDecoded 方法
先看下上述代码的第二行代码中的 onResourceDecoded
方法,它是设置缓存的
@Synthetic <Z> Resource<Z> onResourceDecoded(DataSource dataSource, Resource<Z> decoded) {
.......
//根据缓存策略使用不同的key
final Key key;
switch (encodeStrategy) {
case SOURCE:
key = new DataCacheKey(currentSourceKey, signature);
break;
case TRANSFORMED:
key =
new ResourceCacheKey(
decodeHelper.getArrayPool(),
currentSourceKey,
signature,
width,
height,
appliedTransformation,
resourceSubClass,
options);
break;
default:
throw new IllegalArgumentException("Unknown strategy: " + encodeStrategy);
}
LockedResource<Z> lockedResult = LockedResource.obtain(transformed);
//设置数据和编码,然后缓存 见 第 19点 内 encode方法 正式设置缓存
deferredEncodeManager.init(key, encoder, lockedResult);
result = lockedResult;
}
return result;
}
15、StreamBitmapDecoder# decode方法
@Override
public Resource<Bitmap> decode(@NonNull InputStream source, int width, int height,
@NonNull Options options)
throws IOException {
......
ExceptionCatchingInputStream exceptionStream =
ExceptionCatchingInputStream.obtain(bufferedStream);
MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream);
UntrustedCallbacks callbacks = new UntrustedCallbacks(bufferedStream, exceptionStream);
try {
return downsampler.decode(invalidatingStream, width, height, options, callbacks);
} finally {
exceptionStream.release();
if (ownsBufferedStream) {
bufferedStream.release();
}
}
}
可以看出来,最终是调用了downsampler
进行编码得到了最后结果,downsampler
主要负责对流进行解码、压缩、圆角处理等。
16、DownSampler# decode 方法
public Resource<Bitmap> decode(InputStream is, int requestedWidth, int requestedHeight,
Options options, DecodeCallbacks callbacks) throws IOException {
Preconditions.checkArgument(is.markSupported(), "You must provide an InputStream that supports"
+ " mark()");
byte[] bytesForOptions = byteArrayPool.get(ArrayPool.STANDARD_BUFFER_SIZE_BYTES, byte[].class);
BitmapFactory.Options bitmapFactoryOptions = getDefaultOptions();
// 1\. 创建一些临时空间,将载入的资源载入到临时空间中
bitmapFactoryOptions.inTempStorage = bytesForOptions;
//默认的不开启硬件加速的ARGB_8888
DecodeFormat decodeFormat = options.get(DECODE_FORMAT);
DownsampleStrategy downsampleStrategy = options.get(DOWNSAMPLE_STRATEGY);
boolean fixBitmapToRequestedDimensions = options.get(FIX_BITMAP_SIZE_TO_REQUESTED_DIMENSIONS);
boolean isHardwareConfigAllowed =
options.get(ALLOW_HARDWARE_CONFIG) != null && options.get(ALLOW_HARDWARE_CONFIG);
if (decodeFormat == DecodeFormat.PREFER_ARGB_8888_DISALLOW_HARDWARE) {
isHardwareConfigAllowed = false;
}
// 2\. 主要处理逻辑
try {
Bitmap result = decodeFromWrappedStreams(is, bitmapFactoryOptions,
downsampleStrategy, decodeFormat, isHardwareConfigAllowed, requestedWidth,
requestedHeight, fixBitmapToRequestedDimensions, callbacks);
// 3.获取到BitmapResource 并持有bitmapPool引用
return BitmapResource.obtain(result, bitmapPool);
} finally {
releaseOptions(bitmapFactoryOptions);
byteArrayPool.put(bytesForOptions);
}
}
17、DownSampler# decodeFromWrappedStreams 方法
分析写在代码里
private Bitmap decodeFromWrappedStreams(InputStream is,
BitmapFactory.Options options, DownsampleStrategy downsampleStrategy,
DecodeFormat decodeFormat, boolean isHardwareConfigAllowed, int requestedWidth,
int requestedHeight, boolean fixBitmapToRequestedDimensions,
DecodeCallbacks callbacks) throws IOException {
long startTime = LogTime.getLogTime();
int[] sourceDimensions = getDimensions(is, options, callbacks, bitmapPool);
int sourceWidth = sourceDimensions[0];
int sourceHeight = sourceDimensions[1];
String sourceMimeType = options.outMimeType;
// If we failed to obtain the image dimensions, we may end up with an incorrectly sized Bitmap,
// so we want to use a mutable Bitmap type. One way this can happen is if the image header is so
// large (10mb+) that our attempt to use inJustDecodeBounds fails and we're forced to decode the
// full size image.
if (sourceWidth == -1 || sourceHeight == -1) {
isHardwareConfigAllowed = false; // 1.硬件渲染配置
}
int orientation = ImageHeaderParserUtils.getOrientation(parsers, is, byteArrayPool);
int degreesToRotate = TransformationUtils.getExifOrientationDegrees(orientation);
boolean isExifOrientationRequired = TransformationUtils.isExifOrientationRequired(orientation);
//2.这里的sourceWidth 和 sourceHeight 和第一小节里面的做法类似 通过 inJustDecodeBounds = true 没有真正加载到内存获取Bitmap宽高
int targetWidth = requestedWidth == Target.SIZE_ORIGINAL ? sourceWidth : requestedWidth;
int targetHeight = requestedHeight == Target.SIZE_ORIGINAL ? sourceHeight : requestedHeight;
ImageType imageType = ImageHeaderParserUtils.getType(parsers, is, byteArrayPool);
// 3\. 计算缩放比例
//圆角设置 bitmap相关的 inDensity inTargetDensity inScale inSampleSize 等参数设置
calculateScaling(
imageType,
is,
callbacks,
bitmapPool,
downsampleStrategy,
degreesToRotate,
sourceWidth,
sourceHeight,
targetWidth,
targetHeight,
options);
//4\. Bitmap的配置 inPreferredConfig inDither 硬件相关
calculateConfig(
is,
decodeFormat,
isHardwareConfigAllowed,
isExifOrientationRequired,
options,
targetWidth,
targetHeight);
boolean isKitKatOrGreater = Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT;
// Prior to KitKat, the inBitmap size must exactly match the size of the bitmap we're decoding.
if ((options.inSampleSize == 1 || isKitKatOrGreater) && shouldUsePool(imageType)) {
int expectedWidth;
int expectedHeight;
if (sourceWidth >= 0 && sourceHeight >= 0
&& fixBitmapToRequestedDimensions && isKitKatOrGreater) {
expectedWidth = targetWidth;
expectedHeight = targetHeight;
} else {
float densityMultiplier = isScaling(options)
? (float) options.inTargetDensity / options.inDensity : 1f;
int sampleSize = options.inSampleSize;
int downsampledWidth = (int) Math.ceil(sourceWidth / (float) sampleSize);
int downsampledHeight = (int) Math.ceil(sourceHeight / (float) sampleSize);
expectedWidth = Math.round(downsampledWidth * densityMultiplier);
expectedHeight = Math.round(downsampledHeight * densityMultiplier);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
Log.v(TAG, "Calculated target [" + expectedWidth + "x" + expectedHeight + "] for source"
+ " [" + sourceWidth + "x" + sourceHeight + "]"
+ ", sampleSize: " + sampleSize
+ ", targetDensity: " + options.inTargetDensity
+ ", density: " + options.inDensity
+ ", density multiplier: " + densityMultiplier);
}
}
// If this isn't an image, or BitmapFactory was unable to parse the size, width and height
// will be -1 here.
if (expectedWidth > 0 && expectedHeight > 0) {
setInBitmap(options, bitmapPool, expectedWidth, expectedHeight);
}
}
// 5\. 从流中解析出我们要的Bitmap,回调 内部调用的BitmapFactory.decodeStream
Bitmap downsampled = decodeStream(is, options, callbacks, bitmapPool);
callbacks.onDecodeComplete(bitmapPool, downsampled);
if (Log.isLoggable(TAG, Log.VERBOSE)) {
logDecode(sourceWidth, sourceHeight, sourceMimeType, options, downsampled,
requestedWidth, requestedHeight, startTime);
}
// 6.Bitmap 的旋转处理
Bitmap rotated = null;
if (downsampled != null) {
// If we scaled, the Bitmap density will be our inTargetDensity. Here we correct it back to
// the expected density dpi.
downsampled.setDensity(displayMetrics.densityDpi);
rotated = TransformationUtils.rotateImageExif(bitmapPool, downsampled, orientation);
if (!downsampled.equals(rotated)) {
bitmapPool.put(downsampled);
}
}
return rotated;
}
18、DownSampler# decodeStream 方法
上述代码注释 5 处
private static Bitmap decodeStream(InputStream is, BitmapFactory.Options options,
DecodeCallbacks callbacks, BitmapPool bitmapPool) throws IOException {
if (options.inJustDecodeBounds) {
is.mark(MARK_POSITION);
} else {
// Once we've read the image header, we no longer need to allow the buffer to expand in
// size. To avoid unnecessary allocations reading image data, we fix the mark limit so that it
// is no larger than our current buffer size here. We need to do so immediately before
// decoding the full image to avoid having our mark limit overridden by other calls to
// mark and reset. See issue #225.
callbacks.onObtainBounds();
}
// BitmapFactory.Options out* variables are reset by most calls to decodeStream, successful or
// otherwise, so capture here in case we log below.
int sourceWidth = options.outWidth;
int sourceHeight = options.outHeight;
String outMimeType = options.outMimeType;
final Bitmap result;
TransformationUtils.getBitmapDrawableLock().lock();
try {
result = BitmapFactory.decodeStream(is, null, options);
} catch (IllegalArgumentException e) {
......
if (options.inBitmap != null) {
try {
is.reset();
bitmapPool.put(options.inBitmap); // inBitmap Bitmap复用
options.inBitmap = null;
return decodeStream(is, options, callbacks, bitmapPool); //重新解析
} catch (IOException resetException) {
throw bitmapAssertionException;
}
}
throw bitmapAssertionException;
} finally {
TransformationUtils.getBitmapDrawableLock().unlock();
}
if (options.inJustDecodeBounds) {
is.reset();
}
return result;
}
数据层层返回,最终回到第 9个 decodeFromRetrievedData
方法内,解析数据,解析完后,不为空,就会执行 notifyEncodeAndRelease(resource, currentDataSource)
方法
19、DecodeJob# notifyEncodeAndRelease 方法
private void notifyEncodeAndRelease(Resource<R> resource, DataSource dataSource) {
if (resource instanceof Initializable) {
((Initializable) resource).initialize();
}
Resource<R> result = resource;
...
//通知数据获取完成
notifyComplete(result, dataSource);
....
stage = Stage.ENCODE;
....
onEncodeComplete();
stage = Stage.ENCODE;
try {
//缓存
if (deferredEncodeManager.hasResourceToEncode()) {
deferredEncodeManager.encode(diskCacheProvider, options);
}
......
}
//DecodeJob# notifyComplete
private void notifyComplete(Resource<R> resource, DataSource dataSource) {
setNotifiedOrThrow();
//这个callback还有印象吗,DecodeJob创建时,传递的EngineJob,它实现了 Callback
callback.onResourceReady(resource, dataSource);
}
//DecodeJob# encode
//将经过一系列操作的Bitmap缓存到磁盘
void encode(DiskCacheProvider diskCacheProvider, Options options) {
TraceCompat.beginSection("DecodeJob.encode");
try {
diskCacheProvider.getDiskCache().put(key,
new DataCacheWriter<>(encoder, toEncode, options));
} finally {
toEncode.unlock();
TraceCompat.endSection();
}
}
20、EngineJob# onResourceReady 方法
public void onResourceReady(Resource<R> resource, DataSource dataSource) {
this.resource = resource;
this.dataSource = dataSource;
MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();
}
##
private static class MainThreadCallback implements Handler.Callback {
.......
@Override
public boolean handleMessage(Message message) {
EngineJob<?> job = (EngineJob<?>) message.obj;
switch (message.what) {
case MSG_COMPLETE:
job.handleResultOnMainThread();
break;
......
turn true;
}
}
可以看到会通过Handler
切换到主线程,回调EngineJob
的handleResulOnMainThread
方法
21、EngineJob# handleResulOnMainThread 方法
这里不再是在子线程里执行了,已经切换到主线程
void handleResultOnMainThread() {
stateVerifier.throwIfRecycled();
......
//这里会将混粗设置到 ActiveResources 中
listener.onEngineJobComplete(this, key, engineResource);
//关键方法
//noinspection ForLoopReplaceableByForEach to improve perf
for (int i = 0, size = cbs.size(); i < size; i++) {
ResourceCallback cb = cbs.get(i);
if (!isInIgnoredCallbacks(cb)) {
engineResource.acquire();
//这里的cb就是 SingleRequest
cb.onResourceReady(engineResource, dataSource);
}
....
}
//Engine# onEngineJobComplete
public void onEngineJobComplete(EngineJob<?> engineJob, Key key, EngineResource<?> resource) {
Util.assertMainThread();
// A null resource indicates that the load failed, usually due to an exception.
if (resource != null) {
resource.setResourceListener(key, this);
if (resource.isCacheable()) {
//开启了缓存
activeResources.activate(key, resource);
}
}
jobs.removeIfCurrent(key, engineJob);
}
22、SingleRequest# onResourceReady 方法
public void onResourceReady(Resource<?> resource, DataSource dataSource) {
.....
onResourceReady((Resource<R>) resource, (R) received, dataSource);
}
private void onResourceReady(Resource<R> resource, R result, DataSource dataSource) {
// We must call isFirstReadyResource before setting status.
boolean isFirstResource = isFirstReadyResource();
status = Status.COMPLETE;
this.resource = resource;
if (glideContext.getLogLevel() <= Log.DEBUG) {
Log.d(GLIDE_TAG, "Finished loading " + result.getClass().getSimpleName() + " from "
+ dataSource + " for " + model + " with size [" + width + "x" + height + "] in "
+ LogTime.getElapsedMillis(startTime) + " ms");
}
isCallingCallbacks = true;
try {
if ((requestListener == null
|| !requestListener.onResourceReady(result, model, target, dataSource, isFirstResource))
&& (targetListener == null
|| !targetListener.onResourceReady(result, model, target, dataSource, isFirstResource))) {
Transition<? super R> animation =
animationFactory.build(dataSource, isFirstResource);
//1.关键代码
target.onResourceReady(result, animation);
}
} finally {
isCallingCallbacks = false;
}
notifyLoadSuccess();
}
23、ImageViewTarget# onResourceReady 方法
public void onResourceReady(@NonNull Z resource, @Nullable Transition<? super Z> transition) {
if (transition == null || !transition.transition(resource, this)) {
setResourceInternal(resource);
} else {
maybeUpdateAnimatable(resource);
}
}
private void setResourceInternal(@Nullable Z resource) {
// Order matters here. Set the resource first to make sure that the Drawable has a valid and
// non-null Callback before starting it.
setResource(resource);
maybeUpdateAnimatable(resource);
}
24、BitmapImageViewTarget# setResource方法
protected void setResource(Bitmap resource) {
view.setImageBitmap(resource);
}