Picasso-源码解析(一)

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前言

使用的是picasso最新版本 github地址:https://github.com/square/picasso 版本:2.71828

简单例子

image.png

代码
override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        Picasso.get().setIndicatorsEnabled(true)
        Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest)
        Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest2)
    }

代码很简单,令大家比较惊讶的应该是左上角的蓝三角,其实原图是没有的,由于我加入了Picasso.get().setIndicatorsEnabled(true),打开了指示标志。

这里先直接说明下代表的意思,后面我们再慢慢深入。 Picasso.java

public enum LoadedFrom {
    //内存加载,绿色
    MEMORY(Color.GREEN),
    //磁盘加载,蓝色
    DISK(Color.BLUE),
    //网络加载,红色
    NETWORK(Color.RED);

    final int debugColor;

    LoadedFrom(int debugColor) {
      this.debugColor = debugColor;
    }
  }

一般来说,绝大多数的图片框架都是三级缓存,Picasso也不例外。 Glide,Fresco我还未深入了解,但是Picasso这个标识还是很有用的。很容易让我们能够明白是哪种加载方式。

先简单的说明下这是如何去实现的。

PicassoDrawable.java

 @Override public void draw(Canvas canvas) {
    if (!animating) {
      super.draw(canvas);
    } else {
      float normalized = (SystemClock.uptimeMillis() - startTimeMillis) / FADE_DURATION;
      if (normalized >= 1f) {
        animating = false;
        placeholder = null;
        super.draw(canvas);
      } else {
        if (placeholder != null) {
          placeholder.draw(canvas);
        }

        // setAlpha will call invalidateSelf and drive the animation.
        int partialAlpha = (int) (alpha * normalized);
        super.setAlpha(partialAlpha);
        super.draw(canvas);
        super.setAlpha(alpha);
      }
    }

  //前面都是绘制原图的
    if (debugging) {
      //这里判断下,绘制下标识
      drawDebugIndicator(canvas);
    }
  }

 private void drawDebugIndicator(Canvas canvas) {
    DEBUG_PAINT.setColor(WHITE);
    Path path = getTrianglePath(0, 0, (int) (16 * density));
    canvas.drawPath(path, DEBUG_PAINT);
    //根据加载方式
    DEBUG_PAINT.setColor(loadedFrom.debugColor);
    path = getTrianglePath(0, 0, (int) (15 * density));
    canvas.drawPath(path, DEBUG_PAINT);
  }

源码解析

前面只是简单的介绍了一下Picasso的一个小功能,下面还是通过上面那个简单的加载图片代码,一步步跟入源码,来介绍下是如何实现图片加载的,如何做到三级缓存的。

Picasso.get().load("http://i.imgur.com/DvpvklR.png").into(ivTest)
  1. get Picasso.java
public static Picasso get() {
    if (singleton == null) {
      synchronized (Picasso.class) {
        if (singleton == null) {
          if (PicassoProvider.context == null) {
            throw new IllegalStateException("context == null");
          }
          singleton = new Builder(PicassoProvider.context).build();
        }
      }
    }
    return singleton;
  }
public Picasso build() {
      Context context = this.context;

      if (downloader == null) {
        downloader = new OkHttp3Downloader(context);
      }
      if (cache == null) {
        cache = new LruCache(context);
      }
      if (service == null) {
        service = new PicassoExecutorService();
      }
      if (transformer == null) {
        transformer = RequestTransformer.IDENTITY;
      }

      Stats stats = new Stats(cache);

      Dispatcher dispatcher = new Dispatcher(context, service, HANDLER, downloader, cache, stats);

      return new Picasso(context, dispatcher, cache, listener, transformer, requestHandlers, stats,
          defaultBitmapConfig, indicatorsEnabled, loggingEnabled);
    }

非常简单的一个单例模式,和建造者模式。单例模式就不过多说了,这里主要介绍下建造者模式,一般来说对于参数比较多的构造方法,使用建造者模式,就可以直接使用链式的方式,来配置对象。

这里直接使用Picasso.get其实是获取了默认的一个Picasso对象,然后帮你默认的配置了LruCache,PicassoExecutorService,RequestTransformer,OkHttp3Downloader,Stats,Dispatcher

很显然,一般来说,肯定是会提供一个自定义的方式,不然就太low了。

public static void setSingletonInstance(@NonNull Picasso picasso) {
    if (picasso == null) {
      throw new IllegalArgumentException("Picasso must not be null.");
    }
    synchronized (Picasso.class) {
      if (singleton != null) {
        throw new IllegalStateException("Singleton instance already exists.");
      }
      singleton = picasso;
    }
  }

你可以使用Picasso.Builder先自己构建一个Picasso对象,然后再调用这个方法,接下来就可以使用Picasso.get()来获取自己的配置的单例了。

  1. load load方法有很多重载,这里还是以String为例子。
public RequestCreator load(@Nullable String path) {
    if (path == null) {
      return new RequestCreator(this, null, 0);
    }
    if (path.trim().length() == 0) {
      throw new IllegalArgumentException("Path must not be empty.");
    }
    return load(Uri.parse(path));
  }
public RequestCreator load(@Nullable Uri uri) {
    return new RequestCreator(this, uri, 0);
  }

很显然,load方法只是为了获取一个RequestCreator对象。

RequestCreator(Picasso picasso, Uri uri, int resourceId) {
    if (picasso.shutdown) {
      throw new IllegalStateException(
          "Picasso instance already shut down. Cannot submit new requests.");
    }
    this.picasso = picasso;
    this.data = new Request.Builder(uri, resourceId, picasso.defaultBitmapConfig);
  }

RequestCreator里面最重要的,其实就是data也就是一个Request.Builder,从这里其实我们很明显的可以看出,RequestCreator,顾名思义,就是为了创建一个Request,最终的Request肯定是由data.build生成的。但是目前只是new了一个Request.Builder对象,并没有调用。这是因为后面我们还需要往Request.Builder塞入很多不同的参数。

image.png

由上图其实我们可以发现,我们常用的一些链式方法,如centerCrop等,其实就是调用了Request.Builder对象的方法,只是为了构建一个Request.

  1. into 这里才是真正发起请求的地方。
public void into(ImageView target) {
    into(target, null);
  }
public void into(ImageView target, Callback callback) {
    long started = System.nanoTime();
    //判断下是否为主线程
    checkMain();

    if (target == null) {
      throw new IllegalArgumentException("Target must not be null.");
    }
    //如果uri为空或者resId为0,则直接取消请求,设置为placeholder图片
    if (!data.hasImage()) {
      picasso.cancelRequest(target);
      if (setPlaceholder) {
        setPlaceholder(target, getPlaceholderDrawable());
      }
      return;
    }

    //这里就牛逼了,后面详细讲
    if (deferred) {
      if (data.hasSize()) {
        throw new IllegalStateException("Fit cannot be used with resize.");
      }
      int width = target.getWidth();
      int height = target.getHeight();
      if (width == 0 || height == 0) {
        if (setPlaceholder) {
          setPlaceholder(target, getPlaceholderDrawable());
        }
        picasso.defer(target, new DeferredRequestCreator(this, target, callback));
        return;
      }
      data.resize(width, height);
    }

    //简单理解,就是调用了data.build(),生成一个Request
    Request request = createRequest(started);
    //这里通过request生成一个String,用来后面key-value保存图片在LruCache中
    String requestKey = createKey(request);
    
    if (shouldReadFromMemoryCache(memoryPolicy)) {
      //如果前面请求过了,会缓存到内存,这边再请求,还是会生成了相同的key,直接从cache中获取到了Bitmap
      Bitmap bitmap = picasso.quickMemoryCacheCheck(requestKey);
      if (bitmap != null) {
        picasso.cancelRequest(target);
        setBitmap(target, picasso.context, bitmap, MEMORY, noFade, picasso.indicatorsEnabled);
        if (picasso.loggingEnabled) {
          log(OWNER_MAIN, VERB_COMPLETED, request.plainId(), "from " + MEMORY);
        }
        if (callback != null) {
          callback.onSuccess();
        }
        return;
      }
    }
    //没有从内存中获取到缓存,先设置placeholder图片
    if (setPlaceholder) {
      setPlaceholder(target, getPlaceholderDrawable());
    }
    //创建一个action
    Action action =
        new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
            errorDrawable, requestKey, tag, callback, noFade);
     //提交一个action
    picasso.enqueueAndSubmit(action);
  }

这里其实非常简单的分析了下。

这里面有2步单独拿出来说。

  1. deferred的作用
 public RequestCreator fit() {
    deferred = true;
    return this;
  }

  /** Internal use only. Used by {@link DeferredRequestCreator}. */
  RequestCreator unfit() {
    deferred = false;
    return this;
  }

....
if (deferred) {
      if (data.hasSize()) {
        throw new IllegalStateException("Fit cannot be used with resize.");
      }
      int width = target.getWidth();
      int height = target.getHeight();
      //如果说imageview本身已经可以获取到宽高了,都不是0,那么就直接resize一下图片,如果说有一个是0,说明这个Imageview可能还没有布局完成,还没有自己的宽高,那么就在原来的`RequestCreator`外面再包了一层`DeferredRequestCreator `
      if (width == 0 || height == 0) {
        if (setPlaceholder) {
          setPlaceholder(target, getPlaceholderDrawable());
        }
        picasso.defer(target, new DeferredRequestCreator(this, target, callback));
        return;
      }
      data.resize(width, height);
    }

用过了fit方法的人应该知道,调用后可以适配ImageView的尺寸,这里就是实现方式

下面我们来看看DeferredRequestCreator是如何实现的

DeferredRequestCreator(RequestCreator creator, ImageView target, Callback callback) {
    this.creator = creator;
    this.target = new WeakReference<>(target);
    this.callback = callback;
    //实现很简单,就是给ImageView设置下监听
    target.addOnAttachStateChangeListener(this);
    if (target.getWindowToken() != null) {
      onViewAttachedToWindow(target);
    }
  }

  @Override public void onViewAttachedToWindow(View view) {
    view.getViewTreeObserver().addOnPreDrawListener(this);
  }


//这里才是最关键的部分
 @Override public boolean onPreDraw() {
    ImageView target = this.target.get();
    if (target == null) {
      return true;
    }

    ViewTreeObserver vto = target.getViewTreeObserver();
    if (!vto.isAlive()) {
      return true;
    }

    int width = target.getWidth();
    int height = target.getHeight();

    if (width <= 0 || height <= 0) {
      return true;
    }

    target.removeOnAttachStateChangeListener(this);
    vto.removeOnPreDrawListener(this);
    this.target.clear();
    //获取到了ImageView的宽高后,调用resize重新设置了下宽高。
    this.creator.unfit().resize(width, height).into(target, callback);
    return true;
  }
  1. 真正去加载图片的地方
public void into(ImageView target, Callback callback) {
    ...
    Action action =
        new ImageViewAction(picasso, target, request, memoryPolicy, networkPolicy, errorResId,
            errorDrawable, requestKey, tag, callback, noFade);

    picasso.enqueueAndSubmit(action);
  }


/**下面是每一步的方法***/

void enqueueAndSubmit(Action action) {
    Object target = action.getTarget();
    if (target != null && targetToAction.get(target) != action) {
      // This will also check we are on the main thread.
      cancelExistingRequest(target);
      targetToAction.put(target, action);
    }
    submit(action);
  }

void submit(Action action) {
    dispatcher.dispatchSubmit(action);
  }

void dispatchSubmit(Action action) {
    handler.sendMessage(handler.obtainMessage(REQUEST_SUBMIT, action));
  }

 @Override public void handleMessage(final Message msg) {
      switch (msg.what) {
        case REQUEST_SUBMIT: {
          Action action = (Action) msg.obj;
          dispatcher.performSubmit(action);
          break;
        }
    ...

 void performSubmit(Action action) {
    performSubmit(action, true);
  }


前面其实讲到了这里,我们再往后继续。从enqueueAndSubmit一步步往下,虽然调用了很多方法,但是最终,其实就是调用Dispatcher中的performSubmit方法。下面我们来具体分析下这个方法。

void performSubmit(Action action, boolean dismissFailed) {
   ...
   
    BitmapHunter hunter = hunterMap.get(action.getKey());
    if (hunter != null) {
      hunter.attach(action);
      return;
    }

    ...
   //一开始hunterMap肯定不包含action的key,所以会创建一个BitmapHunter
    hunter = forRequest(action.getPicasso(), this, cache, stats, action);
   //其实我们会发现BitmapHunter是一个Runnable,service是ExecutorService,可以理解为一个线程池,这里就直接执行一个Runnable
    hunter.future = service.submit(hunter);
    hunterMap.put(action.getKey(), hunter);
  ...
  }


//通过传入的参数生成一个BitmapHunter
static BitmapHunter forRequest(Picasso picasso, Dispatcher dispatcher, Cache cache, Stats stats,
      Action action) {
    Request request = action.getRequest();
    List<RequestHandler> requestHandlers = picasso.getRequestHandlers();

    for (int i = 0, count = requestHandlers.size(); i < count; i++) {
      RequestHandler requestHandler = requestHandlers.get(i);
        //最重要的地方在这里,遍历所有的requestHandler,看哪个requestHandler能够处理request,后面再详细介绍
      if (requestHandler.canHandleRequest(request)) {
        return new BitmapHunter(picasso, dispatcher, cache, stats, action, requestHandler);
      }
    }

    return new BitmapHunter(picasso, dispatcher, cache, stats, action, ERRORING_HANDLER);
  }

为了让后面我们可以更好的理解,我们先回过头来,看一下requestHandlers是什么东西,为什么要先找出能够处理当前RequestRequestHandler.

一直往前找发现是在Picasso的构造方法里面初始化的

Picasso(Context context, Dispatcher dispatcher, Cache cache, Listener listener,
      RequestTransformer requestTransformer, List<RequestHandler> extraRequestHandlers, Stats stats,
      Bitmap.Config defaultBitmapConfig, boolean indicatorsEnabled, boolean loggingEnabled) {
  ...
    List<RequestHandler> allRequestHandlers = new ArrayList<>(builtInHandlers + extraCount);
    //resource图片处理,比如R.drawable这种
    allRequestHandlers.add(new ResourceRequestHandler(context));
    if (extraRequestHandlers != null) {
        //自定义处理
      allRequestHandlers.addAll(extraRequestHandlers);
    }
  //联系人图片处理
    allRequestHandlers.add(new ContactsPhotoRequestHandler(context));
    //媒体资源处理
    allRequestHandlers.add(new MediaStoreRequestHandler(context));
  //流资源处理
    allRequestHandlers.add(new ContentStreamRequestHandler(context));
  //asset资源处理
    allRequestHandlers.add(new AssetRequestHandler(context));
  //文件资源处理
    allRequestHandlers.add(new FileRequestHandler(context));
  //网络资源处理
    allRequestHandlers.add(new NetworkRequestHandler(dispatcher.downloader, stats));
  ...
  }

都是通过load方法之后的参数来判断的。我们这里以NetworkRequestHandler为例

@Override public boolean canHandleRequest(Request data) {
    String scheme = data.uri.getScheme();
    return (SCHEME_HTTP.equals(scheme) || SCHEME_HTTPS.equals(scheme));
  }

如果说uri是http或者https就可以由NetworkRequestHandler来处理。

那么我们继续回到刚才那个地方

void performSubmit(Action action, boolean dismissFailed) {
...
    hunter = forRequest(action.getPicasso(), this, cache, stats, action);
   //其实我们会发现BitmapHunter是一个Runnable,service是ExecutorService,可以理解为一个线程池,这里就直接执行一个Runnable
    hunter.future = service.submit(hunter);
    hunterMap.put(action.getKey(), hunter);
  ...
  }

获取到可以处理RequestHandler之后创建了一个BitmapHunter,然后调用service.submit最终其实是调用Runnablerun方法,我们继续跟入。

@Override public void run() {
    try {
      ...
      result = hunt();
     ...
    }
  }

Bitmap hunt() throws IOException {
    Bitmap bitmap = null;
    //在真正发起请求之前,再次判断下,是否从内存中获取图片
    if (shouldReadFromMemoryCache(memoryPolicy)) {
      bitmap = cache.get(key);
      if (bitmap != null) {
        stats.dispatchCacheHit();
        loadedFrom = MEMORY;
        if (picasso.loggingEnabled) {
          log(OWNER_HUNTER, VERB_DECODED, data.logId(), "from cache");
        }
        return bitmap;
      }
    }
  
    networkPolicy = retryCount == 0 ? NetworkPolicy.OFFLINE.index : networkPolicy;

    //前面其实我们已经分析过,requestHandler其实是NetworkRequestHandler,等下单独提出load方法来讲
    RequestHandler.Result result = requestHandler.load(data, networkPolicy);
    if (result != null) {
      loadedFrom = result.getLoadedFrom();
      //获取下exif格式信息,一般情况用不到,这里不深入
      exifOrientation = result.getExifOrientation();
      //获取到真正的bitmap
      bitmap = result.getBitmap();
      if (bitmap == null) {
        Source source = result.getSource();
        try {
          bitmap = decodeStream(source, data);
        } finally {
          try {
            source.close();
          } catch (IOException ignored) {
          }
        }
      }
    }

    //下面一大串其实是对原来的图片进行一些变换,这里先不深入
    if (bitmap != null) {
     ...
      if (data.needsTransformation() || exifOrientation != 0) {
        synchronized (DECODE_LOCK) {
          if (data.needsMatrixTransform() || exifOrientation != 0) {
            bitmap = transformResult(data, bitmap, exifOrientation);
            if (picasso.loggingEnabled) {
              log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId());
            }
          }
          if (data.hasCustomTransformations()) {
            bitmap = applyCustomTransformations(data.transformations, bitmap);
            if (picasso.loggingEnabled) {
              log(OWNER_HUNTER, VERB_TRANSFORMED, data.logId(), "from custom transformations");
            }
          }
        }
        if (bitmap != null) {
          stats.dispatchBitmapTransformed(bitmap);
        }
      }
    }

    return bitmap;

下面我们还是具体再看看NetworkRequestHandler

@Override public Result load(Request request, int networkPolicy) throws IOException {
    okhttp3.Request downloaderRequest = createRequest(request, networkPolicy);
    Response response = downloader.load(downloaderRequest);
    ResponseBody body = response.body();

    if (!response.isSuccessful()) {
      body.close();
      throw new ResponseException(response.code(), request.networkPolicy);
    }
    //从这里可以看出磁盘缓存
    Picasso.LoadedFrom loadedFrom = response.cacheResponse() == null ? NETWORK : DISK;
    if (loadedFrom == DISK && body.contentLength() == 0) {
      body.close();
      throw new ContentLengthException("Received response with 0 content-length header.");
    }
    if (loadedFrom == NETWORK && body.contentLength() > 0) {
      stats.dispatchDownloadFinished(body.contentLength());
    }
    return new Result(body.source(), loadedFrom);
  }

其实这里最关键的部分就是response.cacheResponse()这一句代码。因为之前我一直以为Picasso使用的是DiskLruCache来进行磁盘缓存。但是一直找不到实现的地方。一直找到这里才恍然大悟,Picasso的磁盘缓存是利用http协议中的cache-control去实现的。 然后使用的其实是Okhttp3实现了http协议,其中磁盘缓存确实也是用DiskLruCache来实现的。

总结

后面还会继续深入。