Design Pattern:
Adapter pattern works as a bridge between two incompatible interfaces. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces.
模式: 适配器是用来兼容两个不同类型的接口,属于结构模式
故事场景:现在骑士VS勇士,教练说:如果勇士落后1分的话,就让杜兰特最后来个两分的暴扣,如果落后2分的话,就让库里来个3分远投
public interface Player {
public void play(int score);
}
public class Durant implements Player{
@Override
public void play(int score) {
System.out.println("暴扣"+score+"分");
}
}
public class Curry implements Player{
@Override
public void play(int score) {
System.out.println("远投"+score+"分");
}
}
public class Adapter {
Player player = null;
public void play(int type){
if (type == 2){
player = new Durant();
player.play(2);
}else if (type == 3){
player = new Curry();
player.play(3);
}
}
}
public class AdapterDemo {
public static void main(String[] args) {
Adapter adapter = new Adapter();
adapter.play(3);
adapter.play(2);
}
}
